Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
20 lines
No EOL
496 B
C#
20 lines
No EOL
496 B
C#
using Microsoft.Msagl.Core.Geometry;
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using Microsoft.Msagl.Routing.Spline.ConeSpanner;
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namespace Microsoft.Msagl.Routing.Rectilinear.Nudging {
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internal class AxisEdgeHighPointEvent : SweepEvent {
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Point site;
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internal AxisEdge AxisEdge { get; set; }
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public AxisEdgeHighPointEvent(AxisEdge edge, Point point) {
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site = point;
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AxisEdge = edge;
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}
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internal override Point Site {
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get { return site; }
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}
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}
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} |