Aetheria/Assets/Plugins/MSAGL/Routing/Rectilinear/PointAndCrossings.cs
Reinier Vens dbc522a224 Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged
Added machine gun weapon & VFX
Moved third party code to Plugins folder to improve compile times
2021-01-31 03:52:32 +00:00

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C#

//
// PointAndCrossings.cs
// MSAGL class for a Point and any Group boundary crossings at that Point, for Rectilinear Edge Routing.
//
// Copyright Microsoft Corporation.
using System.Collections.Generic;
using Microsoft.Msagl.Core.Geometry;
namespace Microsoft.Msagl.Routing.Rectilinear {
internal struct PointAndCrossings {
internal Point Location { get; private set; }
internal List<GroupBoundaryCrossing> Crossings { get; private set; }
internal PointAndCrossings(Point loc, List<GroupBoundaryCrossing> crossings) : this() {
Location = loc;
Crossings = crossings;
}
}
}