Aetheria/Assets/Content/Prefabs
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Nibu d144a2ccc2 Repoint the Substance materials to the owned ambientCG PBR sets
Rewrites 14 materials from the removed sbsar sub-assets to Assets/Materials/PBR
textures (Steel_Brushed, Gunmetal_Dark, Metal_Scratched, Paint_Worn_Light,
Plates_Panels), keeping each sbsar preset colour as _Color where it differed; flat
colour for Discobolus Marble (no marble set ships). Adds Pickup Trim.mat (copy of
Car Paint White Small, flat trim colour). Turret, the five pickup prefabs and the
Zenith_Blender externalObjects now name file materials instead of the ProceduralMaterial
sub-asset. Own commit so it reverts alone (question sbsar-fallback-fidelity, built on
its recommended option; no ruling yet).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-13 07:39:47 +00:00
..
Ships Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Stations Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted 2026-10-15 07:11:25 +02:00
Thrusters Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab 2026-10-08 14:04:28 +02:00
Turrets Repoint the Substance materials to the owned ambientCG PBR sets 2026-11-13 07:39:47 +00:00
Weapons Retire the Unity mine: Mine, MineManager, the Mine Launcher prefab and ShieldManager's mine branch 2026-10-07 15:01:39 +02:00
Influence.prefab Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Influence.prefab.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Lightning.prefab Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Lightning.prefab.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Mine.prefab Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted 2026-10-16 02:35:07 +02:00
Mine.prefab.meta Mine prefab and scene wiring: WireMines built Mine.prefab and assigned ZoneRenderer.MinePrefab 2026-10-08 14:34:37 +02:00
PingEffect.prefab Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
PingEffect.prefab.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Shield.prefab Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Shield.prefab.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
ShipModTemplate.prefab Ship S2: the game composes and loads mod ships 2026-09-30 06:43:52 +02:00
ShipModTemplate.prefab.meta Ship S2: the game composes and loads mod ships 2026-09-30 06:43:52 +02:00
Ships.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Stations.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Thrusters.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Tractor Beam.prefab Loot 3 group A: the grab is presented, not simulated 2026-10-13 18:43:15 +02:00
Tractor Beam.prefab.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Turrets.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Weapons.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00