31 lines
1.6 KiB
C#
31 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GuidedProjectileManager : MonoBehaviour
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{
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public Prototype ProjectilePrototype;
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public void Launch(LauncherData data, EquippedItem item, EntityInstance source, EntityInstance target)
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{
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var p = ProjectilePrototype.Instantiate<GuidedProjectile>();
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p.Source = source.Transform;
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p.SourceEntity = source.Entity;
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p.Target = target.Transform;
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p.Frequency = data.DodgeFrequency;
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p.Thrust = source.Entity.ItemManager.Evaluate(data.Thrust, item.EquippableItem, source.Entity);
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var hp = source.Entity.Hardpoints[item.Position.x, item.Position.y];
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var barrel = source.GetBarrel(hp);
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p.transform.position = barrel.position;
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p.Velocity = barrel.forward * source.Entity.ItemManager.Evaluate(data.LaunchSpeed, item.EquippableItem, source.Entity);
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p.Damage = source.Entity.ItemManager.Evaluate(data.Damage, item.EquippableItem, source.Entity);
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p.Penetration = source.Entity.ItemManager.Evaluate(data.Penetration, item.EquippableItem, source.Entity);
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p.Spread = source.Entity.ItemManager.Evaluate(data.DamageSpread, item.EquippableItem, source.Entity);
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p.DamageType = data.DamageType;
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p.GuidanceCurve = data.GuidanceCurve.ToCurve();
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p.LiftCurve = data.LiftCurve.ToCurve();
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p.ThrustCurve = data.ThrustCurve.ToCurve();
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p.Thrust = source.Entity.ItemManager.Evaluate(data.Thrust, item.EquippableItem, source.Entity);
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p.TopSpeed = source.Entity.ItemManager.Evaluate(data.MissileSpeed, item.EquippableItem, source.Entity);
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}
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}
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