Aetheria/Assets/Scenes
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 7e121f282d Mine prefab and scene wiring: WireMines built Mine.prefab and assigned ZoneRenderer.MinePrefab
Unity 6000.3.24f1 batchmode; the three Substance materials fell back to the project's plain materials (Car Paint
Red, Car Paint Magenta, Steel) because .sbsar imports nothing in this Unity. Font-asset churn reverted.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 14:34:37 +02:00
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ARPG Playability 2022-08-08 22:43:55 +01:00
ARPG_Profiles Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
LightningTestScene Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
TestScene_Profiles Trailer Stuff & More 2021-03-27 10:03:24 +00:00
ARPG.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
ARPG.unity Mine prefab and scene wiring: WireMines built Mine.prefab and assigned ZoneRenderer.MinePrefab 2026-10-08 14:34:37 +02:00
ARPG.unity.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
ARPG_Profiles.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
FieldShieldTest.unity Add the debug info panel and the shield panel test rig 2026-09-29 23:38:54 +02:00
FieldShieldTest.unity.meta Playability 2022-08-08 22:43:55 +01:00
InputScreenTest.unity In Game Input Screen 2021-05-08 07:35:16 +01:00
InputScreenTest.unity.meta Demo Hotfixes 2021-05-02 20:59:45 +01:00
LightningTestScene.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Main Menu.unity Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Main Menu.unity.meta Main Menu 2021-03-13 03:23:58 +00:00
TestScene.unity Slime Stuff & DB Prep 2021-03-30 01:17:58 +01:00
TestScene.unity.meta Sector Generation 2021-03-10 09:18:07 +00:00
TestScene_Profiles.meta Improved Sector Map 2021-03-12 05:12:01 +00:00