Aetheria/logRunSetup.txt
Reinier Vens db8c3c7779 Initial Wwise Integration
Created wwise project
Integrated inventory UI sounds
Improved projectile weapon behavior (randomized start position, stopped them from self-destructing at target range when airburst is disabled)
2021-02-27 20:53:36 +00:00

11646 lines
No EOL
1,012 KiB
Text

[Licensing::Module] Channel doesn't exist: "LicenseClient-rwvens"
[Licensing::Module] Successfully launched the LicensingClient (PId: 28216)
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-rwvens" (connect: 0.91s, validation: 0.06s, handshake: 1.86s)
[Licensing::Module] Connected to LicensingClient (PId: 28216, launch time: 0.00, total connection time: 2.83s)
Entitlement-based licensing initiated
[LicensingClient] Licenses updated successfully
LICENSE SYSTEM [2021227 15:39:32] Next license update check is after 2020-10-06T21:41:33
LICENSE SYSTEM [2021227 15:39:32] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
Built from '2020.2/release' branch; Version is '2020.2.1f1 (270dd8c3da1c) revision 2559448'; Using compiler version '192528614'; Build Type 'Release'
OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 32716 MB
[Licensing::Module] Serial number assigned to: "F4-TFQ5-M5KS-G49H-Q5VK-XXXX"
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
[Package Manager] Server::Start -- Port 61015 was selected
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Unity.exe
-batchmode
-nographics
-logFile
logRunSetup.txt
-projectPath
E:\Projects\Aetheria-Economy_WwiseIntegrationTemp
-executeMethod
WwiseSetupWizard.RunSetup
-quit
Successfully changed project path to: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp
E:/Projects/Aetheria-Economy_WwiseIntegrationTemp
Using Asset Import Pipeline V2.
[Package Manager] Done resolving packages in 1.49s seconds
[Package Manager] Done checking package constraints in 0.00s seconds
[Package Manager]
Registered 50 packages:
Packages from [https://packages.unity.com]:
com.unity.burst@1.4.3 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.burst@1.4.3)
com.unity.cinemachine@2.6.3 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.cinemachine@2.6.3)
com.unity.ide.rider@2.0.7 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.ide.rider@2.0.7)
com.unity.ide.visualstudio@2.0.5 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.ide.visualstudio@2.0.5)
com.unity.ide.vscode@1.2.3 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.ide.vscode@1.2.3)
com.unity.inputsystem@1.0.1 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.inputsystem@1.0.1)
com.unity.mathematics@1.2.1 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.mathematics@1.2.1)
com.unity.postprocessing@2.3.0 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.postprocessing@2.3.0)
com.unity.recorder@2.4.0-preview.1 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.recorder@2.4.0-preview.1)
com.unity.test-framework@1.1.19 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.test-framework@1.1.19)
com.unity.textmeshpro@3.0.1 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.textmeshpro@3.0.1)
com.unity.timeline@1.2.6 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.timeline@1.2.6)
com.unity.xr.legacyinputhelpers@2.1.6 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.xr.legacyinputhelpers@2.1.6)
com.unity.ext.nunit@1.0.5 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.ext.nunit@1.0.5)
Built-in packages:
com.unity.2d.sprite@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite)
com.unity.2d.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap)
com.unity.ugui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui)
com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
com.unity.modules.video@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
com.unity.modules.wind@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
com.unity.modules.xr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
com.unity.modules.subsystems@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.subsystems)
com.unity.modules.uielementsnative@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielementsnative)
[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.26s seconds
[Package Manager] Lock file was modified
Refreshing native plugins compatible for Editor in 735.26 ms, found 6 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2020.2.1f1 (270dd8c3da1c)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path E:/Projects/Aetheria-Economy_WwiseIntegrationTemp/Assets
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56888
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002113 seconds.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 128.60 ms, found 6 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Invoked RoslynAnalysisRunner static constructor.
RoslynAnalysisRunner will not be running.
RoslynAnalysisRunner has terminated.
Mono: successfully reloaded assembly
- Completed reload, in 1.819 seconds
Platform modules already initialized, skipping
Validating Project structure ... 0.057738 seconds.
Shader import version has changed; will reimport all shaders...
Upgrading shader files ...0.969612 seconds.
Application.AssetDatabase Initial Script Refresh Start
Start importing Assets/Wwise using Guid(f6bd1e7de98f4ec42bd5f8801681e5e9) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fc28b413491684f5c7a935b4711f215c') in 0.024450 seconds
Start importing Assets/StreamingAssets using Guid(c818fb5057962b64aa4bae382a40fb79) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bfbd811d7cd651269c261bd120286f93') in 0.009336 seconds
Start importing Assets/Wwise/Documentation using Guid(626c0255464ef0544b9c175bdcbac3de) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6c9145eb8d0bad03801fa5d8a4367206') in 0.008665 seconds
Start importing Assets/Wwise/Tools using Guid(734a00b1260a1264897b86168c2c4eba) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fa8615c185f4763d4ac059e56b46e416') in 0.009830 seconds
Start importing Assets/Wwise/Deployment using Guid(c3555f9897037b24f98da189e619b1f4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8f2d90fe662cc2ce0a0fcd216bc49660') in 0.008247 seconds
Start importing Assets/Wwise/Gizmos using Guid(66001b4efdbd1fd49a43cfa44eb2cd97) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b07eb467eeac27efa4239b7d0e30704b') in 0.009794 seconds
Start importing Assets/Wwise/Editor using Guid(dc473c062896e1d44aa05cd7cff4b2a2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '96bf4cfe565d54cd799fba7cb0c517f3') in 0.008123 seconds
Start importing Assets/Wwise/Extensions using Guid(2f0c5b4e095b6f3469d98741769cefab) Importer(-1,00000000000000000000000000000000) -> (artifact id: '47bf55312340f02963acc613d640233d') in 0.009569 seconds
Start importing Assets/Wwise/Editor/WwiseComponents using Guid(11b539f8f89db8e468101eed93387785) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9dc517ce2c5ea4e8d811504c18751c8b') in 0.008634 seconds
Start importing Assets/Wwise/Editor/WwiseMenu using Guid(41f04939fa11d064e8173b938165caeb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f844e6e6698c1565561773d9e6cd02ab') in 0.008187 seconds
Start importing Assets/Wwise/Deployment/Plugins using Guid(12c5b145510a1b64eb7ad98b355fca23) Importer(-1,00000000000000000000000000000000) -> (artifact id: '07e1693461416158f2fd37a122699385') in 0.010146 seconds
Start importing Assets/Wwise/Deployment/Components using Guid(a48e2e24963859942be505d79d2d86d7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '48020de00b82ad16eef0c5974e6b7ea2') in 0.009318 seconds
Start importing Assets/Wwise/Documentation/Windows using Guid(a6b2d26c7c1e7f1489b122b86e3ea781) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2a0e4b60c4a09d02d227f4371d8e34f0') in 0.009961 seconds
Start importing Assets/Wwise/Documentation/AppleCommon using Guid(a6a33cc6bfa636a44a9fb4759046619f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c25148b201eb294c18a4ccdf841f966f') in 0.011207 seconds
Start importing Assets/Wwise/Editor/WwiseTypes using Guid(07a4a69f7d8f7a94e8cbccc44756e038) Importer(-1,00000000000000000000000000000000) -> (artifact id: '44c738ee402e4a8abf5e67c0fc209827') in 0.010215 seconds
Start importing Assets/Wwise/Editor/WwiseSetupWizard using Guid(77ffa90eaadf9054ea1220055a621439) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd631435e52867a2803aa1b9e393a8e41') in 0.009517 seconds
Start importing Assets/Wwise/Editor/EditorPlatformHelpers using Guid(9a8990a8a71038e47919505040d0ceb3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5c7d112bd539d6279b5460f803431789') in 0.009025 seconds
Start importing Assets/Wwise/Deployment/API using Guid(0c9efb7ccc7e4f34eba0dbf754fd7973) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3f4dba710d39a140262b40ffdd4f4474') in 0.008068 seconds
Start importing Assets/Wwise/Editor/ProjectData using Guid(1dab7816de776134f81f8674a17e6908) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a2b0ef6a8912a4ca65461fd6f26efd60') in 0.009534 seconds
Start importing Assets/Wwise/Editor/WwiseWindows using Guid(efbcf4fb39a083f46b4b112240688d89) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd5483914d862c2cffe6fe5b1a8e51632') in 0.010403 seconds
Start importing Assets/Wwise/Documentation/Windows/ja using Guid(41fa6dd77f77a5f4a89b95dcb07125f2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '306b9ad02b697337ddb8202c8e6e9814') in 0.009004 seconds
Start importing Assets/Wwise/Editor/EditorPlatformHelpers/Windows using Guid(f1218c4979dd6614681010c62b8fbe12) Importer(-1,00000000000000000000000000000000) -> (artifact id: '95c93abb6d0522d0781b37f750336f0e') in 0.009805 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac using Guid(52f14cc47a1c917439b93fb64f23eff1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1f8e3e5f924f573302f9a21643e0cfa0') in 0.009654 seconds
Start importing Assets/Wwise/Editor/WwiseMenu/Common using Guid(444ed73311ee6c04d91147f73e7119f6) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ce3ac5c029eaa0da7abd7bdacdcefffd') in 0.008963 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl using Guid(b4108582e0562514faddf1c40f7cfcf3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bfe265e14e313f572281e8a83f8ee14a') in 0.009783 seconds
Start importing Assets/Wwise/Documentation/Windows/zh using Guid(853faf93b84321744b81ac6acfa14f37) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f6eaa0ba8fdda1a7f106f79993bfbff9') in 0.008922 seconds
Start importing Assets/Wwise/Editor/EditorPlatformHelpers/Mac using Guid(26132b7dd9f074948aff10f98e89d203) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c4a5ac27d69ece3f3eeea2f0e2f24ac6') in 0.008774 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows using Guid(d7e7fbb8997fd19439fdd1b3a5a85e68) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'af299f120c3830620138eb21bc070695') in 0.008494 seconds
Start importing Assets/Wwise/Editor/WwiseMenu/Mac using Guid(e77b87ae17a696b4eb78dbdbfaba341c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'aec0384c3b6feb66b44c1058ad5a0273') in 0.009531 seconds
Start importing Assets/Wwise/Documentation/AppleCommon/zh using Guid(88e3b2d07d041dc419d32258fdb98523) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1923e6889873908004d5f0495d3ff35d') in 0.011036 seconds
Start importing Assets/Wwise/Documentation/Windows/en using Guid(d8026dc6bf6fa4440b23c9b606e9da5a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '47673ee957819730106115d50236f241') in 0.009969 seconds
Start importing Assets/Wwise/Documentation/Windows/ko using Guid(2bb427c68eac29d4e8cc22810136aa6e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '20f31a5af1a9ff815fd8b8ad38d1937c') in 0.012185 seconds
Start importing Assets/Wwise/Documentation/AppleCommon/en using Guid(8bb00c20077fde84785bfb5df6c48df5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1fbc65f78939436e4fd1830524fba856') in 0.009769 seconds
Start importing Assets/Wwise/Editor/WwiseMenu/Windows using Guid(ebcf6f641779104439ebf54a94f09426) Importer(-1,00000000000000000000000000000000) -> (artifact id: '207cf283e78c0e39470722749b51e38c') in 0.009058 seconds
Start importing Assets/Wwise/Documentation/AppleCommon/ko using Guid(6c514a33c5c66c546beca1d6c20d4815) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0eac2644a45300d7582b85e52a600704') in 0.010283 seconds
Start importing Assets/Wwise/Documentation/AppleCommon/ja using Guid(bd8f4cbdd8656174f89ecce29bde712a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bb958fc4fcc85dc92562c9449d0b18ba') in 0.009068 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten using Guid(decc5927c7308f24999c47759bd04f8e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '28bc1e8ebe7bb48445eb4f5fa9c5defd') in 0.008578 seconds
Start importing Assets/Wwise/Deployment/API/Generated using Guid(ffcde2add0efe794ca3f04b79ca2c54c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4c90dae6f6e8568fc935973ba068a2bd') in 0.008532 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common using Guid(1367e390a89eb6f49afcec4c429d6b88) Importer(-1,00000000000000000000000000000000) -> (artifact id: '68b51fc44e58c3294a8dd457d826158f') in 0.007770 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release using Guid(74c4c6499f2d3714fa58e7987a1ce095) Importer(-1,00000000000000000000000000000000) -> (artifact id: '714f241e637237782f29728ebf239679') in 0.009536 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Windows using Guid(05b51ffc69f3a8f4994515cbec50c82f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd529da4254735b89dd9037e513b34b6c') in 0.008627 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86 using Guid(474c32a9449961a4a89c7d2d04f28064) Importer(-1,00000000000000000000000000000000) -> (artifact id: '44834f65e9dd480f4333f0fdbba69c40') in 0.008931 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP using Guid(77c7cbd79ec9d01439b852feedae966b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0c92435b162525f3e071fc4a99508270') in 0.009394 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common using Guid(984a6869d50ae124c934e124fb24f312) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e758fb2c74eb80738426258dad7dc152') in 0.010245 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Windows using Guid(99ba66c9d2119714b8a1e94599195312) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'aaa6bb21c2c2ea4055f2b37c6a604a02') in 0.010446 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64 using Guid(3adfaea767fac8342ae823ebaac51a69) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6459993cd21c328dc2f62a2ddb595ce2') in 0.008915 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Mac using Guid(1bb50f353abab9a4a89785eaf504cf75) Importer(-1,00000000000000000000000000000000) -> (artifact id: '25169befe0793c67f0c56aaff8ae879e') in 0.010550 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Mac using Guid(abd4e24bb3307994e8b018ee89d94c57) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5c958a1a9871174229e054443d43c06a') in 0.011276 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile using Guid(9d74504f0321e5a4fbd6e4ae5ccf7a58) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b5d59c5113664ed15755a8290014f090') in 0.010782 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug using Guid(9dc6f900249a02944bae75b8791d64d3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5998a32128c96ba367a3582ddfdd4055') in 0.011340 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/WAAPI using Guid(4f848f069e58245468bdfc086a6f49cf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '54e3a7910bfac143a50db96c8fa1c471') in 0.010988 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle using Guid(409fa304e610bf34d8f70d88124b18bf) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle
-> (artifact id: '2ed225a5a3b081e3a36231e099a9a64e') in 0.030420 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP using Guid(60c5d0d585a52da4c95a67b8854fa8d2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0a42ac4b0fcebb6359290426ae73ce22') in 0.010590 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle using Guid(c0453449937eb954fbd561f79211f7e0) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle
-> (artifact id: 'f68d913e0adaa550781be25239097269') in 0.028404 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Timeline using Guid(c189a1d547caca846b58fdf546b232f4) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c0f48b8d5c74775eaffe4021727b9122') in 0.010550 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes using Guid(547add351e62e2847b5dfbd11c8e8b65) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8c4d628d471a4f72610deb2cf2005507') in 0.011685 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects using Guid(b468db3f75dd9e047b504ed7847c7f68) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f4579a47db5f15451387d251035e5e26') in 0.010048 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug using Guid(c46cf00144c1a3548850fd7de1a9fb6d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '945a2cd8ed623a0390ea8edefd36b1f4') in 0.012115 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug using Guid(d46234d0706a70f49958c8c94e4832a9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '09e353a81a5c92312f5eabd807cf8238') in 0.009786 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP using Guid(05970319246b518498b4ffa5d21398ce) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2bc358d521b9c40a1252f86028835dce') in 0.010748 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile using Guid(25d5d5e2941da6b47b9999c1530cab52) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9be7902e1e642d7f7a6690d1ef8f1480') in 0.010413 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle using Guid(a6bdde0ae9188e84ebe8573dabf5abd3) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle
-> (artifact id: '2f9fd83c89749f9e1a2d9a85002db798') in 0.015875 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM using Guid(2726bdafe0bd81f4f8d9eb2f06bdf324) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f6bb103b52dd26908bb5b8938817f80a') in 0.011998 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM using Guid(972dd9d483e4bfa44b9d495163a5638d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2cd9fc39c979ca35fad8931545552f0a') in 0.010441 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle using Guid(38fdccb83a2f6434793444988076921d) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle
-> (artifact id: 'e205dcf832993e377fff4ca6f800b450') in 0.016525 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release using Guid(d8b441dc28edae247898d26a0afdb613) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5432858e774dc2febdd59bcd8d3cb0aa') in 0.011244 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM using Guid(6960e6e3801787a4a96888ace78ae5ae) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5086a5e7dc7728bc8c64727c7ca54d43') in 0.012252 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM using Guid(9af87a3f28cee4042a5463197acffcf7) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd0086331195d7c6d3b6b06f4d44432bc') in 0.011944 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM using Guid(3b961790d1a63fa49855a719d527bfa6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7d2d67cbe9e1dd0163f9299940d69f9b') in 0.010527 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM using Guid(ebf2e0d4c6120cf43a4c7a2dff5c5861) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ce5c035e1d019d4e605efde3945af246') in 0.012613 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release using Guid(cc73363cad524084fadf10ed847b6f8d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9e379c4745a379b720942d44d3272b5f') in 0.010344 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays using Guid(3eabe256e07fd08409d2783bd87ebdba) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8312d46233d7a3388dd1475bcb2f8da4') in 0.010937 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile using Guid(8e61cc4ec9040094b946deeb954e5c52) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ecb46b33b950d180c7eab069a781d0e0') in 0.010143 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle using Guid(9e16a889d43817d40b9f16dcff22a4b4) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle
-> (artifact id: 'a716bdbd2dc4bfe02a3d2ff96f4db269') in 0.016804 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle using Guid(4fa32636777e9014ba4014d19bc6454d) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle
