Aetheria/Assets/Prefabs
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Nibu d144a2ccc2 Repoint the Substance materials to the owned ambientCG PBR sets
Rewrites 14 materials from the removed sbsar sub-assets to Assets/Materials/PBR
textures (Steel_Brushed, Gunmetal_Dark, Metal_Scratched, Paint_Worn_Light,
Plates_Panels), keeping each sbsar preset colour as _Color where it differed; flat
colour for Discobolus Marble (no marble set ships). Adds Pickup Trim.mat (copy of
Car Paint White Small, flat trim colour). Turret, the five pickup prefabs and the
Zenith_Blender externalObjects now name file materials instead of the ProceduralMaterial
sub-asset. Own commit so it reverts alone (question sbsar-fallback-fidelity, built on
its recommended option; no ruling yet).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-13 07:39:47 +00:00
..
Fire & Explosion Effects Upgrade to Unity 6000.3.24f1 2026-09-11 22:04:28 +02:00
RPG Repoint the Substance materials to the owned ambientCG PBR sets 2026-11-13 07:39:47 +00:00
RTS Map presenter: one owner places every map icon in 2D, belts become one instanced draw (not yet compiled) 2026-10-16 23:26:26 +02:00
UI Emoji sequences: liga in the 142 serialized TMP texts (43 prefabs, 2 scenes) and in TMP Settings, written by EmojiFont.EnableLigatures 2026-10-12 04:37:07 +02:00
cubesphere Variant.prefab Playability 2022-08-08 22:43:55 +01:00
cubesphere Variant.prefab.meta Playability 2022-08-08 22:43:55 +01:00
Fire & Explosion Effects.meta Hit Detection 2021-01-08 12:44:10 +00:00
RPG.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
RTS.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
UI.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00