Aetheria/Assets/Scripts/Sector Display/SnapToGrid.cs
Reinier Vens c4be204cd0 First Flight
Added MPL license headers
SectorRenderer renders entities in sector, manages particle systems for ship thrusters
Thrusters apply torque based on orientation and position relative to ship center of mass
GameManager controls the player ship's thrusters
Player can dock with station if they are near
2020-12-22 03:13:43 +00:00

49 lines
1.5 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SnapToGrid : MonoBehaviour
{
public bool SnapPosition = false;
public bool SnapRotation = false;
public bool ApplyForces = false;
// public float RotationDamping = .5f;
// public float PositionDamping = .1f;
public float ForceScale = 1;
public float Offset = 0;
public float NormalMultiplier = 100;
public float GravityGradientStep = .01f;
private Rigidbody _body;
// Use this for initialization
void Start () {
_body = GetComponent<Rigidbody>();
}
// Update is called once per frame
void LateUpdate () {
var pos = new Vector2(transform.position.x,transform.position.z);
if(SnapPosition)
transform.position = new Vector3(pos.x, Gravity.GetHeight(pos) + Offset,pos.y);
if (SnapRotation)
{
var normal = Gravity.GetNormal(pos, GravityGradientStep, NormalMultiplier);
var forward = Vector3.Cross(transform.right, normal);
transform.rotation = Quaternion.LookRotation(forward, normal);
}
if (ApplyForces)
{
//var currentVelocity = _body.velocity;
var force = Gravity.GetForce(pos) * ForceScale;
_body.AddForce(force.x,0,force.y,ForceMode.Acceleration);
}
}
}