Aetheria/Assets/Scripts/Gameplay
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 84337de569 ZoneGenerator.Place owns every generated distance, fold and belt width
PlanetSafetyRadius, ChildDistanceMinimum/Maximum, ExpandSolar's distance series
and the window filters are deleted. Place (ported from replace.py, root window
from rootReach per root-window-floor) lays children inside-out, folds the
lightest family while the outermost overflows, stretches to the window, merges
rings that cannot keep their heavy member outside its Roche margin and sets
belt half widths. Stations pick well-bearing, sibling-clear off-ring bodies;
the tutorial entrance falls back to an orbit round a root node; turrets stop a
side when within the base body's extent. GenerateZone/GenerateArena take
PlanetSettings. Not yet built.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 04:55:57 +02:00
..
Weapons Drawn pose: ship indicators and map centre read DrawAhead; Round takes one time; RailAt logs a missing parent 2026-10-16 00:50:29 +02:00
ActionBarSlot.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
ActionBarSlot.cs.meta Action Bar (WIP) 2021-04-18 05:13:20 +01:00
ActionGameManager.cs ZoneGenerator.Place owns every generated distance, fold and belt width 2026-10-17 04:55:57 +02:00
ActionGameManager.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
ArticulationPoint.cs Fire on solutions: FireControl.Solution is each gun's one solution; the trigger fires on it without the aim 2026-10-08 13:25:53 +02:00
ArticulationPoint.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
CapabilityPresentationBinder.cs Loot 3 group A: the grab is presented, not simulated 2026-10-13 18:43:15 +02:00
CapabilityPresentationBinder.cs.meta Add presenter interfaces and a capability event binder 2026-09-17 14:36:27 +02:00
CapabilityPresenters.cs Loot 3 group A: the grab is presented, not simulated 2026-10-13 18:43:15 +02:00
CapabilityPresenters.cs.meta Add presenter interfaces and a capability event binder 2026-09-17 14:36:27 +02:00
EntityInstance.cs Map presenter: one owner places every map icon in 2D, belts become one instanced draw (not yet compiled) 2026-10-16 23:26:26 +02:00
EntityInstance.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
FieldDriver.cs Loot 3 fix1: the loot-3 findings' fixtures, and the held-pose curve has one owner 2026-10-13 22:25:49 +02:00
FieldDriver.cs.meta Shields 2025-01-30 01:58:05 +00:00
GameSettings.cs Gravity subtract: delete the zone bowl and the gas-giant and sun ripples 2026-10-14 19:34:20 +02:00
GameSettings.cs.meta Misc. Improvements 2021-01-27 16:14:41 +00:00
HullCollider.cs Ship contact is a simulation rule: Zone steps Contacts, Unity physics writes no Entity 2026-10-12 05:46:32 +02:00
HullCollider.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
ImpactFeedback.cs Present landed impacts: shield ripple, hull reaction and camera kick through one ImpactPresenter 2026-10-12 21:10:04 +02:00
ImpactFeedback.cs.meta Present landed impacts: shield ripple, hull reaction and camera kick through one ImpactPresenter 2026-10-12 21:10:04 +02:00
ImpactPresenter.cs contact-hud: the HUD reads the player's own ContactOf and book; TargetedBy and the spotted blink go 2026-10-13 07:13:55 +02:00
ImpactPresenter.cs.meta Present landed impacts: shield ripple, hull reaction and camera kick through one ImpactPresenter 2026-10-12 21:10:04 +02:00
ItemPickup.cs Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted 2026-10-16 02:35:07 +02:00
ItemPickup.cs.meta Loot 2021-04-15 04:25:22 +01:00
MineInstance.cs Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted 2026-10-16 02:35:07 +02:00
MineInstance.cs.meta Mine Launcher: the 2021 damage curve; a mine layer is mountless in EveryCatalogGunTracks; script metas 2026-10-08 14:20:13 +02:00
RadiatorHardpoint.cs Heat System v2 + Lasers 2021-01-27 00:05:30 +00:00
RadiatorHardpoint.cs.meta Heat System v2 + Lasers 2021-01-27 00:05:30 +00:00
ShieldAnimation.cs Loot 2021-04-15 04:25:22 +01:00
ShieldAnimation.cs.meta Loot 2021-04-15 04:25:22 +01:00
ShieldEnvelope.cs Fix ShieldManager's missing-envelope fallback regression 2026-09-18 06:45:07 +02:00
ShieldEnvelope.cs.meta Collapse the two implicit shield ellipsoids into ShieldEnvelope (Cut 2) 2026-09-18 06:33:38 +02:00
ShieldInterceptor.cs Shield panel: gate reuse and Hit on the panel's own radius 2026-09-18 21:02:18 +02:00
ShieldInterceptor.cs.meta Add ShieldInterceptor: the interceptor presenter and panel pool (Cut 3) 2026-09-18 13:51:26 +02:00
ShieldManager.cs Presenters read the drawn pose: HUD markers, wells, rounds, ping, shield hit, compass, loot view, guided aim 2026-10-15 23:41:49 +02:00
ShieldManager.cs.meta Loot 2021-04-15 04:25:22 +01:00
ShieldTest.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
ShieldTest.cs.meta Loot 2021-04-15 04:25:22 +01:00
ShipInstance.cs Merge eureka/aetheria-release-sim-speed: one SimClock steps the zone, presenters draw ahead by Lead 2026-10-09 02:29:37 +02:00
ShipInstance.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
ShipModShips.cs RemovePackage: containment under Mods and RemovedMods, name round-trip, no links; Remove dialog keeps other buttons 2026-10-16 22:49:44 +02:00
ShipModShips.cs.meta Ship S2: commit the .meta files for ShipModShips and ShipModPlan 2026-09-30 08:20:33 +02:00
ShipModTemplate.cs Ship S2: the game composes and loads mod ships 2026-09-30 06:43:52 +02:00
ShipModTemplate.cs.meta Ship S2: the game composes and loads mod ships 2026-09-30 06:43:52 +02:00
ShipModVisual.cs Ship S2: the game composes and loads mod ships 2026-09-30 06:43:52 +02:00
ShipModVisual.cs.meta Preview typed mod ship visuals and captured LineArt in Unity 2026-09-26 19:10:44 +02:00
ThrusterHardpoint.cs Ship exhaust: wiring an exhaust to an emitter turns Use Mesh Colors off 2026-10-03 15:39:14 +02:00
ThrusterHardpoint.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
TractorBeam.cs Loot 3 group A: the grab is presented, not simulated 2026-10-13 18:43:15 +02:00
TractorBeam.cs.meta Loot 2021-04-15 04:25:22 +01:00
WeaponHardpoint.cs Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
WeaponHardpoint.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Weapons.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00