Aetheria/Assets/Materials
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Nibu d144a2ccc2 Repoint the Substance materials to the owned ambientCG PBR sets
Rewrites 14 materials from the removed sbsar sub-assets to Assets/Materials/PBR
textures (Steel_Brushed, Gunmetal_Dark, Metal_Scratched, Paint_Worn_Light,
Plates_Panels), keeping each sbsar preset colour as _Color where it differed; flat
colour for Discobolus Marble (no marble set ships). Adds Pickup Trim.mat (copy of
Car Paint White Small, flat trim colour). Turret, the five pickup prefabs and the
Zenith_Blender externalObjects now name file materials instead of the ProceduralMaterial
sub-asset. Own commit so it reverts alone (question sbsar-fallback-fidelity, built on
its recommended option; no ruling yet).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-13 07:39:47 +00:00
..
Brushes The ambient tint is a gaussian over the populated radius, not a quad that ends at Pack.Radius 2026-10-16 05:08:16 +02:00
Particles Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab 2026-10-08 14:04:28 +02:00
PBR Carbon_Fibre: dielectric, metallic 0 (drop unused Metalness map) 2026-10-10 00:27:53 +02:00
Tech Tree Initial ARPG Port 2020-11-27 22:47:33 +00:00
UI Map presenter: one owner places every map icon in 2D, belts become one instanced draw (not yet compiled) 2026-10-16 23:26:26 +02:00
Aluminium brushed.mat Repoint the Substance materials to the owned ambientCG PBR sets 2026-11-13 07:39:47 +00:00
Aluminium brushed.mat.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Asteroids.mat Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Asteroids.mat.meta Asteroid Belts 2020-11-29 22:50:12 +00:00
Black.mat Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Black.mat.meta GUNS GUNS GUNS 2021-01-05 02:56:17 +00:00
Brushes.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Car Paint Magenta.mat Repoint the Substance materials to the owned ambientCG PBR sets 2026-11-13 07:39:47 +00:00
Car Paint Magenta.mat.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Car Paint Red.mat Repoint the Substance materials to the owned ambientCG PBR sets 2026-11-13 07:39:47 +00:00
Car Paint Red.mat.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Car Paint White Small.mat Repoint the Substance materials to the owned ambientCG PBR sets 2026-11-13 07:39:47 +00:00
Car Paint White Small.mat.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Car Paint White.mat Repoint the Substance materials to the owned ambientCG PBR sets 2026-11-13 07:39:47 +00:00
Car Paint White.mat.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Cockpit.mat Repoint the Substance materials to the owned ambientCG PBR sets 2026-11-13 07:39:47 +00:00
Cockpit.mat.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Gas Giant.mat Nebula Lighting Everywhere + Perspective Distortion Fix 2022-07-16 06:42:40 +01:00
Gas Giant.mat.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Glass.mat GUNS GUNS GUNS 2021-01-05 02:56:17 +00:00
Glass.mat.meta New Inventory System + Overhaul 2020-12-10 23:20:38 +00:00
Grid 1.mat Unity 6 Upgrade + Solid Gravity Surface 2025-07-10 21:05:54 +01:00
Grid 1.mat.meta Hotfix 2021-05-29 13:59:09 +01:00
Grid 2.mat Unity 6 Upgrade + Solid Gravity Surface 2025-07-10 21:05:54 +01:00
Grid 2.mat.meta Unity 6 Upgrade + Solid Gravity Surface 2025-07-10 21:05:54 +01:00
Headlights.mat Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Headlights.mat.meta New Inventory System + Overhaul 2020-12-10 23:20:38 +00:00
Invisible.mat Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Invisible.mat.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Metal 003.mat Repoint the Substance materials to the owned ambientCG PBR sets 2026-11-13 07:39:47 +00:00
Metal 003.mat.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Mine Glow.mat Repoint the Substance materials to the owned ambientCG PBR sets 2026-11-13 07:39:47 +00:00
Mine Glow.mat.meta Mines and Flamethrowers 2021-02-06 15:29:04 +00:00
Particles.meta GUNS GUNS GUNS 2021-01-05 02:56:17 +00:00
PBR.meta PBR materials: 12 ambientCG CC0 sets for Unity (GlowFade) under Assets/Materials/PBR 2026-10-10 00:26:21 +02:00
Pickup Trim.mat Repoint the Substance materials to the owned ambientCG PBR sets 2026-11-13 07:39:47 +00:00
Pickup Trim.mat.meta Repoint the Substance materials to the owned ambientCG PBR sets 2026-11-13 07:39:47 +00:00
Planet.mat Nebula Lighting Everywhere + Perspective Distortion Fix 2022-07-16 06:42:40 +01:00
Planet.mat.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Radiators.mat Repoint the Substance materials to the owned ambientCG PBR sets 2026-11-13 07:39:47 +00:00
Radiators.mat.meta New Inventory System + Overhaul 2020-12-10 23:20:38 +00:00
Reflective.mat Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Reflective.mat.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Shield.mat Shields 2025-01-30 01:58:05 +00:00
Shield.mat.meta Playability 2022-08-08 22:43:55 +01:00
Silver.mat Repoint the Substance materials to the owned ambientCG PBR sets 2026-11-13 07:39:47 +00:00
Silver.mat.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Skybox.mat Shields 2025-01-30 01:58:05 +00:00
Skybox.mat.meta Database Inspector Features 2020-12-12 00:02:00 +00:00
Station Lights.mat Repoint the Substance materials to the owned ambientCG PBR sets 2026-11-13 07:39:47 +00:00
Station Lights.mat.meta Finished Map Tab 2020-12-18 13:48:03 +00:00
Steel parkerized.mat Repoint the Substance materials to the owned ambientCG PBR sets 2026-11-13 07:39:47 +00:00
Steel parkerized.mat.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Steel.mat Repoint the Substance materials to the owned ambientCG PBR sets 2026-11-13 07:39:47 +00:00
Steel.mat.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Sun.mat Main Menu 2021-03-13 03:23:58 +00:00
Sun.mat.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Tech Tree.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
UI.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00