Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
15 lines
455 B
C#
15 lines
455 B
C#
using Microsoft.Msagl.Core.Layout;
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namespace Microsoft.Msagl.Prototype.Phylo {
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/// <summary>
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/// Phylogenetic edge: an edge with a specified length
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/// </summary>
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public class PhyloEdge:Edge {
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/// <summary>
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/// constructor
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/// </summary>
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/// <param name="sourceP"></param>
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/// <param name="targetP"></param>
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public PhyloEdge(Node sourceP, Node targetP) : base(sourceP, targetP) { }
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}
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}
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