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2026-10-29 08:09:29 +01:00 |
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Weapons
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Projectile: a round is told of its shot by its manager's one subscription, and first seen where its barrel was when the sim fired it inside the step
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2026-10-23 06:09:24 +02:00 |
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ActionBarSlot.cs
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Command seam fixes: the player's switches, ping and stance flips are PilotCommand presses; triggers, switches and ping are internal
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2026-10-22 04:33:20 +02:00 |
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ActionBarSlot.cs.meta
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Action Bar (WIP)
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2021-04-18 05:13:20 +01:00 |
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ActionGameManager.cs
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Keyboard turning ramps down on release at the same rate it ramps up, so tapping at a rate holds a gentle turn; reversal still cuts to zero
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2026-10-29 08:09:29 +01:00 |
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ActionGameManager.cs.meta
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Weapon Scripting Overhaul
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2021-01-25 05:53:36 +00:00 |
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ArticulationPoint.cs
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Fire on solutions: FireControl.Solution is each gun's one solution; the trigger fires on it without the aim
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2026-10-08 13:25:53 +02:00 |
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ArticulationPoint.cs.meta
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Weapon Scripting Overhaul
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2021-01-25 05:53:36 +00:00 |
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CapabilityPresentationBinder.cs
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Loot 3 group A: the grab is presented, not simulated
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2026-10-13 18:43:15 +02:00 |
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CapabilityPresentationBinder.cs.meta
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Add presenter interfaces and a capability event binder
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2026-09-17 14:36:27 +02:00 |
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CapabilityPresenters.cs
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Loot 3 group A: the grab is presented, not simulated
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2026-10-13 18:43:15 +02:00 |
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CapabilityPresenters.cs.meta
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Add presenter interfaces and a capability event binder
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2026-09-17 14:36:27 +02:00 |
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EntityInstance.cs
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Untargeted aim lands where the view ray meets the field, not 10000 out at the horizon; weapon-group aim points ride the field
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2026-10-29 07:44:56 +01:00 |
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EntityInstance.cs.meta
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Combat & Visibility & Collisions
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2021-02-26 19:01:47 +00:00 |
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FieldDriver.cs
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Loot 3 fix1: the loot-3 findings' fixtures, and the held-pose curve has one owner
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2026-10-13 22:25:49 +02:00 |
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FieldDriver.cs.meta
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Shields
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2025-01-30 01:58:05 +00:00 |
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GameSettings.cs
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Delete the Markov name generator, its data and settings, NameFile and GeonameFile
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2026-10-17 19:26:15 +02:00 |
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GameSettings.cs.meta
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Misc. Improvements
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2021-01-27 16:14:41 +00:00 |
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HullCollider.cs
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Ship contact is a simulation rule: Zone steps Contacts, Unity physics writes no Entity
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2026-10-12 05:46:32 +02:00 |
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HullCollider.cs.meta
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Weapon Scripting Overhaul
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2021-01-25 05:53:36 +00:00 |
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ImpactFeedback.cs
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Present landed impacts: shield ripple, hull reaction and camera kick through one ImpactPresenter
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2026-10-12 21:10:04 +02:00 |
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ImpactFeedback.cs.meta
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Present landed impacts: shield ripple, hull reaction and camera kick through one ImpactPresenter
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2026-10-12 21:10:04 +02:00 |
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ImpactPresenter.cs
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contact-hud: the HUD reads the player's own ContactOf and book; TargetedBy and the spotted blink go
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2026-10-13 07:13:55 +02:00 |
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ImpactPresenter.cs.meta
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Present landed impacts: shield ripple, hull reaction and camera kick through one ImpactPresenter
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2026-10-12 21:10:04 +02:00 |
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ItemPickup.cs
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Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted
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2026-10-16 02:35:07 +02:00 |
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ItemPickup.cs.meta
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Loot
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2021-04-15 04:25:22 +01:00 |
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MineInstance.cs
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Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted
