32 lines
733 B
C#
32 lines
733 B
C#
|
|
using System;
|
|||
|
|
using System.Collections;
|
|||
|
|
using System.Collections.Generic;
|
|||
|
|
using UnityEngine;
|
|||
|
|
|
|||
|
|
public class Test : MonoBehaviour
|
|||
|
|
{
|
|||
|
|
public float radius = 1;
|
|||
|
|
public Vector2 regionSize = Vector2.one;
|
|||
|
|
public int rejectionSamples = 30;
|
|||
|
|
public float displayRadius = 1;
|
|||
|
|
|
|||
|
|
private List<Vector2> points;
|
|||
|
|
|
|||
|
|
private void OnValidate()
|
|||
|
|
{
|
|||
|
|
points = PoissonDiskSampling.PoissonGenerate(radius, regionSize, rejectionSamples);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
private void OnDrawGizmos()
|
|||
|
|
{
|
|||
|
|
Gizmos.DrawWireCube(regionSize/2, regionSize);
|
|||
|
|
|
|||
|
|
if (points != null)
|
|||
|
|
{
|
|||
|
|
foreach (Vector2 p in points)
|
|||
|
|
{
|
|||
|
|
Gizmos.DrawSphere(p, displayRadius);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|