-> (artifact id: '09a44dbccf9c59e8936f74e9a9180dd9') in 0.016593 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM/Contents using Guid(519ef5333c9ad68499dc505b433c60a6) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bed5f29627d97fbbec4b5854aa33c5db') in 0.009802 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM/Contents using Guid(e3923fc787d577b4284a064a60d182bd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ba58dd57854923b7900b2beec96269f6') in 0.011257 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle/Contents using Guid(e38a3964f91e89f4c9aae1e94625537b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '61b2fcf1dc50344d11fafc31e9d6a98f') in 0.009416 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM/Contents using Guid(1499edded5e67b442ae80b9cd04a4842) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5bc7960d313f2e102af41b89893cfdc3') in 0.010307 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle/Contents using Guid(29146bae45fa6b845b1b4ea24362650e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2e58bf9017e6908cd53fa594fefc0e25') in 0.010141 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle/Contents using Guid(39c5629f149d7134d8744c0b23079692) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'add60b9c6975ec5b6d4beaeb38830ca1') in 0.008236 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM/Contents using Guid(49e8d45c9339ab045a1168bb1817b851) Importer(-1,00000000000000000000000000000000) -> (artifact id: '120c36fde6ef9377481e8df3413eb885') in 0.010713 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM/Contents using Guid(aa86b87ffab893640bbd88aa81c089b9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '28ad84204d5425fb1bc19aff42e9a0ed') in 0.009139 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle/Contents using Guid(1b2e8157f420a104f8fc7e26096890c1) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e5979f9637e8b7c62181fad8f4239fb7') in 0.007877 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM/Contents using Guid(7d0ae4c4e1bbf814ea01f817194d5562) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8c52c985c6262867af62f307584622c3') in 0.009291 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle/Contents using Guid(6f19e272e3de0274694de3cd5b55381a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '81ab69edcae60ca58e5683233046dbc6') in 0.007975 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle/Contents using Guid(8fb448dee70ffac4dbd441fb0ec32a96) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f55b2ef921c1489038de3d537e1a4056') in 0.010965 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM/Contents/Resources using Guid(01b360e213625d045829fb48c2aa999e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '002eb908a1d7a7d39fe72b63efe40bff') in 0.008656 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM/Contents/Resources using Guid(95d29cb5776b8824eb2ef5c84f2a5e60) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'dff591aabdfc947084f4e27831ab7816') in 0.008171 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM/Contents/Resources using Guid(564272fd4e1abea439dee1d610ac7847) Importer(-1,00000000000000000000000000000000) -> (artifact id: '187ae126d14a1fa9a668bd0a8c866ff7') in 0.008890 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM/Contents/Resources using Guid(48ab56bb32b91384fb1464410e7fc352) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e8fbdfb1133dbd094c1088a06b95b8a4') in 0.009119 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle/Contents/MacOS using Guid(58b3c973de94e174bbd31da4f057680e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0859f7a7f3a45c7246ab6caf2ea13bb3') in 0.010415 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle/Contents/MacOS using Guid(c8d9a32d2128ac04b9811e1154ee642b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '59e5f2e4f63eddf5415a3f1f08e790f8') in 0.007340 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM/Contents/Resources using Guid(f8548b198fa2cb745baed5a9c9587540) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a23dd1f1e97fc6e9438be9b51165d2f2') in 0.008714 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM/Contents/Resources using Guid(f9b0beb78c27d9842832723a73cdaca9) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f4cb8f47d7cfc8796969a78be8d6e506') in 0.008501 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle/Contents/MacOS using Guid(fbca9c0f0382fa34385c8d155f7069ab) Importer(-1,00000000000000000000000000000000) -> (artifact id: '30be3062960fc4dc03c9be1793e71840') in 0.008406 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle/Contents/MacOS using Guid(dc4da22682b0b9f4ea9208cb7ea377f3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c67db7760d047f65bba87cb0a54a8882') in 0.007442 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle/Contents/MacOS using Guid(cda5b3d4c5b94504f822db468847adf9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9b9bbf086facc2d7b4d689d2feb610f4') in 0.008086 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle/Contents/MacOS using Guid(ee238f26d0e227b4b821e416b42bcc66) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0655241a5e05326c4bd678df4ff9013d') in 0.008376 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll using Guid(2008afdefaa9314478e6c3f013af568a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '57216ae4d25b2f0d2bb9008c2386b88b') in 0.023522 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll using Guid(600cbefc6a0e75d4193f21f40faffb53) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5efc6523a89125f06bd6a6b59d222919') in 0.022254 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll using Guid(11d06bc2fa5735a4a834b13467bf57bf) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f11885898fcb864fb17ac8cd9f8b0dee') in 0.025153 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll using Guid(2199df7a80be7954aaea0ea14a427157) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c2c3ee035204208ab402f0168a7d22db') in 0.025365 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll using Guid(41c49fa464f6d1e45b91220cab3ad2fa) Importer(-1,00000000000000000000000000000000) -> (artifact id: '306ef4c575ef1612fb3d2770073a3381') in 0.029218 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll using Guid(d13ecc1b92e451543a53ab59036b1acf) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ad43816c124909e7b1d39d43e8fddb89') in 0.029149 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll using Guid(f1ef1a99e7917394d9ce3fae8a3ebb89) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fbdbe0074707924889094c0ca7f78228') in 0.025698 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(220b7f5abe8eb824da603475c74de7cf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0a0ac1339d4cc15c9a9dab11155d3e0b') in 0.007790 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF using Guid(b212504b11aba4f48aa7727467abea58) Importer(-1,00000000000000000000000000000000) -> (artifact id: '46bc9deaa436fef3acc1cfd247f299f1') in 0.009945 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAuro.bundle using Guid(e255562a52b79514288fde36261886c0) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAuro.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAuro.bundle
-> (artifact id: 'f255f6302059b07f463ca5db252bfe1f') in 0.021799 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll using Guid(f23798a81d383ac409ecbd952ca0d6fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '06f6b0d23d8f0f6193603300ce4ebf57') in 0.013530 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll using Guid(0362c908865854748b5cc016028171d4) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bb4dd2834ac785c834a6a49827e52895') in 0.024527 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkWaapiClient.dll using Guid(038705e663d72a549a2cd4555463316a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a11d20bd5bd7d057ce9e49953bfab4cd') in 0.023147 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll using Guid(03df01d47c2c02141b6772ab148e3f2d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5e061b8abb05ee7bf260107dd5ec0faa') in 0.020828 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll using Guid(338772f06d9e3654e9a6502eb2a173a8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ed01b794c72270d2677976ca29d76ad0') in 0.013731 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll using Guid(63bca32047d2fb045b52eeb8c1bd7a49) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4c7ee3e90be848f5d97f8a713e02efd2') in 0.021046 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll using Guid(735dabfcc890381408f5f4cc80e33200) Importer(-1,00000000000000000000000000000000) -> (artifact id: '48a5e11258b4546336dad0060a3c6df2') in 0.030332 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(b3aa804f65f902e4fab1f044a5a3f985) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a6d19adfc60465c89a7aa8b639704c05') in 0.010148 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll using Guid(54756cab463cdba49b79b3415b9cf66f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '92f710967236eca420827fce468ca4e5') in 0.026796 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll using Guid(15387942e05713a4e94249600c9b9165) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5503b81215d7e9daac22bb29326407ae') in 0.027678 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll using Guid(35d08331e94539b4ea78bf60a251d521) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0e42970f35472ade5693c2da98a02ec8') in 0.014878 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll using Guid(65a87589f5377a44583bedf36b261d24) Importer(-1,00000000000000000000000000000000) -> (artifact id: '43c67aa7c246b22c1878b8d9ee29f0d4') in 0.027142 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTremolo.bundle using Guid(f58c81189bd2ab04789a68c764333870) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTremolo.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTremolo.bundle
-> (artifact id: '7765a0640ac1ca8f998b2187a7f40e54') in 0.025868 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll using Guid(f58d415c2a81c2843b9256ad40f403eb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'abcff2ba2aa13b44eb80e186d00c890a') in 0.015580 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll using Guid(16aaecc35b7f97e4f82fdc9fc6e8f15e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '39759c83d55f52dbf138946f99568278') in 0.014808 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRecorder.bundle using Guid(163d184472aa9634fb4ed5db746b595a) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRecorder.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRecorder.bundle
-> (artifact id: '06d378ffb273eef9e3ebdd535230807f') in 0.028791 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libMcDSP.bundle using Guid(5638a02ea0d6bb341a67cc84e0ca6891) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libMcDSP.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libMcDSP.bundle
-> (artifact id: 'de7e53ac5fd0b8f1b26b5d5d4bc0192d') in 0.022470 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll using Guid(a6dc1395d0f194a4a91f0475758f62f7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '15bd3fe695f5164601f91cc2e90ae8a3') in 0.011038 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll using Guid(072e0f739a07a10418cfb49a0009b5b7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '07a83b16b619bd6b26d35eb81a0e57ab') in 0.017706 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll using Guid(1761f69cbe3f3e1469f7fbf275c82f8b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '394cf0950ae884ffe9bbf40c0bc49fcb') in 0.025260 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll using Guid(2770be53a7891094380e78c3da8024e5) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f6a405b62dfdf977e51f6c3dfb15eef3') in 0.011746 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll using Guid(7797bdd90594bda499481600ba98f9cd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b2fb655844d885d938ff22151cb4e158') in 0.010980 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll using Guid(873e44f19d8f1c34e89d86146d56063b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bad7268a39371d385885a6c4e751fac9') in 0.020134 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll using Guid(a75ce8949a712dd46a50d8a622d27f32) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8276c44e2473878b9188b02b6efae1ab') in 0.010739 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll using Guid(d787fdf7d7e6fc8499764a9a636cd49e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e378efbe4a9d30f8c8bf8dad2280e811') in 0.011475 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll using Guid(08d2b91d84ce2654c89f312215a0c83b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f37133ff54239dcd516979a2b3ba522e') in 0.011897 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll using Guid(08a594f4d0356684d8d225301012e5f2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '45acaa314d42759ff333138a087c9999') in 0.020771 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll using Guid(383c60d70df45954eb7b22a787fc977b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '56b0c1c725b05cb77da6b33cc647305d') in 0.012623 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll using Guid(4844848e3bc31c84fac8d9dc7d72d567) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'be9cabfdda5194ae9a61c7f86baa65a9') in 0.019991 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll using Guid(7812c439c49ee8b4aa8c76f56e595762) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4a52789950c05505eab16c28e962d408') in 0.011672 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSynthOne.bundle using Guid(88868cb8798f2cb4388a485f6e676ec5) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSynthOne.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSynthOne.bundle
-> (artifact id: 'ebd773e13a0943ee3893438737d5aff2') in 0.021006 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll using Guid(c85e6eadd92fbcd42a47664b12429029) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd0bb0aa8a736c8ad5af0e354130be5f8') in 0.019359 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkStereoDelay.bundle using Guid(d85deef7279b85b40949601b7469bde0) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkStereoDelay.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkStereoDelay.bundle
-> (artifact id: 'c6e40c432fda4c17bad1edb68ab02c9f') in 0.022368 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedImpact.bundle using Guid(e852ea5a977365d4d96b42e1de4a64fb) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedImpact.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedImpact.bundle
-> (artifact id: 'cd716ee9a1a402494cd98048d0f70a49') in 0.021707 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll using Guid(e8f648d93ea525847bcf9583757b58af) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3b0b9cfe897e9b3eb4e5bf26f7a6b3de') in 0.013183 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedAir.bundle using Guid(29f3060c7d32e0d458f434862990c819) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedAir.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedAir.bundle
-> (artifact id: 'a4120ea3af1f4ec3efad5cc9bec6d299') in 0.020486 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF using Guid(29a902e057868314b8b14371a048fe44) Importer(-1,00000000000000000000000000000000) -> (artifact id: '83eb3d1df2d8cd3093a605e8d1f9fe90') in 0.007538 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll using Guid(99963c37cf4284e40bcb6fa9e65f6dc0) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e3823c6d53632938317f342ac3ef3e9c') in 0.020236 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRoomVerb.bundle using Guid(b93326077fea9c742ada931dc1f21c9d) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRoomVerb.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRoomVerb.bundle
-> (artifact id: '419ecad2ecbb7a2a9bc956fa751d79bf') in 0.019282 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll using Guid(1a71c5a9f9f6af44980e6b76b627c5a1) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ba0a70798cf8c1b0985a5e712a5c12ab') in 0.012678 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkReflect.bundle using Guid(2a86103927aba8741a19354e6a7a835d) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkReflect.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkReflect.bundle
-> (artifact id: '418ae085e3017c79fcd12f59c5f26cb3') in 0.021578 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll using Guid(7ad2254056a3796499560116508f770c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f2ed1139b04eefb0163f6b3185c61e1e') in 0.012391 seconds
Start importing Assets/Wwise/Deployment/AkWwiseSDKVersion.h using Guid(9a96c75f8f12f2a4aa0bdd71a05fd862) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f023e2e118b2cd347ab7a4be58438172') in 0.020860 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkPitchShifter.bundle using Guid(aa4cca52dadd8744aa73f0340b28bb28) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkPitchShifter.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkPitchShifter.bundle
-> (artifact id: 'bb4ed8d7d16fd662d56dace8397f461d') in 0.024934 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll using Guid(ba0641c2a5cc77d4a9162719267c212b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '10e6c5ee292a9b473d4af0bbdcb4f741') in 0.011580 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll using Guid(caf2a29a27908b446a6204b7302ad48c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6773a6db1a11544048e364d261b0d009') in 0.011936 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll using Guid(da02d405c5335e3458b561da6eb7ccd8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e2cd2d8151b686a87b2e183f5fb36b56') in 0.027330 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(8b56d3066a47c9f4ba43ab170393e6dc) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a0c44c13d83889f88afb75597347940c') in 0.007700 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkConvolutionReverb.bundle using Guid(cbbe8722780d7154098af4a2a66e2797) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkConvolutionReverb.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkConvolutionReverb.bundle
-> (artifact id: 'b473f31aa475a9f7ba5f06b93ad33526') in 0.023289 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll using Guid(1cb9dc88efb81554ea9a7514ffae891d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8b1cf938d70fbdb86535a4f2eb53fff6') in 0.010545 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libMasteringSuite.bundle using Guid(5c600aec08190e94e968272ffb3b7d3d) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libMasteringSuite.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libMasteringSuite.bundle
-> (artifact id: '11cfffc1766e18b39d5595130b3805fc') in 0.019933 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkFlanger.bundle using Guid(6cdbc0b7cae15d941845225a5046b362) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkFlanger.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkFlanger.bundle
-> (artifact id: '49aa9e1eae51ea53f1b0950a3df733c1') in 0.019546 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll using Guid(9c056c13cc3398042b0d89fa899adadb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '56bd57e78e5ee8f9eebadf5ced327b1e') in 0.015765 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll using Guid(dc9ce3e5a915d9a47abc96c3b2013a6e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '80ec01d460f58b86505e1849b7baac39') in 0.012463 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll using Guid(1d2e6677341459d4297d8d4f822ed519) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd2f7ed88165ad544213fcbc7bdce85ee') in 0.010273 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTimeStretch.bundle using Guid(2db4cf13e2fab574094289813416c713) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTimeStretch.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTimeStretch.bundle
-> (artifact id: 'a3753c3f73c7830ad3d00ef3953bcda6') in 0.021543 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libiZotope.bundle using Guid(cd62d025ed2285141870e33820e09458) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libiZotope.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libiZotope.bundle
-> (artifact id: '94096db1d1a3dfed129e7b51600212f0') in 0.019853 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkGuitarDistortion.bundle using Guid(cdac5268899283c40b00d027a310da81) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkGuitarDistortion.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkGuitarDistortion.bundle
