Nibu
d144a2ccc2
Repoint the Substance materials to the owned ambientCG PBR sets
...
Rewrites 14 materials from the removed sbsar sub-assets to Assets/Materials/PBR
textures (Steel_Brushed, Gunmetal_Dark, Metal_Scratched, Paint_Worn_Light,
Plates_Panels), keeping each sbsar preset colour as _Color where it differed; flat
colour for Discobolus Marble (no marble set ships). Adds Pickup Trim.mat (copy of
Car Paint White Small, flat trim colour). Turret, the five pickup prefabs and the
Zenith_Blender externalObjects now name file materials instead of the ProceduralMaterial
sub-asset. Own commit so it reverts alone (question sbsar-fallback-fidelity, built on
its recommended option; no ruling yet).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-13 07:39:47 +00:00
..
Brushes
The ambient tint is a gaussian over the populated radius, not a quad that ends at Pack.Radius
2026-10-16 05:08:16 +02:00
Particles
Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab
2026-10-08 14:04:28 +02:00
PBR
Carbon_Fibre: dielectric, metallic 0 (drop unused Metalness map)
2026-10-10 00:27:53 +02:00
Tech Tree
Initial ARPG Port
2020-11-27 22:47:33 +00:00
UI
Map presenter: one owner places every map icon in 2D, belts become one instanced draw (not yet compiled)
2026-10-16 23:26:26 +02:00
Aluminium brushed.mat
Repoint the Substance materials to the owned ambientCG PBR sets
2026-11-13 07:39:47 +00:00
Aluminium brushed.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Asteroids.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Asteroids.mat.meta
Asteroid Belts
2020-11-29 22:50:12 +00:00
Black.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Black.mat.meta
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
Brushes.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Car Paint Magenta.mat
Repoint the Substance materials to the owned ambientCG PBR sets
2026-11-13 07:39:47 +00:00
Car Paint Magenta.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Car Paint Red.mat
Repoint the Substance materials to the owned ambientCG PBR sets
2026-11-13 07:39:47 +00:00
Car Paint Red.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Car Paint White Small.mat
Repoint the Substance materials to the owned ambientCG PBR sets
2026-11-13 07:39:47 +00:00
Car Paint White Small.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Car Paint White.mat
Repoint the Substance materials to the owned ambientCG PBR sets
2026-11-13 07:39:47 +00:00
Car Paint White.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Cockpit.mat
Repoint the Substance materials to the owned ambientCG PBR sets
2026-11-13 07:39:47 +00:00
Cockpit.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Gas Giant.mat
Nebula Lighting Everywhere + Perspective Distortion Fix
2022-07-16 06:42:40 +01:00
Gas Giant.mat.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Glass.mat
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
Glass.mat.meta
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
Grid 1.mat
Unity 6 Upgrade + Solid Gravity Surface
2025-07-10 21:05:54 +01:00
Grid 1.mat.meta
Hotfix
2021-05-29 13:59:09 +01:00
Grid 2.mat
Unity 6 Upgrade + Solid Gravity Surface
2025-07-10 21:05:54 +01:00
Grid 2.mat.meta
Unity 6 Upgrade + Solid Gravity Surface
2025-07-10 21:05:54 +01:00
Headlights.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Headlights.mat.meta
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
Invisible.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Invisible.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Metal 003.mat
Repoint the Substance materials to the owned ambientCG PBR sets
2026-11-13 07:39:47 +00:00
Metal 003.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Mine Glow.mat
Repoint the Substance materials to the owned ambientCG PBR sets
2026-11-13 07:39:47 +00:00
Mine Glow.mat.meta
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
Particles.meta
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
PBR.meta
PBR materials: 12 ambientCG CC0 sets for Unity (GlowFade) under Assets/Materials/PBR
2026-10-10 00:26:21 +02:00
Pickup Trim.mat
Repoint the Substance materials to the owned ambientCG PBR sets
2026-11-13 07:39:47 +00:00
Pickup Trim.mat.meta
Repoint the Substance materials to the owned ambientCG PBR sets
2026-11-13 07:39:47 +00:00
Planet.mat
Nebula Lighting Everywhere + Perspective Distortion Fix
2022-07-16 06:42:40 +01:00
Planet.mat.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Radiators.mat
Repoint the Substance materials to the owned ambientCG PBR sets
2026-11-13 07:39:47 +00:00
Radiators.mat.meta
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
Reflective.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Reflective.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Shield.mat
Shields
2025-01-30 01:58:05 +00:00
Shield.mat.meta
Playability
2022-08-08 22:43:55 +01:00
Silver.mat
Repoint the Substance materials to the owned ambientCG PBR sets
2026-11-13 07:39:47 +00:00
Silver.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Skybox.mat
Shields
2025-01-30 01:58:05 +00:00
Skybox.mat.meta
Database Inspector Features
2020-12-12 00:02:00 +00:00
Station Lights.mat
Repoint the Substance materials to the owned ambientCG PBR sets
2026-11-13 07:39:47 +00:00
Station Lights.mat.meta
Finished Map Tab
2020-12-18 13:48:03 +00:00
Steel parkerized.mat
Repoint the Substance materials to the owned ambientCG PBR sets
2026-11-13 07:39:47 +00:00
Steel parkerized.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Steel.mat
Repoint the Substance materials to the owned ambientCG PBR sets
2026-11-13 07:39:47 +00:00
Steel.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Sun.mat
Main Menu
2021-03-13 03:23:58 +00:00
Sun.mat.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Tech Tree.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
UI.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00