Aetheria/Assets/Plugins/MSAGL/Routing/Rectilinear/BasicVertexEvent.cs
Reinier Vens dbc522a224 Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged
Added machine gun weapon & VFX
Moved third party code to Plugins folder to improve compile times
2021-01-31 03:52:32 +00:00

19 lines
628 B
C#

//
// BasicVertexEvent.cs
// MSAGL Base class for vertex events for Rectilinear Edge Routing.
//
// Copyright Microsoft Corporation.
using Microsoft.Msagl.Core.Geometry.Curves;
using Microsoft.Msagl.Routing.Spline.ConeSpanner;
namespace Microsoft.Msagl.Routing.Rectilinear {
internal abstract class BasicVertexEvent : VertexEvent {
// This is just a subclass to carry the Obstacle object in addition to the Polyline.
internal Obstacle Obstacle { get; private set; }
internal BasicVertexEvent(Obstacle obstacle, PolylinePoint p) : base (p) {
this.Obstacle = obstacle;
}
}
}