-> (artifact id: '629d44cfd3b34eb3637cacdddf0151b8') in 0.019047 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll using Guid(eddccf52eb876734db95ff13044fae41) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5bc074e7a401dc17e5a1cf1dae65179b') in 0.011245 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll using Guid(8e0f889c9f64e5e4591bd6193252af9d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '50946841f065242cdeda843533091ccd') in 0.015550 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll using Guid(9ef7dafe986df9f49b5b5b6968e9de43) Importer(-1,00000000000000000000000000000000) -> (artifact id: '338abbeb1a192f7ffd5dbf17806d5e9a') in 0.010148 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll using Guid(ae0c1e3df47eb454dbff52b1dc753c15) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ff3aa3b210405c4238c9fad13ab64355') in 0.011266 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedGrain.bundle using Guid(ee88fd7ceaf5a7544b5a2fdb30caca48) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedGrain.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedGrain.bundle
-> (artifact id: '69844cf90fe44dde78384fb26d6bbae7') in 0.020705 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF using Guid(feed1390f4a17f14db34133144128f50) Importer(-1,00000000000000000000000000000000) -> (artifact id: '050f3ece962a3579f5b73f9fd6f76dd6') in 0.009835 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll using Guid(4fb020aba33984842af725ca1eb43bcb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cafae7bc8e11984578861997af929a53') in 0.017145 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkHarmonizer.bundle using Guid(5f4adbc0dda59234aa8873325eccaab8) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkHarmonizer.bundle
Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkHarmonizer.bundle
-> (artifact id: 'bb2484228b24be64bbe12ecdd5a158ec') in 0.021466 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll using Guid(6f4530516d941a9459e12fbf9e4dfc23) Importer(-1,00000000000000000000000000000000) -> (artifact id: '206e21555bcf905d41ae90d57896558a') in 0.014984 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll using Guid(af804a15797216e41b2720bf0d4d4397) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bbf3f0f090a1364b9b193ed592447089') in 0.018815 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkBankContent.cs using Guid(009731e54ee91e74c969d6b687561512) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bd71865744b4bf4bd10381639fcac8c9') in 0.018003 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerDisable.cs using Guid(207e43f79e918e047b626dda69d96646) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0ac20951042928452d0490ffd79f5bc5') in 0.018098 seconds
Start importing Assets/Wwise/Editor/WwiseTypes/EventDrawer.cs using Guid(5020a9865159d1e428e92aeb3cae00be) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e15dd977d50336dd92c385bd2fba4c94') in 0.020092 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerCollisionEnter.cs using Guid(7019647fb669bac48a729fd8c3342149) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f9a5ad9d1ede567d58d8367c2d4cfec7') in 0.021640 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkMIDIPostArray.cs using Guid(706958941ff3a2c4397a316c31b9daa2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '17d30c5295a9b7757020f3b1ba890479') in 0.021846 seconds
Start importing Assets/Wwise/Deployment/Components/AkEventCallbackData.cs using Guid(8022e50aa139bfb4e86bd242328af5d1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '162e2a9ae3b9e8e23c3d4c97a7a97904') in 0.019934 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkRTPCPlayableInspector.cs using Guid(809f76667a58d2243bd7eccda41aedb1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '97b80779be8a3229cecf545eab12c1ba') in 0.021714 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkChannelConfigType.cs using Guid(a030a8e47c381e54b852e60412682ecc) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a6ab7850c34f2e9731e0fde7ec2b1d9c') in 0.019022 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseCallbackFlags.cs using Guid(a017ea5cca1b30b4d89e217848d37691) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd5732fea75fe661eece28e4a9cf03449') in 0.020882 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerHandler.cs using Guid(a0ca8fb3dc0eca6489e84aa65e5fabb2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '720d4cf54007c584caaf1a4b4a95be8d') in 0.018574 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Windows/AkSoundEngine.cs using Guid(b05269b6c1babda43af19241293cb966) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5a0a04ea48eac647a8d2a4ee062fd7d0') in 0.017164 seconds
Start importing Assets/Wwise/Editor/WwiseMenu/Common/AkUnityPluginInstallerBase.cs using Guid(c0d6cd500cf97354b80abc434da2f1c2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '51f8f2c3311bfa2478730e81f59fe183') in 0.019457 seconds
Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs using Guid(d0d48ff16ff37354cae0635a64035666) Importer(-1,00000000000000000000000000000000) -> (artifact id: '774feaad68a5c3c1bc2fe7e615433075') in 0.016152 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkStateInspector.cs using Guid(d03d5ad92777aa048a1bcd6e4193595b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '21424bde3413ccfbfaf24920d10973e7') in 0.016736 seconds
Start importing Assets/Wwise/Deployment/Components/AkGameObjPositionOffsetData.cs using Guid(e02507456ba3ebb4b8633735008da5d0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5a947aa213a932c2511db4cbfc1fe85b') in 0.047603 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSegmentInfo.cs using Guid(e08d3b3ff70861f42ab3b3b24c0c7bd6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5a1601e021eecb6ae08bc9812ad01020') in 0.018710 seconds
Start importing Assets/Wwise/Deployment/Components/AkSoundEngineController.cs using Guid(e0bddedd415524746b63c64ff8d9b2ce) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd9ec62eeecf3a36645c5dcc781916885') in 0.018729 seconds
Start importing Assets/Wwise/Deployment/Components/AkEventPlayableBehavior.cs using Guid(113bb9ce9e3ffd5439e59243cad7e522) Importer(-1,00000000000000000000000000000000) -> (artifact id: '75216e8e3e0ea9f7eadf3ba0f614631a') in 0.018048 seconds
Start importing Assets/Wwise/Deployment/Components/AkSpatialAudioDebugDraw.cs using Guid(114c31abbe4bbf947afdba0ae901ecb0) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd599bf86037c39777c0e8c2ac0189ea1') in 0.024146 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMIDIEvent.cs using Guid(212d71562a815cc4d88f996d15e87846) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e2ccd3583bbea149f9b2da78d68471fb') in 0.019726 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerBase.cs using Guid(419c445312767f04da6b3c5212a07418) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e6425d71f2ca2f4fbf9002ec98a50b4a') in 0.017429 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkRoomParams.cs using Guid(51c01eabff2e7b443a570b57bdfbb080) Importer(-1,00000000000000000000000000000000) -> (artifact id: '61dfed04e226f3e2dc012403b86895a9') in 0.018181 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseSwitch.cs using Guid(51a2de559fc083448a045e92988c5e3d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7561479a0c07f8f36654cf60ee1e80c9') in 0.017752 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkRoomManager.cs using Guid(51eafe2d43333b44fa24f74f1e8b1e97) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4466b2fc67a2102e361dc7370b01301f') in 0.017984 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkEventCallbackInfo.cs using Guid(61a17e993ee33b546bf6cc8cc6c015a5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4fbacd467233b7f4f8971118d36a289f') in 0.018450 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkInitializationSettings.cs using Guid(611697f2643d01b43bdc6ba9e3a167f5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '65de58671563314cac4152954ca52069') in 0.018848 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseObjectReference.cs using Guid(711311f5a3d011a4a9cfbd5297e0ef17) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2f42c77e669d21e4c8eb96f47913281d') in 0.020536 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkBaseArray.cs using Guid(a1e092f59a070584f9661e187233192d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5be71eb03891422cf609c446de3d730e') in 0.018068 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkCurveInterpolation.cs using Guid(a1d45d50b2fbcd24c8a724f72a08fedc) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7f125e54794827504cc419c28e43e7e1') in 0.018037 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkUnityPlatformSpecificSettings_Windows.cs using Guid(a1fb842de996ddc4e9ffdf2425f57a44) Importer(-1,00000000000000000000000000000000) -> (artifact id: '736d9e1f499bcfe6ed0c2ba1b9a8204b') in 0.017602 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseAuxBus.cs using Guid(b1240d6dce66d1645ae19fa7829d8cf6) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c1a63f9b408c912980158e8068b209c2') in 0.018561 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkObstructionOcclusionValuesArray.cs using Guid(d17160a19f95c1c469beb659d778f558) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a042691333f559859fa50d50fe3324a0') in 0.018712 seconds
Start importing Assets/Wwise/Deployment/Components/AkBank.cs using Guid(d1f1a89fa3598c644a67edc70006ab8b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '89f19bc779614d05d85cd7a48e55d878') in 0.025405 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkBaseInspector.cs using Guid(e1533a3a8145a4541ac64d58133b886f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f3eb43d6c6bc52907107115c8868f542') in 0.022793 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPreparationType.cs using Guid(e1ab05e0c8cafd64899ff6a7207ca8ce) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c0d50628f33e05f761712d14af1d28dd') in 0.019700 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkShowOnlyAttribute.cs using Guid(028d4a7de983f334aab9ce80b7d2af5d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c3ee439504eb88d6eba2210d64cc5003') in 0.017212 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkObjectInfo.cs using Guid(1228efd2795e3ef4a9b71dd79542981d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fb941e123d89ba5aa52eb6d0cec3510f') in 0.019721 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Timeline/AkTimelineEventPlayable.cs using Guid(3223e1ae83677c04db9d173bfe79d7da) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a5ab799110890753329edf7a114a7c21') in 0.018815 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkImageSourceParams.cs using Guid(32fddd031bf16d94ab0ee7acecac5611) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1b2cd0771930cd25623ee889da5efd71') in 0.017807 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMusicPlaylistCallbackInfo.cs using Guid(42ed816808f628e4da2a956942bcfdb7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9d0b2432edccfdc589fda1b69253a59c') in 0.017617 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Windows/AkWindowsSettings.cs using Guid(8267fe3409141cf4a98053b8bd1a9c11) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b46a0ce14ad258229d2c6071f05e53ea') in 0.017331 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/WAAPI/AkWaapiClient.cs using Guid(82d9e7c8755c4f54eb2814bafcb546d5) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e3d750440118cd9666b44655297d0920') in 0.015145 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseBaseGroupType.cs using Guid(92f6ddcf2fb571442bf77117c467d4b6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2a9f754066f9e56427d5ddac0190257f') in 0.017469 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseEvent.cs using Guid(a258b6ed6f37514419398a9343f5febf) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c5993c5edbd9277e00cd2fc043e644dd') in 0.019041 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkSoundEngine_Windows.cs using Guid(a2d8c7930d59fd04a8f7fac1c4d5ca52) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7f9135f52010b8801fd22da50ddac1d7') in 0.020151 seconds
Start importing Assets/Wwise/Editor/WwiseTypes/BaseTypeDrawer.cs using Guid(a21a41b574763a640ac83716e22b47df) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e9623a12f2ee8f51a72e61bb561072a3') in 0.017319 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerExit.cs using Guid(b20ad1e45ce31a6449e1ed7c57631d8c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f25cd94b7d9b58304186c4c3cbaca773') in 0.017115 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseBankReference.cs using Guid(c22c2793049fddb4f9d86aff4ed3758a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2c9591652e16446c6a413acb4f5d30f5') in 0.019132 seconds
Start importing Assets/Wwise/Editor/WwiseMenu/Mac/AkWwiseMenu_Mac.cs using Guid(d2fe3082fb9f9944fb22195eb3068293) Importer(-1,00000000000000000000000000000000) -> (artifact id: '891f2de8cdd8ad61bc99290d2940cbb8') in 0.016019 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPositioningInfo.cs using Guid(e21e967cc060d5c46bcefd3b7099ca60) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2abc45aab3c66c79c1e0b94b69a2128a') in 0.021183 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkWwiseEditorSettings.cs using Guid(f2c427c6a2b36e44d9d76dcea17ed3a6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '321c4dc8e29c42fb0ae0fc0337f4cafa') in 0.026157 seconds
Start importing Assets/Wwise/Deployment/Components/AkGameObj.cs using Guid(f27db6b94e477054e96392f94dc50c9d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '02ed375cb562738c9d41e1c8604a6d3c') in 0.020178 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Mac/AkSoundEngine.cs using Guid(0373982e17b33ee44997dfa37a3f5e89) Importer(-1,00000000000000000000000000000000) -> (artifact id: '347694d0e6c68f3bd67631743c0fec22') in 0.019831 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkBankInspector.cs using Guid(039e592a4cbac3c4e9f4bd8eb34e9b1a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cb03a2f039ea346d23529f2f7c4a4460') in 0.021844 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkOutputSettings.cs using Guid(33c855ee31629d944b76f0e46e6dc496) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'aa28d8a568d9e0403d5b0a361ef2cfb0') in 0.017899 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkAudioAPI_Windows.cs using Guid(4369aac11ea57a34c882d18d573a0c0f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f5a3470520bc0b9ae8e68ae878b322f0') in 0.018943 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkThreadProperties_Mac.cs using Guid(43aecd2de983b2444a6bd2692513ec75) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'de58a4fcde476d8ad99f8fa7b762a25b') in 0.017367 seconds
Start importing Assets/Wwise/Deployment/Components/AkRoomPortalObstruction.cs using Guid(53c8f9324e708a3409541798bf8a7473) Importer(-1,00000000000000000000000000000000) -> (artifact id: '29c064a97ed33790abf6a605f14982dc') in 0.016658 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkChannelConfig.cs using Guid(6312c92b5d7ed344e8c74756831185aa) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4a5a3e4adeb6169a3a62fdf84f2e3d6a') in 0.019785 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkPlatformInitSettings_Mac.cs using Guid(6388685a7a0d6af42a1e378c785b01ff) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b2ada97dd1e5f71a7df49e88355bac5a') in 0.018272 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseTypeMigration.cs using Guid(a3329eb0f40932842856101c06827d08) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3dd8867e6e7f5321ee1b075a0519b264') in 0.017490 seconds
Start importing Assets/Wwise/Deployment/Components/AkSurfaceReflector.cs using Guid(a3745e74c894cf44ab1f5e3fc85eea54) Importer(-1,00000000000000000000000000000000) -> (artifact id: '844402c0478007f58c8f549127c52c8e') in 0.020432 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Timeline/AkTimelineRtpcPlayable.cs using Guid(b332aa80f675bbb45acc67af4b60a233) Importer(-1,00000000000000000000000000000000) -> (artifact id: '214936ba18be8cd474d9d39a8eecfaa0') in 0.017490 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDeviceSettings.cs using Guid(b3e47d127838f394baa2a0050d97afa9) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f6110af3f927c02678843f7c1b606338') in 0.020352 seconds
Start importing Assets/Wwise/Deployment/Components/AkObstructionOcclusion.cs using Guid(b3eb01883a0e7dd47a086ef86d13b0ac) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c1fbcde4d498af3a1b9ae698eb2fe52e') in 0.019754 seconds
Start importing Assets/Wwise/Editor/WwiseTypes/BankDrawer.cs using Guid(c370ecebe7db9464f97781c3cc7a43b5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '05d631fe54baac4ead51d69457674714') in 0.013692 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkRoomAwareManager.cs using Guid(d3c52d743bfd79542bb7ecb39d0f02d6) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b5f3c274b7a4e522e083dd84cefe4681') in 0.018499 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDynamicSequenceType.cs using Guid(e3e503b3818602945bb590d45a19c494) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4c12d85f0ef9c39c2e16d5862dee40d7') in 0.018090 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkFloorPlane.cs using Guid(143115023942ea242922dddb2e10a88d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a65faf8a296c7620f864277c9113b5e3') in 0.016988 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Timeline/AkTimelineRtpcTrack.cs using Guid(145c22505b002a34e806e5ab7406dc23) Importer(-1,00000000000000000000000000000000) -> (artifact id: '581e808f32ec0a79eaac12803ed8abcd') in 0.017046 seconds
Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkUnitySettingsParser.cs using Guid(145fac906e434384abe0f4a7f00e31d8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ee86442b012afd5c592d3eea8c0e2420') in 0.019793 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkRamp.cs using Guid(247bbaf4dada3b846960b67566df6ae6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9edd617340d833522a6bf3a9c49c3f36') in 0.017427 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseAuxBusReference.cs using Guid(349962f0079c3a144b1a5c347e639b60) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'dc128671a726ca2acca07817e1c47410') in 0.017471 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseBaseType.cs using Guid(643b434988f66ab46b2ef0be4afb295a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '55232b4aa5b8ab3f34b17057e688cdcf') in 0.017610 seconds
Start importing Assets/Wwise/Deployment/Components/AkGameObjPositionData.cs using Guid(84c659295ef41a144b35166fb09680b7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '033130271b2f3572308d567e3dc1d15a') in 0.017744 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseRtpc.cs using Guid(94f3c537651750e46a1385392df3a79a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8570e5f978025882e265a81fca79a7bf') in 0.019564 seconds
Start importing Assets/Wwise/Deployment/Components/AkSwitch.cs using Guid(94aa552a2efec3b43b78b28416c7a91c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8013fbe9eea9e0445182ee1f6ec60500') in 0.018760 seconds
Start importing Assets/Wwise/Deployment/Components/AkInitializer.cs using Guid(a4eab75687879a445a2a2397d86a2172) Importer(-1,00000000000000000000000000000000) -> (artifact id: '13caa997a999df3ab343b2834c8b04de') in 0.015302 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkSourceSettingsArray.cs using Guid(d4b0a3a288067574780c39ef4162dfce) Importer(-1,00000000000000000000000000000000) -> (artifact id: '75761669202d345dc84c81c76fc264d9') in 0.018698 seconds
Start importing Assets/Wwise/Deployment/Components/AkEarlyReflections.cs using Guid(d47632552aa0da4428ba10a9f6e1cfc5) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ba80178be201f901b6b77155957ce272') in 0.018645 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMIDIPost.cs using Guid(f44ffb685441fb64e96bc6415877fe79) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9a8cbe32651cac1f9ab7daf777b1a935') in 0.018510 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Mac/AkMacSettings.cs using Guid(0581c9fda561dcd408104009e818826d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd8f1e4406c771db7122b98b5e1a5bc7d') in 0.014580 seconds
