Aetheria/Assets/Scripts/PoissonDiskSampling/Test.cs
Bruno Couto 86b86eef32 Shitty uniform Poisson Disk Sampling
This is just a very basic implementation of the algorithm, just to test and for me to understand it better, next commit I'm gonna implement the last version of it with variable density
2020-02-28 12:42:00 +00:00

32 lines
733 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test : MonoBehaviour
{
public float radius = 1;
public Vector2 regionSize = Vector2.one;
public int rejectionSamples = 30;
public float displayRadius = 1;
private List<Vector2> points;
private void OnValidate()
{
points = PoissonDiskSampling.PoissonGenerate(radius, regionSize, rejectionSamples);
}
private void OnDrawGizmos()
{
Gizmos.DrawWireCube(regionSize/2, regionSize);
if (points != null)
{
foreach (Vector2 p in points)
{
Gizmos.DrawSphere(p, displayRadius);
}
}
}
}