Cut 6a authored the premium targeting system strictly worse than the cheap one,
because Resolution is consumed as a cost while its name promises a benefit.
Operator ruling: fix the formula, not the handle. HitProbability now derives its
ceiling reciprocally, so higher Resolution is a sharper instrument and the
unaided fallback of 1 becomes the floor by construction rather than by accident.
No rename.
Both designs also shipped from a single seller, and galaxy generation draws a
random subset of factions -- so ship generation still threw in any galaxy that
missed that draw, and Cut 6a's ten green seeds only sampled the die. Targeting
now comes from the roster's own sensor factions, Finch and Lucent, alongside
NiteLife; and FillInterior degrades to unaided fire instead of throwing when no
seller is present, which is only safe because Cut 5.1 gave unaided fire a floor.
Also records that the existing loadout command runs with a null galaxy, where
IsAvailable passes everything -- so availability had never been exercised by any
verification in this campaign until the exclude-sellers mode this cut adds.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>