Start importing Assets/Wwise/Deployment/Components/AkSpatialAudioListener.cs using Guid(257865e72e0784f478546aede851ca3e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8b2779804f4eb26b399edc6781c0ae8a') in 0.018989 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkGlobalCallbackLocation.cs using Guid(45ca4b0f05f346c46ac5c4d7fe927e09) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b9664d51cc6313bca201a94a01deaa24') in 0.017722 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Windows/AkWindowsBasePathGetter.cs using Guid(45bdbb076d1d6d94590323f2fc583a8b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '294767d9c5871ff92d897f92ee936709') in 0.015769 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMIDICcTypes.cs using Guid(55d45e270bf1675468251c432773535d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '59836749ebba13444f97bef119f1679c') in 0.018058 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkCallbackSerializer.cs using Guid(65dd70b2ae7344b47ac0ddf6af83542c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c819f169b081b5caf4a4da09ba2f5e6d') in 0.022357 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkBankCallbackInfo.cs using Guid(85f55c2d82366694c94756a1dd350057) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd6292c0994ca696313ef7508f23bea04') in 0.020920 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMonitorErrorLevel.cs using Guid(a5f6ebdf7a7c586409ce0dbdae4c725e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '40608544f759a6809724435dca2ab4a9') in 0.020862 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAcousticSurface.cs using Guid(a53db2988b0b4a542bf16918fc9b7d1b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b10ca509d6f95de63107213834858743') in 0.018874 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkCommunicationSettings_Mac.cs using Guid(c552721c68e162f49881bc82f4398295) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1c5bc2271782dd92909956931f729f93') in 0.021310 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkAmbientInspector.cs using Guid(d53dfd686eb93394ebe7a6985833206e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd4cd851425ff10e7f381ff1a19064bbe') in 0.034251 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMeteringFlags.cs using Guid(e5b73d35b57160048898d29c8b75b174) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0e1ff5d0c4bc0dc07b36b769e702881d') in 0.024607 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkAudioListenerInspector.cs using Guid(e56f84fb6319a8e46bf3eb819380bb31) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c2437a7d9c917d133794677655b24385') in 0.023373 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerMouseEnter.cs using Guid(f5b351be85453d9429c156c5febd4d13) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ef95e64eb44393e04cf29083bf6ad9a5') in 0.019339 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseAcousticTextureReference.cs using Guid(06f5301867c001e498bacd60229f97b4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4d1f69e346ba00e155ff35a48b84d4b6') in 0.019613 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkPortalManager.cs using Guid(06aa992560e26564abf806d1ee35151d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9f0fce0e96625e889631bf5678f2ce08') in 0.019522 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkWwiseXMLWatcher.cs using Guid(16b50cec38ff5c04f9272f5dd9065bcd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c1398682d1bef786dc88c04ea91c808b') in 0.019691 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMonitorErrorCode.cs using Guid(260ad8fb4c7552046a0cbcdabe565a40) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'aec797beb202b9a9a4ac28618e02e9ed') in 0.026304 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSpatialAudioInitSettings.cs using Guid(266f2f2fdf11fb94095ba8105be2479f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cd90f16a77e37f4f24e17313e831c087') in 0.025448 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseObjectType.cs using Guid(36da97e70be47ef40ad74c5296e76f2f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '72fe4726ded0671b097718cc0b40ba03') in 0.024290 seconds
Start importing Assets/Wwise/Deployment/Components/AkGameObjListenerList.cs using Guid(66382d6c68a15ef4fadf9154d33bb8e9) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a3e07446583c90a3844218290ebe2227') in 0.024730 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkRoomAwareObjectInspector.cs using Guid(76e9edecbeb8fff478836541f084586e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3e1dbac500c67206e6466e41b3748602') in 0.022710 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAudioInterruptionCallbackInfo.cs using Guid(9621c483e77aaae46912341e9b10133a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '57619dae92d1fcb5fb1a844b2dd49182') in 0.023832 seconds
Start importing Assets/Wwise/Editor/EditorPlatformHelpers/Windows/AkWindowsPluginActivator.cs using Guid(a63f0eaa749d30f44a611b0af9c6ef79) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6b2ab4095fa77ecb5bed00a514654508') in 0.018488 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkRTPCTrackInspector.cs using Guid(d6029c4e10283f049b6bc6b59dccd15b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f261e56a0e8e496e220454b883031c0b') in 0.019556 seconds
Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkWwisePostImportCallbackSetup.cs using Guid(d61375296f90db64c8f08d62a9102833) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f1f85c015ab8d8e6bd5c2d74b81fa242') in 0.031370 seconds
Start importing Assets/Wwise/Deployment/Components/AkAmbient.cs using Guid(e6a98c45007fbec48b47b122c40889c3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '63979fddd158bcedbdc04ebb876c2cee') in 0.024174 seconds
Start importing Assets/Wwise/Deployment/Components/AkEnvironmentPortal.cs using Guid(f6f4eb19bf6e9624c8c0668af83d0b59) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd8f2613763fec53c8e0a9209890fba4b') in 0.022256 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkDeviceDescriptionArray.cs using Guid(1727ae0e45f8ab644a08048fa14e1e3f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b73278001dc54d66c84416d72262b624') in 0.019847 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMultiPositionType.cs using Guid(27d3ed0b2b78fa04496f1b0eda516764) Importer(-1,00000000000000000000000000000000) -> (artifact id: '84e98e9ab1e5491d230a4c7cb873bb4e') in 0.018046 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkExternalSourceInfoArray.cs using Guid(27dc13bd1d98ffe48b4fc297a96dff15) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8a0630dc8f130a57cefb6050252dcfd1') in 0.017789 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkTransform.cs using Guid(472676cd5d80a494b82275ecabf0566b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2821a376f892ff27b8aa3be951f27d42') in 0.018553 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkSoundEngine_Mac.cs using Guid(576725706ae89df469c747fcbe2c72b1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6a40c3dcceade7525f229303ec05829d') in 0.026509 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkCallbackManager.cs using Guid(57be8ec87a89d504ebd26055ce593f6a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '70485ece31c4774a4d368d6bb8abe2f8') in 0.020846 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkChannelEmitter.cs using Guid(779cc02d97f29404799dc580470dbcdf) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac3e44bd3e62b3f6d89d827dda17df73') in 0.018924 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAudioSettings.cs using Guid(97b02c783899f5646844a0adeb359cc9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '675d30e50ba09c0dbb509d4fe016d0a2') in 0.018650 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewItem.cs using Guid(97cf452a36414e247bb6fe7717cf8b92) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a7e0a48e928d36eff9fcddb36ce2c218') in 0.021291 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkAcousticSurfaceArray.cs using Guid(a78ad22743298314cb4f9124cece8d7d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '31afc183b821a50b5d1596fc8f5b6de8') in 0.022728 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseTreeView.cs using Guid(b71094f0dd0ec0849be932ec38c40305) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ec581abc69d64573c4075735f467ede4') in 0.019509 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerMouseExit.cs using Guid(d7d7e329b504e114cbeeaf7564eaade2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '04898b807d1ddfd907dcf02e2f742f7b') in 0.020773 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPlaylistItem.cs using Guid(e7e7c8f48c39a654a821e52cda08f21f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b950dfa8fe36ab786a7abdd835f46e0b') in 0.021503 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerMouseUp.cs using Guid(f71dc4e8f953d0c4395d8c1854c174e7) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bb6b9ea1784b066ed0fda76918e951ca') in 0.018763 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkInitSettings.cs using Guid(082b5dba42395db4a8c7d1b70331c39b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'eec693e5af606a2df2b39e63d3c235eb') in 0.018689 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkIterator.cs using Guid(182a58c011a48bf4387a727c4541f9c0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '608bab3545cf60eb4dbb266ca79c8133') in 0.022530 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSourceSettings.cs using Guid(28fc2ce88f3fbe24f92fc6262e6894f4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4c40ee1365cec82e1e483efcd8b5175d') in 0.019796 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkUnityPlatformSpecificSettings_Mac.cs using Guid(28ee6c4c069b84d4091f75934d4117f7) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c97a8ea50015fb5ad06f66ba71bfd423') in 0.021304 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkExternalSourceInfo.cs using Guid(389387270ef8b0043ac11ed9314388ea) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd21679714eb57812238154599a4f7680') in 0.023799 seconds
Start importing Assets/Wwise/Deployment/Components/AkSpatialAudioEmitter.cs using Guid(4831e9b5c3b18c546b3d082a5519fb71) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8e2ccf806dddb334f1bd19a65c747801') in 0.020564 seconds
Start importing Assets/Wwise/Editor/WwiseTypes/TriggerDrawer.cs using Guid(68c0247b9d074fb42816606cf3948f9c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b97f21bed6bbae755338bd785d48634a') in 0.016557 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkQueryRTPCValue.cs using Guid(68572dba0409b7d4faa2f61c3d5113bb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '16c13d9204e5e37afc835841fb406f6e') in 0.019661 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerCollisionExit.cs using Guid(7855505801e40e64491a687fe5a90939) Importer(-1,00000000000000000000000000000000) -> (artifact id: '71af86b2b70c11df3e0c4d3729859a7c') in 0.018573 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerMouseDown.cs using Guid(88a4aa679b763ec49b26fad846d6ef86) Importer(-1,00000000000000000000000000000000) -> (artifact id: '034cb933a3b2d418936fa419e166700b') in 0.019896 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkChannelOrdering.cs using Guid(881aa347d38c79746bb2ff9ac83bbc6f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '097889de3a3e9573092b0da648bcb954') in 0.024224 seconds
Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs using Guid(980c88fda8ae4f3489149c0c917ee9b7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9514b0882cabb1bf2acb2c9155340b24') in 0.022920 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkDiffractionPathInfoArray.cs using Guid(983c486ff8e310e4ba335b963a8cb0fc) Importer(-1,00000000000000000000000000000000) -> (artifact id: '466534c810c6f86a432d58e91ccbb765') in 0.020543 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkWwiseInitializationSettings.cs using Guid(a82173ad83f26b94287e79474c64c613) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0cb42e44779694ccc045312d363d5ea2') in 0.021738 seconds
Start importing Assets/Wwise/Editor/WwiseTypes/AcousticTextureDrawer.cs using Guid(a8a3130bc06b40d49ba95b95826f585b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '60067a0aa049bca474a0bac5d59fd0e3') in 0.019101 seconds
Start importing Assets/Wwise/Editor/WwiseMenu/Windows/AkWwiseMenu_Windows.cs using Guid(a8d7eeba658ca8745a7143a83b17fac4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '16318bcd76fae0bf466e80a23ddf8801') in 0.016394 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseComponentPicker.cs using Guid(a8edac4c6b1bbac4c8986a9e55a858a0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7463919f0ae5ed08c901aec9a3474679') in 0.020699 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkGameObjListenerListDrawer.cs using Guid(a8ee090f839bf50408c83560cdb2f6fe) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9cf518e7a17d3d29c96294adc37ec9e7') in 0.019796 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseWWUBuilder.cs using Guid(b8d49e03365c8374a9efab91ece3883f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bb3c4fcd85e4bdf178119fb1b6e6afc6') in 0.018172 seconds
Start importing Assets/Wwise/Deployment/Components/AkRoomPortal.cs using Guid(e8ebe44e536b3d24190d9bf194f8f6e7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '963fefd85b90d28b35499d410b9f600a') in 0.021002 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkEnumFlagAttribute.cs using Guid(e8fb86fce0896964ea74043208ef2552) Importer(-1,00000000000000000000000000000000) -> (artifact id: '76fef512b17437992443a4308a95dd49') in 0.022899 seconds
Start importing Assets/Wwise/Editor/WwiseTypes/RTPCDrawer.cs using Guid(f8d5dfffbe7b19040ab0c1175991bc57) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5b94b2e344b9964f06da749df1c5fd29') in 0.017195 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkGroupType.cs using Guid(09c19c4cd8fe6484a97699d83b456ba2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '90db8ee5a870fcc95d4f3a10edd83cde') in 0.019563 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkThreadProperties_Windows.cs using Guid(099bc5d3bdda02f43bb16c03d31b4679) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8f1df364e1303c411a4d5bab48992cff') in 0.020278 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkVertex.cs using Guid(092e1fff5f8571f4bb9cdde1c390c31c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '10ad24ee3895e9b5dae627c112c1d096') in 0.019036 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMIDIEventTypes.cs using Guid(19904601476d58c4c8d12fb446e832ef) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'edb0b7ff165e0f55444921e56385a3f7') in 0.023692 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkChannelEmitterArray.cs using Guid(19c0f3d1cde4f884b8938e2e6e006327) Importer(-1,00000000000000000000000000000000) -> (artifact id: '560d05d5613fc45e9d738ebd94b85e18') in 0.023719 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkObstructionOcclusionValues.cs using Guid(293ed02532890b647817c1b179a45a0f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e6c2d38d6690a7869e2e87a629ea7ffd') in 0.024152 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSourceChannelOrdering.cs using Guid(299e0516eb44a964d9753858fc4f7f92) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8e76e2ffaa44f4d5f1c30f0b9315814e') in 0.022573 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseAcousticTexture.cs using Guid(395afa703d795b84a8bc19a462c9a7a9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '77cabf839335d71a47b0bd679276b075') in 0.023346 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkCallbackType.cs using Guid(6960ad49a4f5a054ba01d0db752de081) Importer(-1,00000000000000000000000000000000) -> (artifact id: '505fa1634017af0ba34a153ae9aabf5f') in 0.023755 seconds
Start importing Assets/Wwise/Deployment/Components/AkEmitterObstructionOcclusion.cs using Guid(696b0e79afa8c8f488bc5457df688a7d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ec0d90e4fc453b27480a3d5b4005dfdd') in 0.024346 seconds
Start importing Assets/Wwise/Deployment/Components/AkEnvironment.cs using Guid(692e16fdf21b6ae468a8a3cd39348200) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0a5dc2e61a429e3f1832d20e3909da75') in 0.024157 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDiffractionPathInfo.cs using Guid(696fa6b66d76ed64c9599d0ef2911098) Importer(-1,00000000000000000000000000000000) -> (artifact id: '189433af94fe7c95f4e6250e096009b2') in 0.021057 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkSoundEnginePINVOKE_Mac.cs using Guid(79fbac8b42fb0fd46a40a95d5b0ab85d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '21a2d9224a000d8389eb39280da5dc02') in 0.027067 seconds
Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkXboxOneUtils.cs using Guid(8924aeb16cd6593468c3e6137eee4659) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1d4578d2d6258ab02c037e62c687c78c') in 0.020335 seconds
Start importing Assets/Wwise/Deployment/Components/AkState.cs using Guid(99b3ab61e0f25f44ba5be56f14dd716e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3a35c9b510ae0567bdd56835b858c7b9') in 0.019317 seconds
Start importing Assets/Wwise/Deployment/Components/AkRoomAwareObject.cs using Guid(993b3937fde4a704eb1c8b379a97410c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd55040b60268c024818f6aedcc1bfcd2') in 0.020763 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerEnter.cs using Guid(996ff7da7303c51408d093f0adc26418) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2951e3fd79cf5d1d0c90e8f06aea0e65') in 0.020226 seconds
Start importing Assets/Wwise/Editor/WwiseTypes/StateDrawer.cs using Guid(a9b78ad0a40c12d488b748ac06aa2e7a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '87e3f7471c8c8b9f769113c19eec1fe1') in 0.017444 seconds
Start importing Assets/Wwise/Deployment/Components/AkEventPlayable.cs using Guid(a9de598acfbc7a54c85091c89428811d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '69062d8c3ffd792883b878480ea214bd') in 0.020635 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseRtpcReference.cs using Guid(b970bf2906600d142bf17beed92ebdb7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2e2408fc89a60da1ee99b8a99e7e0e7a') in 0.021826 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkSpatialAudioListenerInspector.cs using Guid(b943c187a96bfac4d86758da2faa4edf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3b7414b3c8e26947af7b433d00875e76') in 0.021679 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPanningRule.cs using Guid(b9ae58f8806311f4a822263069529dc3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac571a030dc168c57bb4967c0796573c') in 0.019503 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkConnectionType.cs using Guid(d94922171c2ba884ca44aa673c4792cb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac792648371625c50e973f06cb0f1117') in 0.019618 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkActionOnEventType.cs using Guid(e9584663b54a1b14b970d918c6683ee1) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'faf38122bf08a97baf502259999401f7') in 0.020632 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseBank.cs using Guid(0ad33e200a1714f43b7e78c27d753840) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a9d32687f0d30e3e344b14e47281d99c') in 0.019777 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseState.cs using Guid(2a84427d5737e0d4688091514b3bd64b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '820f2a77366fb287a9a579a129e2e139') in 0.020105 seconds
Start importing Assets/Wwise/Deployment/Components/AkAudioListener.cs using Guid(4ae335524e949404bb57f1612ec4b9b5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5186223d6d705109616d19646d81e91b') in 0.019865 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkAudioInputManager.cs using Guid(4a6d2518a64fb4641aaf22375662c5ed) Importer(-1,00000000000000000000000000000000) -> (artifact id: '09307ff71b02e797c5b6f22e78b30b05') in 0.022276 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDeviceDescription.cs using Guid(6a7e6745abc40574cadd9dec44ca3fa8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'dec7c47db606e7967c1bc4fda5406ffa') in 0.021818 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkUtilities.cs using Guid(6a2f034196b4f6c448adf573e7cb04ea) Importer(-1,00000000000000000000000000000000) -> (artifact id: '89d6ab353c6122652947868b47b7b639') in 0.029462 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkObjectInfoArray.cs using Guid(7a8e634c9ee8d914b9931774db23c9f3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f8a2ad6863ca3ced5e7c854764be5cf4') in 0.020907 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewControl.cs using Guid(9a7360fbd94d7c84ba25149e09c00079) Importer(-1,00000000000000000000000000000000) There are inconsistent line endings in the 'Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewControl.cs' script. Some are Mac OS X (UNIX) and some are Windows.
