Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
24 lines
No EOL
950 B
C#
24 lines
No EOL
950 B
C#
using System.Diagnostics;
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namespace Microsoft.Msagl.Routing.ConstrainedDelaunayTriangulation {
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internal class CdtFrontElement {
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//The LeftSite should coincide with the leftmost end of the Edge, and the edge should not be vertical
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internal CdtSite LeftSite;
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internal CdtEdge Edge;
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internal CdtSite RightSite;
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internal double X {
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get { return LeftSite.Point.X; }
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}
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internal CdtFrontElement(CdtSite leftSite, CdtEdge edge) {
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Debug.Assert(edge.upperSite.Point.X != edge.lowerSite.Point.X &&
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edge.upperSite.Point.X < edge.lowerSite.Point.X && leftSite == edge.upperSite ||
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edge.upperSite.Point.X > edge.lowerSite.Point.X && leftSite == edge.lowerSite);
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RightSite = edge.upperSite == leftSite ? edge.lowerSite : edge.upperSite;
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LeftSite = leftSite;
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Edge = edge;
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}
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}
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} |