Meta Vens
5706b657e3
Scenarios Cut 1: Materialize builds product-less designs unbranded; the hull picks the entity
...
Two rules on Loadouts.Materialize (docs/scenarios-cut.md, 2.2, Q3):
- A design no product makes is outside the economy and is built unbranded,
with no maker, at Loadouts.UnbrandedQuality (.95, the console give's).
A design whose products are all unavailable still fails, as before.
- The hull's type picks the entity: a ship hull builds a Ship, a turret hull
an OrbitalEntity with no orbit; a station hull is refused. Materialize now
returns Entity.
Loadouts.Resolve is the one rule for how a design is built; RunStart uses it
for scenario cargo. LoadoutTests.MissingDesignReports no longer uses the
product-less "Orphan" as a failure (it now builds); two tests pin the Q3 rule
and the unavailable-product contract it does not loosen.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 12:33:00 +02:00
..
CultCache
Pin AetheriaStores routing with tests; make PlayerSettings readable
2026-09-14 19:12:54 +02:00
Editor
Define collection-based ship prefab authoring
2026-09-26 15:26:46 +02:00
Gameplay
Fix console text input and route give through ship commissioning
2026-09-30 01:04:11 +02:00
ServerShared
Scenarios Cut 1: Materialize builds product-less designs unbranded; the hull picks the entity
2026-09-30 12:33:00 +02:00
Tests
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
UI
Fix console text input and route give through ship commissioning
2026-09-30 01:04:11 +02:00
Zone Display
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
AetheriaInput.cs
Use the generated accessor for Cycle Target Item
2026-09-29 23:38:48 +02:00
AetheriaInput.cs.meta
Minimap + Input System
2020-12-02 16:42:09 +00:00
CultCache.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Editor.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
EngineAssets.cs
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
EngineAssets.cs.meta
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
EventLog.cs
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
EventLog.cs.meta
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
FilterTest.cs
Hit Detection
2021-01-08 12:44:10 +00:00
FilterTest.cs.meta
Hit Detection
2021-01-08 12:44:10 +00:00
Gameplay.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Prototype.cs
Hit Detection
2021-01-08 12:44:10 +00:00
Prototype.cs.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
PrototypeParticleReturn.cs
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
PrototypeParticleReturn.cs.meta
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
Rotate.cs
Hit Detection
2021-01-08 12:44:10 +00:00
Rotate.cs.meta
Hit Detection
2021-01-08 12:44:10 +00:00
ServerShared.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Tests.meta
Sector & Loadout Generation Fixes
2021-03-18 22:48:33 +00:00
UI.meta
Generating and Displaying Zones
2020-03-29 04:19:24 +01:00
UnityExtensions.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
UnityExtensions.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
Zone Display.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00