Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
19 lines
No EOL
639 B
C#
19 lines
No EOL
639 B
C#
//
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// PointAndCrossings.cs
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// MSAGL class for a Point and any Group boundary crossings at that Point, for Rectilinear Edge Routing.
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//
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// Copyright Microsoft Corporation.
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using System.Collections.Generic;
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using Microsoft.Msagl.Core.Geometry;
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namespace Microsoft.Msagl.Routing.Rectilinear {
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internal struct PointAndCrossings {
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internal Point Location { get; private set; }
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internal List<GroupBoundaryCrossing> Crossings { get; private set; }
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internal PointAndCrossings(Point loc, List<GroupBoundaryCrossing> crossings) : this() {
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Location = loc;
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Crossings = crossings;
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}
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}
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} |