Nibu
d144a2ccc2
Repoint the Substance materials to the owned ambientCG PBR sets
...
Rewrites 14 materials from the removed sbsar sub-assets to Assets/Materials/PBR
textures (Steel_Brushed, Gunmetal_Dark, Metal_Scratched, Paint_Worn_Light,
Plates_Panels), keeping each sbsar preset colour as _Color where it differed; flat
colour for Discobolus Marble (no marble set ships). Adds Pickup Trim.mat (copy of
Car Paint White Small, flat trim colour). Turret, the five pickup prefabs and the
Zenith_Blender externalObjects now name file materials instead of the ProceduralMaterial
sub-asset. Own commit so it reverts alone (question sbsar-fallback-fidelity, built on
its recommended option; no ruling yet).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-13 07:39:47 +00:00
..
Ships
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Stations
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
2026-10-15 07:11:25 +02:00
Thrusters
Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab
2026-10-08 14:04:28 +02:00
Turrets
Repoint the Substance materials to the owned ambientCG PBR sets
2026-11-13 07:39:47 +00:00
Weapons
Retire the Unity mine: Mine, MineManager, the Mine Launcher prefab and ShieldManager's mine branch
2026-10-07 15:01:39 +02:00
Influence.prefab
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Influence.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Lightning.prefab
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Lightning.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Mine.prefab
Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted
2026-10-16 02:35:07 +02:00
Mine.prefab.meta
Mine prefab and scene wiring: WireMines built Mine.prefab and assigned ZoneRenderer.MinePrefab
2026-10-08 14:34:37 +02:00
PingEffect.prefab
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
PingEffect.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Shield.prefab
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Shield.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
ShipModTemplate.prefab
Ship S2: the game composes and loads mod ships
2026-09-30 06:43:52 +02:00
ShipModTemplate.prefab.meta
Ship S2: the game composes and loads mod ships
2026-09-30 06:43:52 +02:00
Ships.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Stations.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Thrusters.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Tractor Beam.prefab
Loot 3 group A: the grab is presented, not simulated
2026-10-13 18:43:15 +02:00
Tractor Beam.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Turrets.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Weapons.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00