soul
848ff83cd7
Combat releases a held AutoWeapon it no longer pulls: no target, no track, other group, exit
...
The weapon holds a down trigger; Combat's early returns issued no release and had no exit hook, so a held
Slug Rifle, Autocannon or Flak Gun fired on at nothing. Combat is the one owner of the AI's trigger level:
every held AutoWeapon it does not pull this step is released. A held gun stays a group candidate between
rounds so cooling does not drop it. Tests run through Minion/Combat.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 13:27:52 +02:00
..
States
Combat releases a held AutoWeapon it no longer pulls: no target, no track, other group, exit
2026-10-23 13:27:52 +02:00
Tasks
PilotView: brains reach other ships only through their side's view, by opaque handles
2026-10-22 15:48:02 +02:00
Agent.cs
PilotView enforces its own rules: members only, fire-control readouts only on the member's own track; constructor and View setter internal
2026-10-22 18:26:07 +02:00
Agent.cs.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Flight.cs
PilotView: brains reach other ships only through their side's view, by opaque handles
2026-10-22 15:48:02 +02:00
Flight.cs.meta
Faction play 1: typed doctrine on Faction and one flight per faction per zone
2026-10-08 14:18:41 +02:00
Minion.cs
PilotView: brains reach other ships only through their side's view, by opaque handles
2026-10-22 15:48:02 +02:00
Minion.cs.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
PilotView.cs
PilotView enforces its own rules: members only, fire-control readouts only on the member's own track; constructor and View setter internal
2026-10-22 18:26:07 +02:00
PilotView.cs.meta
PilotView: brains reach other ships only through their side's view, by opaque handles
2026-10-22 15:48:02 +02:00
States.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Tasks.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00