Aetheria/Assets/Plugins/MSAGL/Routing/Rectilinear/HighObstacleSide.cs
Reinier Vens dbc522a224 Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged
Added machine gun weapon & VFX
Moved third party code to Plugins folder to improve compile times
2021-01-31 03:52:32 +00:00

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1.1 KiB
C#

//
// HighObstacleSide.cs
// MSAGL class for ObstacleSides with the higher scanline-parallel coordinates for Rectilinear Edge Routing.
//
// Copyright Microsoft Corporation.
using Microsoft.Msagl;
using Microsoft.Msagl.Core.Geometry.Curves;
namespace Microsoft.Msagl.Routing.Rectilinear {
/// <summary>
/// HighObstacleSide is a side of the obstacle that is between LowestVertex and HighestVertex
/// to the higher scanline-parallel coordinate-value side; i.e. to the right (higher X-coordinate)
/// for horizontal scan (vertical sweep), and to the left (due to Cartesian coordinates) for Y.
/// This is different from RightObstacleSide, which refers to the traversal direction being opposite
/// the clockwise polyline direction; HighObstacleSide uses the ctor arg traverseClockwise to manage that.
/// </summary>
internal class HighObstacleSide : BasicObstacleSide {
internal HighObstacleSide(Obstacle obstacle, PolylinePoint startVertex, ScanDirection scanDir)
: base(obstacle, startVertex, scanDir, scanDir.IsVertical /*traverseClockwise*/)
{
}
}
}