Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
18 lines
No EOL
481 B
C#
18 lines
No EOL
481 B
C#
using System.Diagnostics;
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namespace Microsoft.Msagl.Routing.ConstrainedDelaunayTriangulation {
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/// <summary>
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///
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/// </summary>
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internal class PerimeterEdge {
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internal CdtSite Start;
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internal CdtSite End;
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internal PerimeterEdge Prev, Next;
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internal CdtEdge Edge;
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internal PerimeterEdge(CdtEdge edge) {
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Debug.Assert(edge.CcwTriangle==null || edge.CwTriangle==null);
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Edge = edge;
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}
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}
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} |