Aetheria/Assets/Scripts/UI/InputScreen
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 5c5c3d5e19 Delete the old run, settings, layout and loadout authorities (Cut 10)
The deletion line lands before RunSave, as the spec orders. Deleted, not
demoted:
- PlayerSettings.SavedRun (Key 1 stays unclaimed) and the SavedGame
  constructor that upserted a fresh SavedZone per zone on every save.
- ActionGameManager: the PlayerSettings.msgpack getter, file path and
  writer; the .loadout format (_loadoutPath, Loadouts, SaveLoadout and its
  default-options serializer, the commented loader); OnApplicationQuit and
  SaveState; SaveZone, which had no caller.
- MainMenu's SavedRun Continue branch and both `SavedRun = null` writes.
- InventoryPanel's Save Loadout and Restore Loadout bodies.
- InputDisplayLayout's KeyboardLayouts file reader, ParseJson,
  AssociateInputKeys, SaveLayout and the usings they alone needed.
- AetherDb's Cut 9 importer (Import.cs, legacy-census, import).
- The three-gates note on loading writes; Cut 3 made loading non-writing.
- .gitignore ignores GameData/run.cc and GameData/player.cc instead of
  PlayerSettings.msgpack.

DOES NOT BUILD in Unity: ActionGameManager, MainMenu and InputDisplayLayout
still reference the deleted members until the next commit wires RunSave,
the settings getter and the catalog layout read. Headless builds.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 21:51:10 +02:00
..
InputDisplayButton.cs Dynamic Input System Rebinding 2021-05-07 23:31:39 +01:00
InputDisplayButton.cs.meta Dynamic Input System Rebinding 2021-05-07 23:31:39 +01:00
InputDisplayKey.cs Dynamic Input System Rebinding 2021-05-07 23:31:39 +01:00
InputDisplayKey.cs.meta Dynamic Input System Rebinding 2021-05-07 23:31:39 +01:00
InputDisplayLabel.cs Dynamic Input System Rebinding 2021-05-07 23:31:39 +01:00
InputDisplayLabel.cs.meta Dynamic Input System Rebinding 2021-05-07 23:31:39 +01:00
InputDisplayLayout.cs Delete the old run, settings, layout and loadout authorities (Cut 10) 2026-09-14 21:51:10 +02:00
InputDisplayLayout.cs.meta Dynamic Input System Rebinding 2021-05-07 23:31:39 +01:00
InputDisplayRow.cs Dynamic Input System Rebinding 2021-05-07 23:31:39 +01:00
InputDisplayRow.cs.meta Dynamic Input System Rebinding 2021-05-07 23:31:39 +01:00