Aetheria/Assets/Wwise/Deployment/API/Generated/Common/AkCurveInterpolation.cs
Reinier Vens db8c3c7779 Initial Wwise Integration
Created wwise project
Integrated inventory UI sounds
Improved projectile weapon behavior (randomized start position, stopped them from self-destructing at target range when airburst is disabled)
2021-02-27 20:53:36 +00:00

26 lines
No EOL
1.1 KiB
C#

#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (http://www.swig.org).
// Version 3.0.12
//
// Do not make changes to this file unless you know what you are doing--modify
// the SWIG interface file instead.
//------------------------------------------------------------------------------
public enum AkCurveInterpolation {
AkCurveInterpolation_Log3 = 0,
AkCurveInterpolation_Sine = 1,
AkCurveInterpolation_Log1 = 2,
AkCurveInterpolation_InvSCurve = 3,
AkCurveInterpolation_Linear = 4,
AkCurveInterpolation_SCurve = 5,
AkCurveInterpolation_Exp1 = 6,
AkCurveInterpolation_SineRecip = 7,
AkCurveInterpolation_Exp3 = 8,
AkCurveInterpolation_LastFadeCurve = 8,
AkCurveInterpolation_Constant = 9
}
#endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.