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2026-10-16 02:35:07 +02:00 |
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MineInstance.cs.meta
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Mine Launcher: the 2021 damage curve; a mine layer is mountless in EveryCatalogGunTracks; script metas
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2026-10-08 14:20:13 +02:00 |
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RadiatorHardpoint.cs
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Heat System v2 + Lasers
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2021-01-27 00:05:30 +00:00 |
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RadiatorHardpoint.cs.meta
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Heat System v2 + Lasers
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2021-01-27 00:05:30 +00:00 |
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ShieldAnimation.cs
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Loot
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2021-04-15 04:25:22 +01:00 |
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ShieldAnimation.cs.meta
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Loot
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2021-04-15 04:25:22 +01:00 |
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ShieldEnvelope.cs
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Fix ShieldManager's missing-envelope fallback regression
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2026-09-18 06:45:07 +02:00 |
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ShieldEnvelope.cs.meta
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Collapse the two implicit shield ellipsoids into ShieldEnvelope (Cut 2)
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2026-09-18 06:33:38 +02:00 |
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ShieldInterceptor.cs
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Shield panel: gate reuse and Hit on the panel's own radius
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2026-09-18 21:02:18 +02:00 |
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ShieldInterceptor.cs.meta
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Add ShieldInterceptor: the interceptor presenter and panel pool (Cut 3)
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2026-09-18 13:51:26 +02:00 |
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ShieldManager.cs
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Presenters read the drawn pose: HUD markers, wells, rounds, ping, shield hit, compass, loot view, guided aim
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2026-10-15 23:41:49 +02:00 |
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ShieldManager.cs.meta
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Loot
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2021-04-15 04:25:22 +01:00 |
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ShieldTest.cs
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Swap Unity.Mathematics usings for CultMath
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2026-09-14 17:39:12 +02:00 |
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ShieldTest.cs.meta
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Loot
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2021-04-15 04:25:22 +01:00 |
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ShipInstance.cs
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Merge eureka/aetheria-release-sim-speed: one SimClock steps the zone, presenters draw ahead by Lead
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2026-10-09 02:29:37 +02:00 |
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ShipInstance.cs.meta
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Combat & Visibility & Collisions
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2021-02-26 19:01:47 +00:00 |
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ShipModShips.cs
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RemovePackage: containment under Mods and RemovedMods, name round-trip, no links; Remove dialog keeps other buttons
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2026-10-16 22:49:44 +02:00 |
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ShipModShips.cs.meta
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Ship S2: commit the .meta files for ShipModShips and ShipModPlan
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2026-09-30 08:20:33 +02:00 |
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ShipModTemplate.cs
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Ship S2: the game composes and loads mod ships
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2026-09-30 06:43:52 +02:00 |
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ShipModTemplate.cs.meta
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Ship S2: the game composes and loads mod ships
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2026-09-30 06:43:52 +02:00 |
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ShipModVisual.cs
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Ship S2: the game composes and loads mod ships
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2026-09-30 06:43:52 +02:00 |
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ShipModVisual.cs.meta
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Preview typed mod ship visuals and captured LineArt in Unity
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2026-09-26 19:10:44 +02:00 |
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ThrusterHardpoint.cs
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Ship exhaust: wiring an exhaust to an emitter turns Use Mesh Colors off
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2026-10-03 15:39:14 +02:00 |
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ThrusterHardpoint.cs.meta
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Weapon Scripting Overhaul
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2021-01-25 05:53:36 +00:00 |
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TractorBeam.cs
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Loot 3 group A: the grab is presented, not simulated
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2026-10-13 18:43:15 +02:00 |
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TractorBeam.cs.meta
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Loot
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2021-04-15 04:25:22 +01:00 |
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WeaponHardpoint.cs
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Weapon Scripting Overhaul
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2021-01-25 05:53:36 +00:00 |
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WeaponHardpoint.cs.meta
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Weapon Scripting Overhaul
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2021-01-25 05:53:36 +00:00 |
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Weapons.meta
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Weapon Scripting Overhaul
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2021-01-25 05:53:36 +00:00 |