This might lead to incorrect line numbers in stacktraces and compiler errors. Many text editors can fix this using Convert Line Endings menu commands.
-> (artifact id: '9008441fb4b2d5d9cc808a44e776bed6') in 0.031412 seconds
Start importing Assets/Wwise/Deployment/Components/AkEventTrack.cs using Guid(ba455072133a0544aad15c27f57514ef) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c638894d10c2d28e102759660e35f852') in 0.018693 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkPlatformInitSettings_Windows.cs using Guid(ba49b40c6b5c4184b8665d1c1f778b1a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '80a243dc50d45e8feb368d600cdf5e47') in 0.019986 seconds
Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkWSAUtils.cs using Guid(ba6dc7559e291d04a89db2d890f7074a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '25ffc0ba0e64aaa6a786f890d1bdf3a2') in 0.018697 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkVector.cs using Guid(ca5c79a8a33172640a400e6926f1ae65) Importer(-1,00000000000000000000000000000000) -> (artifact id: '669745568cfdb17f40f5c60ad7ad6363') in 0.019746 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkBusHierarchyFlags.cs using Guid(caae90d09c3df2940a46dc008540a75c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '72560c5d9af9381206b5962fd945dced') in 0.022726 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseStateReference.cs using Guid(da2228710d4534f4bbbf09cae8e507e0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '543ea5cb3c5d321d572b16a87bd9debb') in 0.021341 seconds
Start importing Assets/Wwise/Deployment/Components/AkAmbientLargeModePositioner.cs using Guid(da37d49e036a3cf4bb6a17e6f506ccc3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'eff3e3c69fc5d876ce60adb99775e2b4') in 0.017292 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseProjectData.cs using Guid(ead0573e8a141b8439f16a00ea902a44) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5256eed89fefbb95ce05ea85ff987683') in 0.021381 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseTrigger.cs using Guid(ea87af3f61f93d04d8693e431b3bab74) Importer(-1,00000000000000000000000000000000) -> (artifact id: '747962862a26ab22ee4053174f11fde3') in 0.020092 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseSwitchGroupReference.cs using Guid(ead763eca402fa047a3594e01b51b4f6) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f0c17dcd874ec7e5ea62f649bbb184cc') in 0.019909 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkTriangle.cs using Guid(fa27f5e93b03f3643b8d1ebce8c73e2b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '96ba9199ec5bbec07947bb9c7c9ae630') in 0.020037 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkUnityEventHandlerInspector.cs using Guid(4b5645b53695972468201e16d0b4f9fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bfca54158a46d6ffc1561fbe0de7af0f') in 0.020408 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAudioDeviceState.cs using Guid(4b883402ba621044c9258a9be864d90a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f09d7e8055a9607f50c80127fe26d343') in 0.019523 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkStreamMgrSettings.cs using Guid(4b5e0fd4c4cbbaf42bce76c82c98038b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0b134cecd54bd931a75fc4acc5c9063c') in 0.021162 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDynamicSequenceItemCallbackInfo.cs using Guid(5b255f5ef44b73b4cbbb066806ed1411) Importer(-1,00000000000000000000000000000000) -> (artifact id: '01c0c8925bd7ce983082316c950201f5') in 0.022697 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkReflectionPathInfoArray.cs using Guid(6b276d7a41816a443a972fa851779ec8) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8882497bbc9267fbfae90ec9e01e1bc9') in 0.021175 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkSoundEnginePINVOKE_Windows.cs using Guid(6b2ab758aec1ba14e9c7c5a7a97cf34d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6b9f0ffedbff73e04a96c7e933df6a95') in 0.029723 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseTriggerReference.cs using Guid(6b1f2e8fb79fbe04a8f34e9b2da1c8aa) Importer(-1,00000000000000000000000000000000) -> (artifact id: '86013b3b65cde126af0e88960c81d833') in 0.023482 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkEnvironmentPortalInspector.cs using Guid(7bf953ad6f9c2f2479344c21950554fe) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3f0ee44dece6536b65c7cd0347151df6') in 0.027576 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Timeline/AkTimelineEventTrack.cs using Guid(8b823c1a0a235894ba3b7745110ac39a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '371ea5ccdc4a6dfa43d364ee213b0309') in 0.023957 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkPositionArray.cs using Guid(8b6caafc2e039dc4594fb2dd58ecdd3f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4b161f427639e7f4049e1823b1aa85dd') in 0.024500 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMusicSyncCallbackInfo.cs using Guid(9b91814dccc3934448cb01b653358e7d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '026d806dbf2b385944ede0a02ce7200b') in 0.024940 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkImageSourceSettings.cs using Guid(9b599529588f6794aa7d8d38a98ee495) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3d8062eb28d7e71b252498a907e9dfc2') in 0.027323 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkEventInspector.cs using Guid(abd0974a5a8122641aae02ce00ad542f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a53dc8815dc634406ef280a62c73f3ad') in 0.025752 seconds
Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkBuildPreprocessor.cs using Guid(ab7e28e1da9f141488912947cb7d1b43) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9dda2998ac00c8bc92253453c8a78123') in 0.022774 seconds
Start importing Assets/Wwise/Deployment/Components/AkEvent.cs using Guid(db32bda40fdd612469c878cf01da5105) Importer(-1,00000000000000000000000000000000) -> (artifact id: '04457f17cd4c09a204c17ebb41839551') in 0.019191 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkCallbackInfo.cs using Guid(fb465a3bb3aeb8640affe36a6e79d2b7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2fcc3975b84f6a37cd82bb52e711c83c') in 0.019355 seconds
Start importing Assets/Wwise/Extensions/AkSoundEngine.extensions.cs using Guid(1ccfe25d16c8eec49b1d2eb89a794b17) Importer(-1,00000000000000000000000000000000) -> (artifact id: '37fa9c0d9d3aa863bb31e84cd9da3f3a') in 0.019039 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPluginType.cs using Guid(4cc07fe38020364469d43f356f275a95) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'aaa05101a220238261273e8acfb5db62') in 0.020680 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAudioSourceChangeCallbackInfo.cs using Guid(5cbb6d11a8df2fb45b607ae5dd17ff0b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '771f5c00979cfb408a7616acc36852c5') in 0.018193 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/Ak3DPositionType.cs using Guid(6c6b4bf4927a5fc4ebb96d3b3e6782aa) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b484bd493566f95f70633c648f157d3b') in 0.020114 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/WAAPI/AkWaapiClient_PINVOKE.cs using Guid(9c7463136c268114ca31d1f880c8893d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7d78a5a6cc6ac5dd3dca8319a17346f9') in 0.017195 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkTriangleArray.cs using Guid(9c9b0059eacece54aa96e30d7eb53d82) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e5b03e732889b0f2d5126c0efc2cf53a') in 0.019639 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDurationCallbackInfo.cs using Guid(9c1fcbba544bf7d4db250578917ca9fe) Importer(-1,00000000000000000000000000000000) -> (artifact id: '92b3fbb309e21c40aeeab6e2c7f08450') in 0.018034 seconds
Start importing Assets/Wwise/Deployment/Components/AkRTPCPlayable.cs using Guid(aced2414bbc6a004899e4ae2e874e87a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cc88072a9007d449b23a89a3d59f62b1') in 0.018564 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkCommunicationSettings_Windows.cs using Guid(accec1e0c2e65a046b288aa5b323fb60) Importer(-1,00000000000000000000000000000000) -> (artifact id: '32d26e570d169644e353b1e1175852a7') in 0.019039 seconds
Start importing Assets/Wwise/Deployment/Components/AkRoom.cs using Guid(ccc628e0c5921f7479852cfe921ddf1d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'db4dbcebe7d8b84f200d72f6f01db91e') in 0.017865 seconds
Start importing Assets/Wwise/Deployment/Components/AkRTPCTrack.cs using Guid(dca565f6e709b0c4682dbc5eece157f6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1c2ef0e8104144ab94acad48608e1baf') in 0.017788 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Mac/AkMacBasePathGetter.cs using Guid(ec12c54a24b9f5f4fb47ca2b339aad2e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '590fedd446c3f3814f64b6727a035f3b') in 0.015922 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerEnable.cs using Guid(ec1821531aa54b54b8d70bb45100ecca) Importer(-1,00000000000000000000000000000000) -> (artifact id: '57efa5d530752e264636894053c5274b') in 0.018045 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSpeakerPanningType.cs using Guid(0d15edab47d162e439720cc271aec6a7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '24c6b0c10f013083ac37eddde6c534d6') in 0.019382 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkLogger.cs using Guid(0df9150c992261642a97258fcce19236) Importer(-1,00000000000000000000000000000000) -> (artifact id: '69146a4629fab887c3c218774cbe8e99') in 0.018687 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkTaskContext.cs using Guid(1df26658c897e714bbc973da3461bb64) Importer(-1,00000000000000000000000000000000) -> (artifact id: '83bce48c9a90578fdc8d02e33f3402da') in 0.020058 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkReflectionPathInfo.cs using Guid(2d0074edd11ee8245b130e5b04d67154) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2fcd07a30bca559ac1a1b9c3189321cd') in 0.018974 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkAuxSendArray.cs using Guid(3d3e766880bd0c54ca592daa80206013) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9b0f71a8c8567a9223c05df8fb33493a') in 0.020799 seconds
Start importing Assets/Wwise/Editor/WwiseTypes/AuxBusDrawer.cs using Guid(9d5b2820ff422854f99e22fc0ba4805c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '295dcc978a5b004ee1963098ac1b3033') in 0.017140 seconds
Start importing Assets/Wwise/Deployment/Components/AkGameObjPosOffsetData.cs using Guid(9d9cbd2cf98d7844ba120ac0a6a50ed0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '15cf44b3a02476998340d846e7303427') in 0.018054 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkGameObjectInspector.cs using Guid(ad844eba12e53c64eb2d08ff39a42bf2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '799c1a8c9d2a5b1ee199472ac1ae5c2c') in 0.017980 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPlaylistArray.cs using Guid(ad0d504abd7aa87419172b4dca788149) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5eb133a273a65d2eed9114cfbcd8ac00') in 0.018620 seconds
Start importing Assets/Wwise/Deployment/Components/AkGameObjEnvironmentData.cs using Guid(adcfa58950ada274581dcaadc423c852) Importer(-1,00000000000000000000000000000000) -> (artifact id: '86d7d6ef6f0f820cb3f9278e756b948e') in 0.020984 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/AkWwisePicker.cs using Guid(cdeb2cbe3583f7447a23f97c1d86f3f8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ba5829b48cb02adf28bba85d9d323d0b') in 0.019764 seconds
Start importing Assets/Wwise/Editor/WwiseTypes/SwitchDrawer.cs using Guid(fd16f04a81c6dc64986c3fcff74bf9e9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1d2d036e6b43361f6c8caf40daa87c96') in 0.018333 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMIDIEventCallbackInfo.cs using Guid(fdb9a575d339d684e9eca0fd96a75847) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a096a9cdc201ea69c7484d16aabb7de7') in 0.023016 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPlaylist.cs using Guid(fd9b7c25b6107b04bb9daa6e6dc5155b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1042f699552a65d5b8fe0f09c3c7099b') in 0.020761 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseStateGroupReference.cs using Guid(0e72cc3e5b2e00e41bd595068b549224) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd4f00b814b82e4bc8d0719fd0b7cab26') in 0.019063 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkBankManager.cs using Guid(1e627da541f5c2441a49746cbfeb6251) Importer(-1,00000000000000000000000000000000) -> (artifact id: '560a79bbac3b55d1c3b3dc3af2e6f06a') in 0.022892 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkEnvironmentInspector.cs using Guid(1ecd8234067f60b419187d914b714193) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1e9c6deb2ce12f92d49f073160179dbf') in 0.021882 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkSwitchInspector.cs using Guid(2ee58e63ff30727448f72aa77eead843) Importer(-1,00000000000000000000000000000000) -> (artifact id: '430c4f993d34a1f41799f5e20b3f6130') in 0.019134 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSerializedCallbackHeader.cs using Guid(4e15cb2949a5d8d4894f54dc08ee171a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd693a69a37551bb0edfde40afe9f13b4') in 0.019150 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseXMLBuilder.cs using Guid(4e69147cd181c894b8462776150443e2) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd8866dac95dc5867cf5535aa9d495010') in 0.021202 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkRoomPortalInspector.cs using Guid(4e5bc05f7b6298b46b06f5063baf3847) Importer(-1,00000000000000000000000000000000) -> (artifact id: '20d3055946a28c6252c52e64c5201605') in 0.020558 seconds
Start importing Assets/Wwise/Editor/WwiseMenu/Common/AkUnityBuilderBase.cs using Guid(5e967587f11723e48b0743bde9ce80c4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0ec7fada91e5309e9091227c88c1822b') in 0.021664 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseEventReference.cs using Guid(6ef9016339588f1468b0a265018b774b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '994f3088725430f54d84f1a4269788d2') in 0.016826 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkRoomInspector.cs using Guid(7e40ecdd247d6c54e87e10fd7699af5c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fa5411bafe282bba50b2e80c7555b298') in 0.017124 seconds
Start importing Assets/Wwise/Editor/EditorPlatformHelpers/Mac/AkMacPluginActivator.cs using Guid(8eec92b5e27478e47b87fa90fc596a73) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8ce3cb4afc5b137c3c37ec7a9894a550') in 0.018259 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkEventPlayableInspector.cs using Guid(8e0dcf9375fafaf43be30b114efb3934) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6da04d1c113a18e6a6d23ccfd2573b73') in 0.018809 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkBasePathGetter.cs using Guid(9ea2121d226d14f4690e94515989d318) Importer(-1,00000000000000000000000000000000) -> (artifact id: '72ded594f61f4661a46a6d6a5a315499') in 0.018899 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseProjectInfo.cs using Guid(aee3cc797557ac847ad0a71ddbcfb35f) Importer(-1,00000000000000000000000000000000) There are inconsistent line endings in the 'Assets/Wwise/Editor/WwiseWindows/AkWwiseProjectInfo.cs' script. Some are Mac OS X (UNIX) and some are Windows.
