/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using Unity.Mathematics; [Inspectable] public class LauncherData : LockWeaponData { [InspectableAnimationCurve, RuntimeProjectionKey(26)] public float4[] GuidanceCurve; [InspectableAnimationCurve, RuntimeProjectionKey(27)] public float4[] ThrustCurve; [InspectableAnimationCurve, RuntimeProjectionKey(28)] public float4[] LiftCurve; [Inspectable, RuntimeProjectionKey(29)] public PerformanceStat Thrust = new PerformanceStat(); [Inspectable, RuntimeProjectionKey(30)] public float DodgeFrequency; [Inspectable, RuntimeProjectionKey(31), RuntimeInspectable] public PerformanceStat MissileVelocity = new PerformanceStat(); public override Behavior CreateInstance(EquippedItem item) { return new LockWeapon(this, item); } } [Inspectable] public class GuidedWeaponData : InstantWeaponData { [InspectableAnimationCurve, RuntimeProjectionKey(21)] public float4[] GuidanceCurve; [InspectableAnimationCurve, RuntimeProjectionKey(22)] public float4[] ThrustCurve; [InspectableAnimationCurve, RuntimeProjectionKey(23)] public float4[] LiftCurve; [Inspectable, RuntimeProjectionKey(24)] public PerformanceStat Thrust = new PerformanceStat(); [Inspectable, RuntimeProjectionKey(25)] public float DodgeFrequency; [Inspectable, RuntimeProjectionKey(26), RuntimeInspectable] public PerformanceStat MissileVelocity = new PerformanceStat(); public override Behavior CreateInstance(EquippedItem item) { return new InstantWeapon(this, item); } }