Aetheria/Assets/Scripts/ServerShared/Agents/States
Repository files (latest commit first)
Filename Latest commit message Latest commit date
soul 848ff83cd7 Combat releases a held AutoWeapon it no longer pulls: no target, no track, other group, exit
The weapon holds a down trigger; Combat's early returns issued no release and had no exit hook, so a held
Slug Rifle, Autocannon or Flak Gun fired on at nothing. Combat is the one owner of the AI's trigger level:
every held AutoWeapon it does not pull this step is released. A held gun stays a group candidate between
rounds so cooling does not drop it. Tests run through Minion/Combat.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 13:27:52 +02:00
..
BaseState.cs BaseState: an includeChildren walk keeps its state in locals 2026-09-30 15:12:41 +02:00
BaseState.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Combat.cs Combat releases a held AutoWeapon it no longer pulls: no target, no track, other group, exit 2026-10-23 13:27:52 +02:00
Combat.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Follow.cs PilotView: brains reach other ships only through their side's view, by opaque handles 2026-10-22 15:48:02 +02:00
Follow.cs.meta Faction play 1: typed doctrine on Faction and one flight per faction per zone 2026-10-08 14:18:41 +02:00
MoveTo.cs Command seam, agents: one PilotCommand per entity, applied once per step by PilotApplier in Zone.Update 2026-10-22 00:32:11 +02:00
MoveTo.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00