Aetheria/Assets/Plugins/MSAGL/Miscellaneous/Phylo/PhyloEdge.cs
Reinier Vens dbc522a224 Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged
Added machine gun weapon & VFX
Moved third party code to Plugins folder to improve compile times
2021-01-31 03:52:32 +00:00

15 lines
455 B
C#

using Microsoft.Msagl.Core.Layout;
namespace Microsoft.Msagl.Prototype.Phylo {
/// <summary>
/// Phylogenetic edge: an edge with a specified length
/// </summary>
public class PhyloEdge:Edge {
/// <summary>
/// constructor
/// </summary>
/// <param name="sourceP"></param>
/// <param name="targetP"></param>
public PhyloEdge(Node sourceP, Node targetP) : base(sourceP, targetP) { }
}
}