This might lead to incorrect line numbers in stacktraces and compiler errors. Many text editors can fix this using Convert Line Endings menu commands.
-> (artifact id: 'f1bcceca1c94f357754cca8fdf22ecb8') in 0.032998 seconds
Start importing Assets/Wwise/Editor/WwiseMenu/Common/AkWwiseIdConverter.cs using Guid(ae895f2c4b974b744a3bcb9278fc337f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '204f91ef8994627a440aa2465a014f40') in 0.021908 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AKRESULT.cs using Guid(be12f857e76ce9943a7636d14862ef2e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5c805c1517f1bddb890e4c89dc4251ed') in 0.025894 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMonitoringCallbackInfo.cs using Guid(be98c1f24cb96714ea0258f71378040f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cbf3968a363b0452eefe6e19d7232253') in 0.021548 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAuxSendValue.cs using Guid(de42b0e06a8b9ec41a9da98bef2437ed) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f605bcfc2a26e3a455e8564f340a71e4') in 0.022995 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkCommonPlatformSettings.cs using Guid(def3896dc7e1e2740997389b0157b447) Importer(-1,00000000000000000000000000000000) -> (artifact id: '122f12b0e5fbfc283c346b501f7f8cfe') in 0.020016 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/Ak3DSpatializationMode.cs using Guid(dea89fb38739e4646ad2ffd06ddc8425) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0b9655b9851ca7ed1ebba4626dfbe2ba') in 0.019458 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkResourceMonitorDataSummary.cs using Guid(eec5ea7ea6bbf9849bc4814165fbfcc3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4a28380c1d9eac369500cadeb75ca1f6') in 0.019931 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMarkerCallbackInfo.cs using Guid(fed250863d5900f4bad552829d05981c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f10f61087975211b2aa92b4bcd01c753') in 0.017868 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDiffractionFlags.cs using Guid(fe66cffa0179e084d960d46c715dd153) Importer(-1,00000000000000000000000000000000) -> (artifact id: '585ced9ee685902fa17414f727b98b16') in 0.017562 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAudioFormat.cs using Guid(fe3bedc0739a6e2409dabc2128d6ecff) Importer(-1,00000000000000000000000000000000) -> (artifact id: '99a88c5808a100864fb937f90ef2ed27') in 0.017913 seconds
Start importing Assets/Wwise/Deployment/Components/AkMemBankLoader.cs using Guid(4f9aca49f53350d43ad236969cf19bdf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '096c72f2e71f85d1394a6e581572e86c') in 0.018493 seconds
Start importing Assets/Wwise/Deployment/Components/AkTerminator.cs using Guid(7f59ececaab17294eb4b3fa30426bc72) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a30a6597b784d1cb18b6cf6442867a56') in 0.016537 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseSwitchReference.cs using Guid(af5d3be874e467c4ba76e417c2fac362) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd8070c65a210bc02991b4cf49590ed27') in 0.018472 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkSoundEngine.cs using Guid(dfdee7d1e9b90064fb64e5c1ff28af99) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e9bb2b7bcc906c1c37ce72435f98a995') in 0.019112 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMusicSettings.cs using Guid(ef3e90463c67f524a86707830bc9d404) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2c2c38355653ab87d458b71a42002e2c') in 0.019709 seconds
Registering precompiled user dll's ...
Registered in 0.068429 seconds.
- Starting script compilation
- Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
Deleting stamp file at Library/ScriptAssemblies/BuiltinAssemblies.stamp
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 6.921538 seconds
- Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 0.990407 seconds
- Finished script compilation in 8.052185 seconds
Assets\Scripts\Gameplay\Weapons\ConstantParticleWeapon.cs(30,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'
Assets\Scripts\Gameplay\Weapons\GuidedProjectile.cs(56,9): warning CS0618: 'ParticleSystem.startColor' is obsolete: 'startColor property is deprecated. Use main.startColor instead.'
Assets\Scripts\Gameplay\Weapons\ConstantParticleWeapon.cs(87,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'
Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(24,9): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'
Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(33,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'
Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(35,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'
Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(41,9): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'
Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(43,9): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'
Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(49,9): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'
Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(60,13): warning CS0618: 'ParticleSystem.playbackSpeed' is obsolete: 'playbackSpeed property is deprecated. Use main.simulationSpeed instead.'
Assets\Scripts\Gameplay\Weapons\GuidedProjectile.cs(165,13): warning CS0618: 'ParticleSystem.startColor' is obsolete: 'startColor property is deprecated. Use main.startColor instead.'
Assets\Scripts\Gameplay\Weapons\GuidedProjectile.cs(203,13): warning CS0618: 'ParticleSystem.startColor' is obsolete: 'startColor property is deprecated. Use main.startColor instead.'
Assets\Scripts\UI\ConsoleController.cs(45,40): warning CS0067: The event 'ConsoleController.VisibilityChanged' is never used
Assets\Scripts\Sector Display\SectorRenderer.cs(70,17): warning CS0414: The field 'SectorRenderer._tourIndex' is assigned but its value is never used
Assets\Shaders\Compute\Stardust\Stardust.cs(37,19): warning CS0414: The field 'Stardust._maxTemperature' is assigned but its value is never used
Assets\Scripts\UI\ContextMenu.cs(31,18): warning CS0414: The field 'ContextMenu._hasDropdown' is assigned but its value is never used
Assets\Scripts\UI\ConsoleView.cs(14,7): warning CS0414: The field 'ConsoleView._didShow' is assigned but its value is never used
Assets\Scripts\UI\InventoryMenu.cs(26,17): warning CS0414: The field 'InventoryMenu._currentPanel' is assigned but its value is never used
Assets\Scripts\Editor\DatabaseInspector.cs(35,18): warning CS0414: The field 'DatabaseInspector._ctrlDown' is assigned but its value is never used
AssetDatabase: script compilation time: 8.696385s
Begin MonoManager ReloadAssembly
Native extension for WindowsStandalone target not found
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Refreshing native plugins compatible for Editor in 119.38 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
WwiseUnity: Plugins successfully activated for Profile in Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:560)
AkPluginActivator:.cctor () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:118)
AkMacPluginActivator:.cctor () (at Assets/Wwise/Editor/EditorPlatformHelpers/Mac/AkMacPluginActivator.cs:7)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs Line: 560)
Refreshing native plugins compatible for Editor in 2.39 ms, found 8 plugins.
Start importing Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset using Guid(4472244a158ca074f8826e27f7301387) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1623b7e0a7fbd4caf984d17ca3bfae17') in 0.013912 seconds
DisplayProgressbar: Populating Wwise Picker
Invoked RoslynAnalysisRunner static constructor.
RoslynAnalysisRunner will not be running.
RoslynAnalysisRunner has terminated.
Mono: successfully reloaded assembly
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl
- Completed reload, in 6.963 seconds
Platform modules already initialized, skipping
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Refreshing native plugins compatible for Editor in 3.52 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions) scanfilter: ... 1 filters
RefreshProfiler: Total: 91034.796ms
InvokeBeforeRefreshCallbacks: 0.438ms
ApplyChangesToAssetFolders: 0.060ms
Scan: 25738.432ms
OnSourceAssetsModified: 7.312ms
InitializeImportedAssetsSnapshot: 0.543ms
GetAllGuidsForCategorization: 0.953ms
CategorizeAssets: 135.274ms
ImportAndPostprocessOutOfDateAssets: 65123.096ms (46595.006ms without children)
ImportManagerImport: 8055.142ms (43.945ms without children)
ImportInProcess: 8008.686ms
UpdateCategorizedAssets: 2.511ms
CompileScripts: 8696.780ms
PostProcessAllAssets: 1766.032ms
ReloadImportedAssets: 0.279ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.587ms
InitializingProgressBar: 0.012ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.496ms
RestoreLoadedAssetsState: 0.558ms
UpdateImportedAssetsSnapshot: 8.204ms
ReloadSourceAssets: 0.730ms
UnloadImportedAssets: 0.027ms
Hotreload: 5.529ms
FixTempGuids: 0.006ms
UnloadStreamsBegin: 1.892ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 0.958ms
GetLoadedSourceAssetsSnapshot: 2.258ms
PersistCurrentRevisions: 2.967ms
UnloadStreamsEnd: 3.346ms
GenerateScriptTypeHashes: 0.577ms
Untracked: 10.973ms
Application.AssetDatabase Initial Script Refresh End
Application.AssetDatabase.Refresh Start
Start importing Assets/StreamingAssets/desc.txt using Guid(9b864f84ae0f9c047b55031c174cc691) Importer(-1,00000000000000000000000000000000) -> (artifact id: '18947241b438a670689c84bf91badaf2') in 0.036201 seconds
Start importing Assets/Wwise/Tools/WwiseIDConverter.py using Guid(9f46cfc26023b604bb63647594156a19) Importer(-1,00000000000000000000000000000000) -> (artifact id: '83fd6ab55d441505f05271c99956c283') in 0.031212 seconds
Start importing Assets/Wwise/Documentation/Windows/ko/WwiseUnityIntegrationHelp_ko.chm using Guid(c03d2903cdf1bc7448f51a86e82f9636) Importer(-1,00000000000000000000000000000000) -> (artifact id: '688f563594f84bcbca3e14c07a2147c9') in 0.015908 seconds
Start importing Assets/Wwise/Documentation/AppleCommon/en/WwiseUnityIntegrationHelp_Mac_en.chm using Guid(32bd4f1b98ce129458a0025b9a4a0444) Importer(-1,00000000000000000000000000000000) -> (artifact id: '40dd750db1aeb94272a2bcea30d78fbf') in 0.008685 seconds
Start importing Assets/Wwise/Documentation/Windows/zh/WwiseUnityIntegrationHelp_zh.chm using Guid(c2cd0de2ed74f0645b929921d42d274f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd8d6d996cefa21a89eb473e3b134e4a2') in 0.009939 seconds
Start importing Assets/Wwise/Documentation/AppleCommon/ja/WwiseUnityIntegrationHelp_Mac_ja.chm using Guid(c368a7ca72e13464ebe10cbb2c80c7a1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2393f30b04fbf2efcf1db15fe6b46827') in 0.008730 seconds
Start importing Assets/Wwise/Documentation/Windows/ja/WwiseUnityIntegrationHelp_ja.chm using Guid(36409404ff8f72a45bcebcb2972b2ca2) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'acb704dc23aa17cf01e399370f765842') in 0.008724 seconds
Start importing Assets/Wwise/Documentation/AppleCommon/zh/WwiseUnityIntegrationHelp_Mac_zh.chm using Guid(3675afe3b2b255945b076e675eeb633e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bc2c14bb77432c12c428bad54030bdb8') in 0.009514 seconds
Start importing Assets/Wwise/Documentation/AppleCommon/ko/WwiseUnityIntegrationHelp_Mac_ko.chm using Guid(1b1541c54793ada49b9760fba118e70f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'dd06e1ea16552e9a6b1898cd1005fb40') in 0.007909 seconds
Start importing Assets/Wwise/Documentation/Windows/en/WwiseUnityIntegrationHelp_en.chm using Guid(bf21634250f44004bad038303309817e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a905620f68733ad9245da6fecda80b23') in 0.009797 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.pdb using Guid(3063f1f7804220248947bb04aa761455) Importer(-1,00000000000000000000000000000000) -> (artifact id: '32fe9166ad5dff6be84382d1a934b8b9') in 0.155387 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.pdb using Guid(50a597b2f62c56b4c92a30cfb947345c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '60b62aecda0f467ab66abc43cc1dfdb4') in 0.008361 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.pdb using Guid(8024671bd9533b7408c41b67942c3063) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'aa532a21cbecb2a72618b54b9a0f3d7b') in 0.008153 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.pdb using Guid(902791fc9fc546b4283e01fb8741ab7f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '73a3814d7d46b34c3cc4b8d705e0e6c3') in 0.008044 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.pdb using Guid(e1a6abff91bc67642ac2455174d37ae4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '09cc73449dc312041d0ce71111092a56') in 0.008318 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkWaapiClient.pdb using Guid(c321610a515d8b04c8630215a3bdaf15) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a111ad8888568b141aabbc59c54b8f06') in 0.008564 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.ilk using Guid(7503d788b0abb014fbec8e5bc20e1091) Importer(-1,00000000000000000000000000000000) -> (artifact id: '15d8c2efdc7b706ad6ccc368d7235e2b') in 0.010681 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.pdb using Guid(269358a3aef6e414289601ba3aa833fe) Importer(-1,00000000000000000000000000000000) -> (artifact id: '02f499226523af2470e2a6e213d5d7e6') in 0.007343 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.ilk using Guid(77019835323bfbf479c71a385eb8ab89) Importer(-1,00000000000000000000000000000000) -> (artifact id: '42b0a86724e91f2f01768e051c4d6571') in 0.006867 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.pdb using Guid(592a2f31a15747d46a815463436fb0f3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'dae42ffb22b8011d1fa27050aab555c6') in 0.008146 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.pdb using Guid(5a3ae86e729af5146b7087bdf0d326f4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2aedc645298af4203a1c79043f2f7d32') in 0.007788 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.pdb using Guid(8ac0172827cd1c24eb68640002109b3e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '89eda0d89c86d006735f6f67f4d03725') in 0.008168 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.pdb using Guid(cb51078bbfea13c4aa80a2822f93542f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a76a8b7cf9ba5e1bd729dd5d22ba5bb7') in 0.007128 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.ilk using Guid(dc2a38dcdb261c54d919be9805fd6e9d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7fc19c7ce1e299c7e6d200f73a2f1aaa') in 0.007631 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.pdb using Guid(2dd29c76555fa2a4bbf987d773a75541) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fd0d12e48236df599e78e305dc585cf8') in 0.007276 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.ilk using Guid(2e8706d3ec796b2489e7686f5626753f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6fa89022857950a74425f2dbbe57f748') in 0.007479 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM/Contents/Info.plist using Guid(c1673e5df63425d41ababcccabd68bb9) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd869fb48bd6916ed8e6b8e62545ad7a0') in 0.012955 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM/Contents/Info.plist using Guid(02f69eb976fbba84bbb84ddcba5b2e55) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'da034c0afda8b8b0a0b602066d748096') in 0.006905 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM/Contents/Info.plist using Guid(55ee0f5b9701fce48b510e6d3468f9c7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '81a271e1d528ca87b91074adb39de77b') in 0.008172 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM/Contents/Info.plist using Guid(177d637d127eb7a43bc2b85741e395de) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e72a2c77fe1feb4141c344b532fc6966') in 0.007109 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM/Contents/Info.plist using Guid(2d038322db4364540bf92fba82cda88a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '32203308eea595bc112614f9cb6dcda9') in 0.009046 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM/Contents/Info.plist using Guid(bfd935e45bad28f44bbe193fb5e6ad37) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6626557139f7a7a46b7e142d12ae891b') in 0.007287 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle/Contents/MacOS/AkSoundEngine using Guid(50cb6da243637b940a6494f8cb4796a8) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4b3026abdac8cd616008f341fed74e4d') in 0.008960 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle/Contents/MacOS/AkWaapiClient using Guid(0103bc56146c7924b8cac466d6f79d49) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'beb39cc99d10e73009f90e8c3c447f65') in 0.008399 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle/Contents/MacOS/AkWaapiClient using Guid(e47011f7912c3144c9d68d59d3fd792a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '87967b2b5f02fe0e670757f4840298d0') in 0.008263 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle/Contents/MacOS/AkSoundEngine using Guid(c979f16dc48e18b46961cae544605d41) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b6907f74f9c0f79cef7a85fa2aa30cee') in 0.007454 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle/Contents/MacOS/AkSoundEngine using Guid(f933049ffda7376459c6144e9b738077) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c2e46d61f354076d315bb0fcbc84e963') in 0.008512 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle/Contents/MacOS/AkWaapiClient using Guid(4a2fc9efff3029145820334898f86806) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1fe8a3ada1916b7cb1fefd3d89cd6398') in 0.008345 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF/AkWaapiClient using Guid(1441fc1d1eaedc94db6b2c5561ffd2ce) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'caa5b87f66cb09c261af5422b5afae7f') in 0.008360 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF/AkSoundEngine using Guid(37f06be573ae7be4790fc02d9ce5bb36) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e1141d32ca1d5a292915527a108bef18') in 0.007486 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF/AkWaapiClient using Guid(573ec2827e2386f4f817f1cfa1c304e4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '64ed83f3cdd6359036ff85e840e7f658') in 0.007950 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF/AkSoundEngine using Guid(d81d685a0297d0f4791908203cc37885) Importer(-1,00000000000000000000000000000000) -> (artifact id: '210790157c913deb37f5bdb61241cb11') in 0.007245 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF/AkSoundEngine using Guid(f934d13868e896d4aaa193a6e4248c50) Importer(-1,00000000000000000000000000000000) -> (artifact id: '47e5d2d8fc3f508d6a96de4096aa5e9a') in 0.007839 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF/AkWaapiClient using Guid(7ef44bd3aaa435f49899b97497cc87b9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '186ae00d4baac35279ae745b3cb37b59') in 0.007149 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/switch_nor.png using Guid(d0b560c4ef4b1d44d97ae417055ffed7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8da81ab79075e28221e17787a9a5b1b8') in 0.028983 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/soundbank_nor.png using Guid(51abe634289795e4d9fafd2ce1d28116) Importer(-1,00000000000000000000000000000000) -> (artifact id: '25875f5f2b0f1360598e0f83bca1c888') in 0.021050 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/folder_nor.png using Guid(a102eaaf309c38e41baee0b7698c14b0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '867c4f9124ad4d7ada5469b47a00c620') in 0.023393 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/workunit_nor.png using Guid(8202173dfb6157245a30863811304f73) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ca426c0b4e1b6cd6c8f71645018a4ae7') in 0.020459 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/middle_sibling_nochild.png using Guid(839226de575fba443b3c1a232ffa10b2) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bc98d5deb2904d58c746c54c731dab75') in 0.024430 seconds
