Redid all of the property panel UI prefabs (oof) Implemented saving and loading of the game state Moved sector generation to sector constructor (along with loading from save file) Entity settings now separate from player settings Player settings (incl. saved run) now statically accessible from game manager Added animations and submenus to the main menu Unified main menu settings and properties panel styles for prefab reusability
16 lines
472 B
C#
16 lines
472 B
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class EnumField : MonoBehaviour
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{
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public TextMeshProUGUI Label;
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public Button Dropdown;
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public TextMeshProUGUI DropdownLabel;
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}
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