Meta Vens
7d3fb29ed2
Gravity subtract: delete the zone bowl and the gas-giant and sun ripples
...
GetHeight sums body wells only. Removes RadialWaves, GasGiant wave fields,
GasGiantData keys 14-17, PlanetSettings Zone*/Wave* fields, the minimap
gravity range, the Boundary brush and Gravity Waves objects from the scene
and both prefabs. The five bowl fixtures become one WellFixture well at the
origin with unchanged expected numbers. Not yet built or tested: this commit
has not been through the Yggdrasil job.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 19:34:20 +02:00
..
Weapons
contact-hud: the HUD reads the player's own ContactOf and book; TargetedBy and the spotted blink go
2026-10-13 07:13:55 +02:00
ActionBarSlot.cs
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
ActionBarSlot.cs.meta
Action Bar (WIP)
2021-04-18 05:13:20 +01:00
ActionGameManager.cs
Merge cut contact-hud (Soul verdicts cut-contact-hud.s1, .s2)
2026-10-13 08:48:13 +02:00
ActionGameManager.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ArticulationPoint.cs
Fire on solutions: FireControl.Solution is each gun's one solution; the trigger fires on it without the aim
2026-10-08 13:25:53 +02:00
ArticulationPoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
CapabilityPresentationBinder.cs
Loot 3 group A: the grab is presented, not simulated
2026-10-13 18:43:15 +02:00
CapabilityPresentationBinder.cs.meta
Add presenter interfaces and a capability event binder
2026-09-17 14:36:27 +02:00
CapabilityPresenters.cs
Loot 3 group A: the grab is presented, not simulated
2026-10-13 18:43:15 +02:00
CapabilityPresenters.cs.meta
Add presenter interfaces and a capability event binder
2026-09-17 14:36:27 +02:00
EntityInstance.cs
Unity draws Zone.FloatingItems and nothing else; the Unity loot roll, collision pickup, tractor pull and GridObject are gone
2026-10-13 02:36:47 +02:00
EntityInstance.cs.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
FieldDriver.cs
Loot 3 fix1: the loot-3 findings' fixtures, and the held-pose curve has one owner
2026-10-13 22:25:49 +02:00
FieldDriver.cs.meta
Shields
2025-01-30 01:58:05 +00:00
GameSettings.cs
Gravity subtract: delete the zone bowl and the gas-giant and sun ripples
2026-10-14 19:34:20 +02:00
GameSettings.cs.meta
Misc. Improvements
2021-01-27 16:14:41 +00:00
HullCollider.cs
Ship contact is a simulation rule: Zone steps Contacts, Unity physics writes no Entity
2026-10-12 05:46:32 +02:00
HullCollider.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ImpactFeedback.cs
Present landed impacts: shield ripple, hull reaction and camera kick through one ImpactPresenter
2026-10-12 21:10:04 +02:00
ImpactFeedback.cs.meta
Present landed impacts: shield ripple, hull reaction and camera kick through one ImpactPresenter
2026-10-12 21:10:04 +02:00
ImpactPresenter.cs
contact-hud: the HUD reads the player's own ContactOf and book; TargetedBy and the spotted blink go
2026-10-13 07:13:55 +02:00
ImpactPresenter.cs.meta
Present landed impacts: shield ripple, hull reaction and camera kick through one ImpactPresenter
2026-10-12 21:10:04 +02:00
ItemPickup.cs
Loot 3 group A: the grab is presented, not simulated
2026-10-13 18:43:15 +02:00
ItemPickup.cs.meta
Loot
2021-04-15 04:25:22 +01:00
MineInstance.cs
Mines presented: MineInstance draws each Zone.Mines body; Mine Launcher catalog command; WireMines builds the prefab
2026-10-08 13:49:23 +02:00
MineInstance.cs.meta
Mine Launcher: the 2021 damage curve; a mine layer is mountless in EveryCatalogGunTracks; script metas
2026-10-08 14:20:13 +02:00
RadiatorHardpoint.cs
Heat System v2 + Lasers
2021-01-27 00:05:30 +00:00
RadiatorHardpoint.cs.meta
Heat System v2 + Lasers
2021-01-27 00:05:30 +00:00
ShieldAnimation.cs
Loot
2021-04-15 04:25:22 +01:00
ShieldAnimation.cs.meta
Loot
2021-04-15 04:25:22 +01:00
ShieldEnvelope.cs
Fix ShieldManager's missing-envelope fallback regression
2026-09-18 06:45:07 +02:00
ShieldEnvelope.cs.meta
Collapse the two implicit shield ellipsoids into ShieldEnvelope (Cut 2)
2026-09-18 06:33:38 +02:00
ShieldInterceptor.cs
Shield panel: gate reuse and Hit on the panel's own radius
2026-09-18 21:02:18 +02:00
ShieldInterceptor.cs.meta
Add ShieldInterceptor: the interceptor presenter and panel pool (Cut 3)
2026-09-18 13:51:26 +02:00
ShieldManager.cs
Merge cut contact-hud (Soul verdicts cut-contact-hud.s1, .s2)
2026-10-13 08:48:13 +02:00
ShieldManager.cs.meta
Loot
2021-04-15 04:25:22 +01:00
ShieldTest.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
ShieldTest.cs.meta
Loot
2021-04-15 04:25:22 +01:00
ShipInstance.cs
Merge eureka/aetheria-release-sim-speed: one SimClock steps the zone, presenters draw ahead by Lead
2026-10-09 02:29:37 +02:00
ShipInstance.cs.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ShipModShips.cs
Ship preload: a mod ship that fails to load or assemble is skipped, not fatal
2026-10-03 15:38:35 +02:00
ShipModShips.cs.meta
Ship S2: commit the .meta files for ShipModShips and ShipModPlan
2026-09-30 08:20:33 +02:00
ShipModTemplate.cs
Ship S2: the game composes and loads mod ships
2026-09-30 06:43:52 +02:00
ShipModTemplate.cs.meta
Ship S2: the game composes and loads mod ships
2026-09-30 06:43:52 +02:00
ShipModVisual.cs
Ship S2: the game composes and loads mod ships
2026-09-30 06:43:52 +02:00
ShipModVisual.cs.meta
Preview typed mod ship visuals and captured LineArt in Unity
2026-09-26 19:10:44 +02:00
ThrusterHardpoint.cs
Ship exhaust: wiring an exhaust to an emitter turns Use Mesh Colors off
2026-10-03 15:39:14 +02:00
ThrusterHardpoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
TractorBeam.cs
Loot 3 group A: the grab is presented, not simulated
2026-10-13 18:43:15 +02:00
TractorBeam.cs.meta
Loot
2021-04-15 04:25:22 +01:00
WeaponHardpoint.cs
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
WeaponHardpoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Weapons.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00