Start importing Assets/Wwise/Gizmos/WwiseAudioSpeaker.png using Guid(83de9e399eab5d440a14235147e67fbd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a2835ad8c3ac84ac9743f967fdb69a6c') in 0.022091 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/event_nor.png using Guid(d3feef44436b9aa4092b6b45d55d2dc0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '545ed211ac1e279a0bcac6e7e198a865') in 0.023822 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/guide.png using Guid(e35b9c6abe93a684f9686aca2561c0f8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'caef6d38531ea195a751e44ef43d405f') in 0.024115 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/state_nor.png using Guid(b4a4dd4a51a5e744f9e3ecbc4db05455) Importer(-1,00000000000000000000000000000000) -> (artifact id: '33020d22f4a0664e6cf2a967e8162bcd') in 0.022127 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/acoustictexture_nor.png using Guid(f4fa0defa881c3d45a6ca3f3db94050b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '01120d1560d6c70a1685c7ceddc174b1') in 0.025587 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/switchgroup_nor.png using Guid(f51a8799ae017fc46a0949f57a4f702d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a394e83282ded8f9974cb78d7b403af0') in 0.022715 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/last_sibling_nochild.png using Guid(061fc0b99975d6f4eb55a64200bf0c5e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '24ded4aba3ac0582b3b06e42d699e18c') in 0.023293 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/last_sibling_collapsed.png using Guid(a7f9fcc2ecce8f7478ae2f6de409942b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3ee0c8f7bba3c0face0627926136e85d') in 0.022411 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/physical_folder_nor.png using Guid(b75f20779f9695744951441b12bd565c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1cb783bf213ff0a3ba55a909bce224b1') in 0.024873 seconds
Start importing Assets/Wwise/Gizmos/wwise_white_on_gray.png using Guid(c769ba37b8d8a014598770130042f3d8) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3fc9e0c50a56fc90fc0eb2acdb40098e') in 0.025461 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/middle_sibling_collapsed.png using Guid(188fd98bf9367b84e80795aada26cb3b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '27f5cb5781f221dca6b45ae32c93d907') in 0.025648 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/bus_nor.png using Guid(a8e1173389c9ce845bf56c1259471c77) Importer(-1,00000000000000000000000000000000) -> (artifact id: '09a4c8ac1d4a420eccbc2b6f5c4ff94c') in 0.024566 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/normal_unchecked.png using Guid(c880219eea0d9e64584b4a62490642fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f47dd9067c897673fd51e6ffb8eb5b6b') in 0.027647 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/auxbus_nor.png using Guid(9ce3605aa022e374f98c0da669b8b585) Importer(-1,00000000000000000000000000000000) -> (artifact id: '590f5cc32dc18752272d0b0b2b11ce47') in 0.027297 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/blank.png using Guid(dc9bfba978b458f44b1b273395f07b31) Importer(-1,00000000000000000000000000000000) -> (artifact id: '72de939fa904c5cb5139e589d1f3273a') in 0.022942 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/normal_checked.png using Guid(fc0c9b6b752dfc6459c26c5cac3421c7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3e682dcd32fffe2679fc51c34af3178f') in 0.025178 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/gameparameter_nor.png using Guid(6de8acd95771c154c9110b754d31e0a0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2524a7ca93b49d5e292b7458a7f99659') in 0.028088 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/selected_background_color.png using Guid(ddde50ae929395442b64b1ed625c5af6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '480bd06915037a11e46ac3a4bb8e43ae') in 0.029261 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/middle_sibling_expanded.png using Guid(ce42c317bad654d4b804748797564ad3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0dabb28fcccb1a5ed5aa4b686b2f2fc2') in 0.028435 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/stategroup_nor.png using Guid(feba5b3b388999d4c8a43947656947a4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0ffb05386c26563b95dbf44fd64674a8') in 0.024914 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/last_sibling_expanded.png using Guid(6f0f23c3f0283f646b39001def2a7225) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd2df4d2316f9cf31ef548516a98cdc44') in 0.023953 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/wproj.png using Guid(8ff94a25535f16942a3f4661699b4954) Importer(-1,00000000000000000000000000000000) -> (artifact id: '358a5a906b85264f71b3ec6be27198ae') in 0.027453 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewHoverSkin.guiskin using Guid(2716874578bbdc149977623ccca83173) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ed696d61e36c7684d49fd16e0229cae9') in 0.017273 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewSelectedSkin.guiskin using Guid(3859982a9047adc42a22c54f55d80715) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd16d116acdb106696d3df18635ed3b43') in 0.017345 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewUnselectedSkin.guiskin using Guid(2fe53dada2fb8c1448de52e4d7925c8c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8983cc7dce43a9f47267aae2bb0cc241') in 0.017092 seconds
Start importing Assets/Wwise/Version.txt using Guid(14aed8b172a1ceb4f823a354fec65b04) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f659ad9ca104db4b24c4a155c52f2735') in 0.020307 seconds
Start importing Assets/WwiseSettings.xml using Guid(49e6ab291d3ffe7419ed9aa64a07b435) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd5b370918294927d35f1f8322e46b8e5') in 0.018359 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Refreshing native plugins compatible for Editor in 4.51 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Refresh completed in 2.916632 seconds.
RefreshInfo: RefreshV2(ForceSynchronousImport) scanfilter:
RefreshProfiler: Total: 2916.606ms
InvokeBeforeRefreshCallbacks: 0.542ms
ApplyChangesToAssetFolders: 0.068ms
Scan: 102.979ms
OnSourceAssetsModified: 0.616ms
InitializeImportedAssetsSnapshot: 9.096ms
GetAllGuidsForCategorization: 0.720ms
CategorizeAssets: 103.612ms
ImportAndPostprocessOutOfDateAssets: 2681.820ms (65.119ms without children)
ImportManagerImport: 1383.089ms (6.346ms without children)
ImportInProcess: 1375.954ms
UpdateCategorizedAssets: 0.790ms
PostProcessAllAssets: 1219.577ms
ReloadImportedAssets: 0.045ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.903ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.595ms
OnDemandSchedulerStart: 1.810ms
RestoreLoadedAssetsState: 3.239ms
UpdateImportedAssetsSnapshot: 7.439ms
ReloadSourceAssets: 0.935ms
UnloadImportedAssets: 0.309ms
Hotreload: 5.165ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.209ms
UnloadStreamsBegin: 0.028ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.715ms
GetLoadedSourceAssetsSnapshot: 6.764ms
PersistCurrentRevisions: 0.779ms
UnloadStreamsEnd: 0.535ms
GenerateScriptTypeHashes: 4.664ms
Untracked: 0.710ms
Application.AssetDatabase.Refresh End
RefreshInfo: StopAssetImportingV2(ForceSynchronousImport) scanfilter:
RefreshProfiler: Total: 12.717ms
Refresh completed in 0.227976 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 227.956ms
Initializing Unity extensions:
Unloading 287 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 208.6 MB.
System memory in use after: 207.4 MB.
Unloading 909 unused Assets to reduce memory usage. Loaded Objects now: 4509.
Total: 6.939000 ms (FindLiveObjects: 0.523200 ms CreateObjectMapping: 0.124700 ms MarkObjects: 5.115800 ms DeleteObjects: 1.173800 ms)
ProgressiveSceneManager::Cancel()
WwiseUnity: Running install setup...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:30)
(Filename: Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 30)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 197.5 MB.
System memory in use after: 197.8 MB.
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4510.
Total: 5.685500 ms (FindLiveObjects: 0.461000 ms CreateObjectMapping: 0.104700 ms MarkObjects: 5.096400 ms DeleteObjects: 0.022200 ms)
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkWaapiClient.dll using Guid(038705e663d72a549a2cd4555463316a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'adfa2993775261ce1c9f3648f741a6a6') in 0.014387 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 5.05 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1238.095ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.065ms
Scan: 7.839ms
OnSourceAssetsModified: 0.108ms
InitializeImportedAssetsSnapshot: 6.384ms
GetAllGuidsForCategorization: 1.478ms
CategorizeAssets: 11.128ms
ImportAndPostprocessOutOfDateAssets: 1184.211ms (3.814ms without children)
ImportManagerImport: 18.054ms (2.972ms without children)
ImportInProcess: 15.041ms
UpdateCategorizedAssets: 0.041ms
PostProcessAllAssets: 1151.514ms
ReloadImportedAssets: 0.452ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.872ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.516ms
OnDemandSchedulerStart: 0.464ms
RestoreLoadedAssetsState: 2.446ms
UpdateImportedAssetsSnapshot: 6.076ms
ReloadSourceAssets: 1.944ms
UnloadImportedAssets: 0.306ms
Hotreload: 5.647ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.196ms
UnloadStreamsBegin: 0.732ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.525ms
GetLoadedSourceAssetsSnapshot: 4.833ms
PersistCurrentRevisions: 0.322ms
UnloadStreamsEnd: 0.046ms
Untracked: 10.329ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll using Guid(600cbefc6a0e75d4193f21f40faffb53) Importer(-1,00000000000000000000000000000000) -> (artifact id: '35fda62f31aa29a9f76a62aa2ad7cd19') in 0.017913 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 4.85 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1333.712ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.083ms
Scan: 6.634ms
OnSourceAssetsModified: 0.052ms
InitializeImportedAssetsSnapshot: 8.544ms
GetAllGuidsForCategorization: 1.025ms
CategorizeAssets: 7.451ms
ImportAndPostprocessOutOfDateAssets: 1287.054ms (3.992ms without children)
ImportManagerImport: 21.448ms (2.702ms without children)
ImportInProcess: 18.706ms
UpdateCategorizedAssets: 0.040ms
PostProcessAllAssets: 1249.637ms
ReloadImportedAssets: 0.466ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.890ms
InitializingProgressBar: 0.005ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.421ms
OnDemandSchedulerStart: 0.395ms
RestoreLoadedAssetsState: 2.464ms
UpdateImportedAssetsSnapshot: 7.336ms
ReloadSourceAssets: 1.782ms
UnloadImportedAssets: 0.369ms
Hotreload: 5.598ms
FixTempGuids: 0.004ms
GatherAllCurrentPrimaryArtifactRevisions: 0.296ms
UnloadStreamsBegin: 0.028ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.531ms
GetLoadedSourceAssetsSnapshot: 5.421ms
PersistCurrentRevisions: 2.611ms
UnloadStreamsEnd: 0.027ms
Untracked: 5.203ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libMcDSP.bundle using Guid(5638a02ea0d6bb341a67cc84e0ca6891) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'de7e53ac5fd0b8f1b26b5d5d4bc0192d') in 0.016672 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 4.55 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 71.304ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll using Guid(99963c37cf4284e40bcb6fa9e65f6dc0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6e3b124c85707e0ad7b5c16d0ebd860d') in 0.015970 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 5.95 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1241.165ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.091ms
Scan: 7.518ms
OnSourceAssetsModified: 0.055ms
InitializeImportedAssetsSnapshot: 8.366ms
GetAllGuidsForCategorization: 0.954ms
CategorizeAssets: 6.885ms
ImportAndPostprocessOutOfDateAssets: 1194.884ms (2.854ms without children)
ImportManagerImport: 20.643ms (3.741ms without children)
ImportInProcess: 16.852ms
UpdateCategorizedAssets: 0.050ms
PostProcessAllAssets: 1158.186ms
ReloadImportedAssets: 0.878ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.007ms
InitializingProgressBar: 0.005ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.409ms
OnDemandSchedulerStart: 0.434ms
RestoreLoadedAssetsState: 2.744ms
UpdateImportedAssetsSnapshot: 7.726ms
ReloadSourceAssets: 1.673ms
UnloadImportedAssets: 0.456ms
Hotreload: 6.693ms
FixTempGuids: 0.004ms
GatherAllCurrentPrimaryArtifactRevisions: 0.431ms
UnloadStreamsBegin: 0.029ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.730ms
GetLoadedSourceAssetsSnapshot: 5.284ms
PersistCurrentRevisions: 0.386ms
UnloadStreamsEnd: 0.025ms
Untracked: 5.700ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll using Guid(1761f69cbe3f3e1469f7fbf275c82f8b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ae2069fb2c373f52aa706a1305e7f25e') in 0.016268 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 6.49 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1286.892ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.084ms
Scan: 7.448ms
OnSourceAssetsModified: 0.085ms
InitializeImportedAssetsSnapshot: 9.459ms
GetAllGuidsForCategorization: 1.147ms
CategorizeAssets: 6.137ms
ImportAndPostprocessOutOfDateAssets: 1240.403ms (3.632ms without children)
ImportManagerImport: 19.473ms (2.505ms without children)
ImportInProcess: 16.934ms
UpdateCategorizedAssets: 0.034ms
PostProcessAllAssets: 1205.527ms
ReloadImportedAssets: 0.383ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.811ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.441ms
OnDemandSchedulerStart: 0.388ms
RestoreLoadedAssetsState: 2.242ms
UpdateImportedAssetsSnapshot: 7.505ms
ReloadSourceAssets: 1.587ms
UnloadImportedAssets: 0.293ms
Hotreload: 7.323ms
FixTempGuids: 0.005ms
GatherAllCurrentPrimaryArtifactRevisions: 0.249ms
UnloadStreamsBegin: 0.022ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.598ms
GetLoadedSourceAssetsSnapshot: 5.521ms
PersistCurrentRevisions: 0.431ms
UnloadStreamsEnd: 0.029ms
Untracked: 5.067ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle using Guid(38fdccb83a2f6434793444988076921d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e205dcf832993e377fff4ca6f800b450') in 0.017103 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 6.35 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 72.783ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll using Guid(a6dc1395d0f194a4a91f0475758f62f7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3fbaa6eb82ef7ca9127d2503eba1c8d6') in 0.017165 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 4.11 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1367.145ms
InvokeBeforeRefreshCallbacks: 0.000ms
ApplyChangesToAssetFolders: 0.067ms
Scan: 8.098ms
OnSourceAssetsModified: 0.052ms
InitializeImportedAssetsSnapshot: 8.567ms
GetAllGuidsForCategorization: 1.203ms
CategorizeAssets: 9.989ms
ImportAndPostprocessOutOfDateAssets: 1320.043ms (3.670ms without children)
ImportManagerImport: 20.514ms (2.890ms without children)
