Aetheria/Assets/Scripts/ServerShared/Behaviors/Launcher.cs
2026-06-13 20:35:49 +01:00

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1.7 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using Unity.Mathematics;
[Inspectable]
public class LauncherData : LockWeaponData
{
[InspectableAnimationCurve, RuntimeProjectionKey(26)]
public float4[] GuidanceCurve;
[InspectableAnimationCurve, RuntimeProjectionKey(27)]
public float4[] ThrustCurve;
[InspectableAnimationCurve, RuntimeProjectionKey(28)]
public float4[] LiftCurve;
[Inspectable, RuntimeProjectionKey(29)]
public PerformanceStat Thrust = new PerformanceStat();
[Inspectable, RuntimeProjectionKey(30)]
public float DodgeFrequency;
[Inspectable, RuntimeProjectionKey(31), RuntimeInspectable]
public PerformanceStat MissileVelocity = new PerformanceStat();
public override Behavior CreateInstance(EquippedItem item)
{
return new LockWeapon(this, item);
}
}
[Inspectable]
public class GuidedWeaponData : InstantWeaponData
{
[InspectableAnimationCurve, RuntimeProjectionKey(21)]
public float4[] GuidanceCurve;
[InspectableAnimationCurve, RuntimeProjectionKey(22)]
public float4[] ThrustCurve;
[InspectableAnimationCurve, RuntimeProjectionKey(23)]
public float4[] LiftCurve;
[Inspectable, RuntimeProjectionKey(24)]
public PerformanceStat Thrust = new PerformanceStat();
[Inspectable, RuntimeProjectionKey(25)]
public float DodgeFrequency;
[Inspectable, RuntimeProjectionKey(26), RuntimeInspectable]
public PerformanceStat MissileVelocity = new PerformanceStat();
public override Behavior CreateInstance(EquippedItem item)
{
return new InstantWeapon(this, item);
}
}