Aetheria/Assets/Materials/PBR/SOURCES.md
Meta Vens 80842ba2fc Carbon_Fibre: dielectric, metallic 0 (drop unused Metalness map)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:27:53 +02:00

2 KiB

PBR material sources

All texture sets are from ambientCG (https://ambientcg.com), licensed CC0 1.0 Universal (public domain, https://creativecommons.org/publicdomain/zero/1.0/). 2K-JPG downloads; displacement and NormalDX dropped; NormalGL kept (OpenGL convention, used by Blender and Unity).

Material ambientCG id URL Metallic source
Paint_Clean_Light Plastic010 https://ambientcg.com/view?id=Plastic010 none in set: constant 0
Paint_Worn_Light PaintedMetal012 https://ambientcg.com/view?id=PaintedMetal012 ambientCG Metalness map
Paint_Worn_Dark PaintedMetal007 https://ambientcg.com/view?id=PaintedMetal007 ambientCG Metalness map
Steel_Brushed Metal009 https://ambientcg.com/view?id=Metal009 ambientCG Metalness map
Metal_Scratched Metal002 https://ambientcg.com/view?id=Metal002 ambientCG Metalness map
Gunmetal_Dark Metal030 https://ambientcg.com/view?id=Metal030 ambientCG Metalness map
Plates_Riveted MetalPlates002 https://ambientcg.com/view?id=MetalPlates002 ambientCG Metalness map
Plates_Panels MetalPlates006 https://ambientcg.com/view?id=MetalPlates006 ambientCG Metalness map
Tread_Diamond DiamondPlate001 https://ambientcg.com/view?id=DiamondPlate001 ambientCG Metalness map
Rubber Rubber001 https://ambientcg.com/view?id=Rubber001 none in set: constant 0
Plastic_Matte Plastic004 https://ambientcg.com/view?id=Plastic004 none in set: constant 0
Carbon_Fibre Fabric004 https://ambientcg.com/view?id=Fabric004 set map is all 1.0; dielectric, so constant 0

Files per material: _Color, _Roughness, _NormalGL, _Metalness and _AO (where the set has them), plus _MetallicSmoothness.png generated here for Unity (Metallic in R, Smoothness = 1 - Roughness in A). AO exists only for Paint_Worn_Light and Paint_Worn_Dark.

Blender library: Asset Sources/PBR Materials.blend (catalog Aetheria/PBR, images linked by relative path to this folder). Unity materials use Aetheria/GlowFade.