using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; public class TradeMenu : MonoBehaviour { public ActionGameManager GameManager; public DropdownMenu Dropdown; public Button NewFilterButton; public SizeFilter MinimumSizeFilter; public SizeFilter MaximumSizeFilter; public RectTransform ItemList; public PropertiesPanel Properties; public Spreadsheet Spreadsheet; private void OnEnable() { Properties.Context = GameManager.ItemManager; Spreadsheet.ShowData( new[] {"Name", "Mass"}, new[] {2, 1}, GameManager.ItemManager.ItemData.GetAll().Select(i => new SpreadsheetEntryRow { Columns = new[] { new SpreadsheetEntryColumn { Output = () => i.Name, SortKey = i.Name }, new SpreadsheetEntryColumn { Output = () => i.Mass.SignificantDigits(3), SortKey = i.Mass }, }, OnClick = () => { Properties.Clear(); Properties.AddItemDataProperties(i); } })); } void Start() { } void Update() { } }