Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
11 lines
326 B
C#
11 lines
326 B
C#
using Microsoft.Msagl.Core.DataStructures;
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namespace Microsoft.Msagl.Routing.ConstrainedDelaunayTriangulation {
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internal class CdtFront {
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RbTree<CdtSite> front = new RbTree<CdtSite>((a, b) => a.Point.X.CompareTo(b.Point.X));
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public CdtFront(CdtSite p_1, CdtSite p0, CdtSite p_2) {
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}
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}
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}
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