Meta Vens
8c63fbe50e
Guided projectile: binding lives and dies with the projectile; no explosion without a detonation
...
Unity-only, compile-checked by reading.
* F5: GuidedProjectile.Binding is one owner: a new binding disposes the one it
replaces, Kill disposes it, and OnDestroy does too, so a projectile torn down
with its scene cannot leave an observer on the zone's subjects to touch a
destroyed transform.
* F6: Resolve takes whether the simulation detonated. A miss (a contact or
delayed round that missed, a target that left) fades out with no explosion.
* F7: BurstAt resets the previous target position and target velocity, so the
retarget jump does not feed the guidance a bogus target velocity.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 18:37:02 +02:00
..
CultCache
Pin AetheriaStores routing with tests; make PlayerSettings readable
2026-09-14 19:12:54 +02:00
Editor
Define collection-based ship prefab authoring
2026-09-26 15:26:46 +02:00
Gameplay
Guided projectile: binding lives and dies with the projectile; no explosion without a detonation
2026-09-29 18:37:02 +02:00
ServerShared
Fuse batch 5: agents fire per weapon, Solve owns the burst, refusal is free, arming is the blast radius
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Tests
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
UI
Wire subsystem selection and reveal into player input and the HUD
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Zone Display
Switch engine asset references from Resources paths to Addressables GUIDs
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AetheriaInput.cs
Let the player target and mark neutrals, and fix the HUD lock direction
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AetheriaInput.cs.meta
Minimap + Input System
2020-12-02 16:42:09 +00:00
CultCache.meta
Restore the stable legacy Unity project
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Editor.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
EngineAssets.cs
Switch engine asset references from Resources paths to Addressables GUIDs
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EngineAssets.cs.meta
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
EventLog.cs
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
EventLog.cs.meta
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
FilterTest.cs
Hit Detection
2021-01-08 12:44:10 +00:00
FilterTest.cs.meta
Hit Detection
2021-01-08 12:44:10 +00:00
Gameplay.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Prototype.cs
Hit Detection
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Prototype.cs.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
PrototypeParticleReturn.cs
Trade Menu Spreadsheet
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PrototypeParticleReturn.cs.meta
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
Rotate.cs
Hit Detection
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Rotate.cs.meta
Hit Detection
2021-01-08 12:44:10 +00:00
ServerShared.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Tests.meta
Sector & Loadout Generation Fixes
2021-03-18 22:48:33 +00:00
UI.meta
Generating and Displaying Zones
2020-03-29 04:19:24 +01:00
UnityExtensions.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
UnityExtensions.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
Zone Display.meta
Trailer Stuff & More
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