Meta Vens
7e7c08bc73
Scenarios Cut 1: pin that admission activates
...
An admitted entity that was never activated tracks no hostility, so
targeting and grudges never see the stance. The stance test now also reads
each side's live EntityHostility, which only activation populates; dropping
Activate from Zone.Admit survived the suite before this.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 13:59:43 +02:00
..
Aetheria.Shared.Tests.csproj
Cut 1 fix batch 3 (F1): load real GameplaySettings, fix the speed-cap test
2026-09-26 01:48:58 +02:00
AetheriaStoresTests.cs
Fused rounds fire out of arc; safe fuse; proximity misses type as Burst
2026-09-29 16:27:46 +02:00
BrownoutTests.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
CapabilityEventsTests.cs
Test that capability events route only to their own kind's subscribers
2026-09-17 14:37:07 +02:00
ConditionRatioTests.cs
Cut 8: pin ConditionRatio -- perfect/dead/durability/heat/power/force-unchanged
2026-09-19 04:41:43 +02:00
FireAuthorityTests.cs
Arming distance: no round bursts nearer than its blast radius past the shooter's hull
2026-09-29 17:05:14 +02:00
FireControlCut4Tests.cs
Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
2026-09-26 01:17:36 +02:00
FireControlCut5Tests.cs
Arming distance: no round bursts nearer than its blast radius past the shooter's hull
2026-09-29 17:05:14 +02:00
FireControlCut6cTests.cs
Fire control Cut 6c.1/6c.2: Resolution becomes reciprocal, targeting degrades instead of throwing
2026-09-19 18:31:46 +02:00
FireControlCut6dTests.cs
Cut 12.2: where a hit lands is priced and drawn from one silhouette
2026-09-24 20:40:50 +02:00
FireControlCut6Tests.cs
Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
2026-09-26 01:17:36 +02:00
FireControlCut7Tests.cs
Cut 12.2: where a hit lands is priced and drawn from one silhouette
2026-09-24 20:40:50 +02:00
FireControlCut8Tests.cs
Arming distance: no round bursts nearer than its blast radius past the shooter's hull
2026-09-29 17:05:14 +02:00
FireControlCut9Tests.cs
Fuse fixes: arming holds for every burst, no-lock rounds stop on the first hull, settle before user code
2026-09-29 20:31:59 +02:00
FireControlCut11Tests.cs
Arming distance: no round bursts nearer than its blast radius past the shooter's hull
2026-09-29 17:05:14 +02:00
FireControlCut12Tests.cs
Fire control 12.4 fix batch F5: measure the steady state, not the first window
2026-09-29 04:17:43 +02:00
FireControlCut123Tests.cs
Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
2026-09-26 01:17:36 +02:00
FireControlCut124Tests.cs
Pin the flight distance of a pushed-out no-lock round
2026-09-29 20:42:30 +02:00
FireControlPerWeaponTests.cs
Gate a charged weapon's Activate on CanFire, and start a burst's cooldown with the tick it flew in
2026-09-29 22:15:51 +02:00
FireControlTests.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
HeatResponseTests.cs
Cut 1: close S5/S6's validation gaps, pin S7's surviving mutants
2026-09-18 18:42:10 +02:00
IffAndCombatTests.cs
Give the stance-test gun a burst and a cooldown
2026-09-29 21:35:53 +02:00
InputCapacitorTests.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
LoadoutTests.cs
Scenarios Cut 1: Materialize builds product-less designs unbranded; the hull picks the entity
2026-09-30 12:33:00 +02:00
PlayerSettingsSensitivityTests.cs
Move mouse-look sensitivity into the PlayerSettings CultCache global
2026-09-17 17:22:09 +02:00
PowerBusTests.cs
F2: gate the bus's reactors and consumers on Active, not Online
2026-09-19 05:06:31 +02:00
PowerCurveTests.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
PowerTierTests.cs
F3: an empty tier is not a satisfied tier, and sub-epsilon demand pays its way
2026-09-19 05:15:30 +02:00
RestoredHullsTests.cs
Cut 1 fix batch 3 (F7): replace the vacuous turret-distance check with a real Phase-offset bound
2026-09-26 02:37:25 +02:00
RoleAuthoringTests.cs
Cut 7: refuse a stat naming a role its design lacks
2026-09-19 05:01:17 +02:00
RunSaveTests.cs
Delete the persisted-behaviors feature per operator ruling
2026-09-17 05:44:37 +02:00
RunStartTests.cs
Scenarios Cut 1: pin that admission activates
2026-09-30 13:59:43 +02:00
SafeAssert.cs
Arming distance: no round bursts nearer than its blast radius past the shooter's hull
2026-09-29 17:05:14 +02:00
ShieldReserveTests.cs
F4/F5: shield restore survives inactivity, and CanTakeHit stops mutating
2026-09-19 05:32:29 +02:00
StatResolverTests.cs
Pin Gate 1, Gate 2 and F8's mutant fix with tests and mutations
2026-09-18 20:42:05 +02:00
stryker-config.json
Cut 11 map: mutation testing moves to Stryker, and the survivors it found
2026-09-22 15:59:06 +02:00
TargetingSystemTests.cs
Cut 6d: the dart-throw kernel replaces the coin-flip landing rule
2026-09-19 21:37:39 +02:00