Aetheria/Assets/Scripts/PoissonDiskSampling/Test.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test : MonoBehaviour
{
public float radius = 1;
public Vector2 regionSize = Vector2.one;
public int rejectionSamples = 30;
public float displayRadius = 1;
private List<Vector2> points;
private void OnValidate()
{
points = PoissonDiskSampling.PoissonGenerate(radius, regionSize, rejectionSamples);
}
private void OnDrawGizmos()
{
Gizmos.DrawWireCube(regionSize/2, regionSize);
if (points != null)
{
foreach (Vector2 p in points)
{
Gizmos.DrawSphere(p, displayRadius);
}
}
}
}