ImportInProcess: 17.572ms
UpdateCategorizedAssets: 0.052ms
PostProcessAllAssets: 1283.385ms
ReloadImportedAssets: 0.381ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.901ms
InitializingProgressBar: 0.004ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.435ms
OnDemandSchedulerStart: 0.344ms
RestoreLoadedAssetsState: 2.675ms
UpdateImportedAssetsSnapshot: 7.733ms
ReloadSourceAssets: 1.791ms
UnloadImportedAssets: 0.495ms
Hotreload: 4.712ms
FixTempGuids: 0.010ms
GatherAllCurrentPrimaryArtifactRevisions: 0.201ms
UnloadStreamsBegin: 0.019ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.633ms
GetLoadedSourceAssetsSnapshot: 5.350ms
PersistCurrentRevisions: 0.302ms
UnloadStreamsEnd: 0.063ms
Untracked: 4.550ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkStereoDelay.bundle using Guid(d85deef7279b85b40949601b7469bde0) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c6e40c432fda4c17bad1edb68ab02c9f') in 0.017916 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 5.58 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 74.444ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkPitchShifter.bundle using Guid(aa4cca52dadd8744aa73f0340b28bb28) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bb4ed8d7d16fd662d56dace8397f461d') in 0.016783 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 5.83 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 73.826ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll using Guid(383c60d70df45954eb7b22a787fc977b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bb17a9a6da3e0ba7ab69f185841294e0') in 0.017698 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 5.47 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1206.631ms
InvokeBeforeRefreshCallbacks: 0.000ms
ApplyChangesToAssetFolders: 0.081ms
Scan: 6.824ms
OnSourceAssetsModified: 0.056ms
InitializeImportedAssetsSnapshot: 7.398ms
GetAllGuidsForCategorization: 0.981ms
CategorizeAssets: 6.884ms
ImportAndPostprocessOutOfDateAssets: 1163.510ms (2.695ms without children)
ImportManagerImport: 21.863ms (3.515ms without children)
ImportInProcess: 18.304ms
UpdateCategorizedAssets: 0.044ms
PostProcessAllAssets: 1127.603ms
ReloadImportedAssets: 0.883ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.863ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.420ms
OnDemandSchedulerStart: 0.422ms
RestoreLoadedAssetsState: 1.702ms
UpdateImportedAssetsSnapshot: 7.057ms
ReloadSourceAssets: 1.448ms
UnloadImportedAssets: 0.324ms
Hotreload: 6.248ms
FixTempGuids: 0.004ms
GatherAllCurrentPrimaryArtifactRevisions: 0.236ms
UnloadStreamsBegin: 0.020ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.518ms
GetLoadedSourceAssetsSnapshot: 4.715ms
PersistCurrentRevisions: 0.321ms
UnloadStreamsEnd: 0.026ms
Untracked: 6.036ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedGrain.bundle using Guid(ee88fd7ceaf5a7544b5a2fdb30caca48) Importer(-1,00000000000000000000000000000000) -> (artifact id: '69844cf90fe44dde78384fb26d6bbae7') in 0.016563 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 4.48 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 74.159ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll using Guid(35d08331e94539b4ea78bf60a251d521) Importer(-1,00000000000000000000000000000000) -> (artifact id: '70afb7f8c945ab1d19d0fda13a612293') in 0.005737 seconds
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.87 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1270.062ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.059ms
Scan: 5.982ms
OnSourceAssetsModified: 0.048ms
InitializeImportedAssetsSnapshot: 7.219ms
GetAllGuidsForCategorization: 0.949ms
CategorizeAssets: 7.785ms
ImportAndPostprocessOutOfDateAssets: 1229.483ms (3.190ms without children)
ImportManagerImport: 9.299ms (2.803ms without children)
ImportInProcess: 6.452ms
UpdateCategorizedAssets: 0.044ms
PostProcessAllAssets: 1203.394ms
ReloadImportedAssets: 0.459ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.815ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.447ms
OnDemandSchedulerStart: 0.320ms
RestoreLoadedAssetsState: 2.551ms
UpdateImportedAssetsSnapshot: 9.006ms
ReloadSourceAssets: 1.424ms
UnloadImportedAssets: 0.285ms
Hotreload: 4.471ms
FixTempGuids: 0.005ms
GatherAllCurrentPrimaryArtifactRevisions: 0.198ms
UnloadStreamsBegin: 0.019ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.567ms
GetLoadedSourceAssetsSnapshot: 5.465ms
PersistCurrentRevisions: 0.316ms
UnloadStreamsEnd: 0.038ms
Untracked: 4.748ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll using Guid(1d2e6677341459d4297d8d4f822ed519) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3d4cded0dc09538c1f027b7c2175cf88') in 0.020355 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 7.74 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1291.281ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.088ms
Scan: 7.851ms
OnSourceAssetsModified: 0.069ms
InitializeImportedAssetsSnapshot: 7.665ms
GetAllGuidsForCategorization: 1.284ms
CategorizeAssets: 10.740ms
ImportAndPostprocessOutOfDateAssets: 1239.295ms (4.174ms without children)
ImportManagerImport: 25.912ms (3.924ms without children)
ImportInProcess: 21.932ms
UpdateCategorizedAssets: 0.057ms
PostProcessAllAssets: 1195.480ms
ReloadImportedAssets: 0.835ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.030ms
InitializingProgressBar: 0.004ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.483ms
OnDemandSchedulerStart: 0.572ms
RestoreLoadedAssetsState: 3.764ms
UpdateImportedAssetsSnapshot: 7.041ms
ReloadSourceAssets: 2.386ms
UnloadImportedAssets: 0.341ms
Hotreload: 8.454ms
FixTempGuids: 0.004ms
GatherAllCurrentPrimaryArtifactRevisions: 0.307ms
UnloadStreamsBegin: 0.033ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.987ms
GetLoadedSourceAssetsSnapshot: 6.764ms
PersistCurrentRevisions: 0.325ms
UnloadStreamsEnd: 0.025ms
Untracked: 3.661ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll using Guid(f23798a81d383ac409ecbd952ca0d6fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4c6fb9030fabc970c0c557a632bd0963') in 0.004257 seconds
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 4.13 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1172.876ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.091ms
Scan: 5.752ms
OnSourceAssetsModified: 0.061ms
InitializeImportedAssetsSnapshot: 7.361ms
GetAllGuidsForCategorization: 0.983ms
CategorizeAssets: 6.528ms
ImportAndPostprocessOutOfDateAssets: 1134.482ms (3.328ms without children)
ImportManagerImport: 7.120ms (2.450ms without children)
ImportInProcess: 4.641ms
UpdateCategorizedAssets: 0.029ms
PostProcessAllAssets: 1110.979ms
ReloadImportedAssets: 0.367ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.828ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.409ms
OnDemandSchedulerStart: 0.384ms
RestoreLoadedAssetsState: 1.960ms
UpdateImportedAssetsSnapshot: 9.104ms
ReloadSourceAssets: 1.331ms
UnloadImportedAssets: 0.310ms
Hotreload: 4.673ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.300ms
UnloadStreamsBegin: 0.026ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.571ms
GetLoadedSourceAssetsSnapshot: 4.947ms
PersistCurrentRevisions: 0.321ms
UnloadStreamsEnd: 0.023ms
Untracked: 4.111ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle using Guid(9e16a889d43817d40b9f16dcff22a4b4) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a716bdbd2dc4bfe02a3d2ff96f4db269') in 0.017450 seconds
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.87 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 67.447ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll using Guid(a75ce8949a712dd46a50d8a622d27f32) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a6addaf680bdf6808cffb4d0a1058b3f') in 0.015505 seconds
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 4.47 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1280.865ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.093ms
Scan: 8.043ms
OnSourceAssetsModified: 0.052ms
InitializeImportedAssetsSnapshot: 7.364ms
GetAllGuidsForCategorization: 0.942ms
CategorizeAssets: 8.452ms
ImportAndPostprocessOutOfDateAssets: 1235.454ms (3.968ms without children)
ImportManagerImport: 18.749ms (2.653ms without children)
ImportInProcess: 16.068ms
UpdateCategorizedAssets: 0.028ms
PostProcessAllAssets: 1201.707ms
ReloadImportedAssets: 0.453ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.876ms
InitializingProgressBar: 0.004ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.446ms
OnDemandSchedulerStart: 0.431ms
RestoreLoadedAssetsState: 2.238ms
UpdateImportedAssetsSnapshot: 6.582ms
ReloadSourceAssets: 1.686ms
UnloadImportedAssets: 0.314ms
Hotreload: 5.073ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.434ms
UnloadStreamsBegin: 0.033ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.590ms
GetLoadedSourceAssetsSnapshot: 5.853ms
PersistCurrentRevisions: 0.348ms
UnloadStreamsEnd: 0.020ms
Untracked: 5.110ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll using Guid(1cb9dc88efb81554ea9a7514ffae891d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '56a4315d14b99be41393c6da9e935bcc') in 0.006281 seconds
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 4.28 ms, found 27 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1256.989ms
InvokeBeforeRefreshCallbacks: 0.000ms
ApplyChangesToAssetFolders: 0.076ms
Scan: 6.820ms
OnSourceAssetsModified: 0.050ms
InitializeImportedAssetsSnapshot: 6.973ms
GetAllGuidsForCategorization: 1.154ms
CategorizeAssets: 7.619ms
ImportAndPostprocessOutOfDateAssets: 1214.238ms (3.176ms without children)
ImportManagerImport: 9.981ms (2.950ms without children)
ImportInProcess: 6.980ms
UpdateCategorizedAssets: 0.051ms
PostProcessAllAssets: 1189.583ms
ReloadImportedAssets: 0.473ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.817ms
InitializingProgressBar: 0.004ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.509ms
OnDemandSchedulerStart: 0.412ms
RestoreLoadedAssetsState: 2.685ms
UpdateImportedAssetsSnapshot: 6.597ms
ReloadSourceAssets: 1.639ms
UnloadImportedAssets: 0.352ms
Hotreload: 4.813ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.203ms
UnloadStreamsBegin: 0.022ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.607ms
GetLoadedSourceAssetsSnapshot: 4.858ms
PersistCurrentRevisions: 0.327ms
UnloadStreamsEnd: 0.022ms
Untracked: 6.213ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle using Guid(409fa304e610bf34d8f70d88124b18bf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2ed225a5a3b081e3a36231e099a9a64e') in 0.005658 seconds
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.62 ms, found 27 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 53.406ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libMasteringSuite.bundle using Guid(5c600aec08190e94e968272ffb3b7d3d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '11cfffc1766e18b39d5595130b3805fc') in 0.015081 seconds
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 4.14 ms, found 27 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 61.978ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll using Guid(d13ecc1b92e451543a53ab59036b1acf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '97e3081305105211270042122e1dc78f') in 0.004626 seconds
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 4.00 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1264.305ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.085ms
Scan: 6.597ms
OnSourceAssetsModified: 0.052ms
InitializeImportedAssetsSnapshot: 6.887ms
GetAllGuidsForCategorization: 1.093ms
CategorizeAssets: 7.661ms
ImportAndPostprocessOutOfDateAssets: 1224.349ms (3.616ms without children)
ImportManagerImport: 7.981ms (2.671ms without children)
ImportInProcess: 5.265ms
UpdateCategorizedAssets: 0.045ms
PostProcessAllAssets: 1200.480ms
ReloadImportedAssets: 0.387ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.836ms
InitializingProgressBar: 0.004ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.520ms
OnDemandSchedulerStart: 0.340ms
RestoreLoadedAssetsState: 2.183ms
UpdateImportedAssetsSnapshot: 8.003ms
ReloadSourceAssets: 1.682ms
UnloadImportedAssets: 0.384ms
Hotreload: 4.618ms
FixTempGuids: 0.006ms
GatherAllCurrentPrimaryArtifactRevisions: 0.231ms
UnloadStreamsBegin: 0.021ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.675ms
GetLoadedSourceAssetsSnapshot: 4.799ms
PersistCurrentRevisions: 0.303ms
UnloadStreamsEnd: 0.058ms
Untracked: 3.805ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll using Guid(dc9ce3e5a915d9a47abc96c3b2013a6e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b47f2a720913242f70d6a1ae1bdfa088') in 0.017679 seconds
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 5.11 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1376.572ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.089ms
Scan: 6.914ms
OnSourceAssetsModified: 0.057ms
InitializeImportedAssetsSnapshot: 8.152ms
GetAllGuidsForCategorization: 1.490ms
CategorizeAssets: 8.411ms
ImportAndPostprocessOutOfDateAssets: 1330.541ms (3.354ms without children)
ImportManagerImport: 20.691ms (2.534ms without children)
ImportInProcess: 18.122ms
UpdateCategorizedAssets: 0.036ms
PostProcessAllAssets: 1295.399ms
ReloadImportedAssets: 0.383ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.808ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.456ms
OnDemandSchedulerStart: 0.709ms
RestoreLoadedAssetsState: 2.163ms
UpdateImportedAssetsSnapshot: 6.575ms
ReloadSourceAssets: 1.393ms
UnloadImportedAssets: 0.329ms
Hotreload: 5.907ms
FixTempGuids: 0.004ms
GatherAllCurrentPrimaryArtifactRevisions: 0.276ms
UnloadStreamsBegin: 0.038ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.843ms
GetLoadedSourceAssetsSnapshot: 5.021ms
PersistCurrentRevisions: 0.316ms
UnloadStreamsEnd: 0.023ms
Untracked: 5.770ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll using Guid(072e0f739a07a10418cfb49a0009b5b7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '40accc3ca21eacb64a67f9d3a7dbdadc') in 0.007350 seconds
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.64 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1199.173ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.064ms
Scan: 6.296ms
OnSourceAssetsModified: 0.052ms
InitializeImportedAssetsSnapshot: 7.785ms
GetAllGuidsForCategorization: 0.924ms
CategorizeAssets: 7.149ms
ImportAndPostprocessOutOfDateAssets: 1157.039ms (3.500ms without children)
ImportManagerImport: 10.677ms (2.866ms without children)
ImportInProcess: 7.772ms
UpdateCategorizedAssets: 0.039ms
PostProcessAllAssets: 1132.300ms
ReloadImportedAssets: 0.509ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.948ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.416ms
OnDemandSchedulerStart: 0.423ms
RestoreLoadedAssetsState: 2.550ms
UpdateImportedAssetsSnapshot: 5.712ms
ReloadSourceAssets: 1.492ms
UnloadImportedAssets: 0.386ms
Hotreload: 4.178ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.234ms
UnloadStreamsBegin: 0.021ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.843ms
GetLoadedSourceAssetsSnapshot: 5.783ms
PersistCurrentRevisions: 0.285ms
UnloadStreamsEnd: 0.027ms
Untracked: 5.612ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libiZotope.bundle using Guid(cd62d025ed2285141870e33820e09458) Importer(-1,00000000000000000000000000000000) -> (artifact id: '94096db1d1a3dfed129e7b51600212f0') in 0.014640 seconds
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.96 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 58.635ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll using Guid(8e0f889c9f64e5e4591bd6193252af9d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5d92099e8c9171a3dda081c16632cd1f') in 0.014139 seconds
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 4.56 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1245.358ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.060ms
Scan: 5.544ms
OnSourceAssetsModified: 0.048ms
InitializeImportedAssetsSnapshot: 6.527ms
GetAllGuidsForCategorization: 0.958ms
CategorizeAssets: 8.080ms
ImportAndPostprocessOutOfDateAssets: 1205.310ms (3.220ms without children)
ImportManagerImport: 18.123ms (3.170ms without children)
ImportInProcess: 14.907ms
UpdateCategorizedAssets: 0.045ms
PostProcessAllAssets: 1172.210ms
ReloadImportedAssets: 0.594ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.837ms
InitializingProgressBar: 0.004ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.437ms
OnDemandSchedulerStart: 0.641ms
RestoreLoadedAssetsState: 2.124ms
UpdateImportedAssetsSnapshot: 7.120ms
ReloadSourceAssets: 1.154ms
UnloadImportedAssets: 0.430ms
Hotreload: 5.286ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.194ms
UnloadStreamsBegin: 0.017ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.961ms
GetLoadedSourceAssetsSnapshot: 5.539ms
PersistCurrentRevisions: 0.453ms
UnloadStreamsEnd: 0.024ms
Untracked: 3.770ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll using Guid(63bca32047d2fb045b52eeb8c1bd7a49) Importer(-1,00000000000000000000000000000000) -> (artifact id: '68e9565fe9be9c13e9dd10d450587ce7') in 0.018664 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.40 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1299.900ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.103ms
Scan: 7.591ms
OnSourceAssetsModified: 0.058ms
InitializeImportedAssetsSnapshot: 8.811ms
GetAllGuidsForCategorization: 1.175ms
CategorizeAssets: 9.397ms
ImportAndPostprocessOutOfDateAssets: 1253.106ms (3.072ms without children)
ImportManagerImport: 21.990ms (2.836ms without children)
ImportInProcess: 19.117ms
UpdateCategorizedAssets: 0.038ms
PostProcessAllAssets: 1216.949ms
ReloadImportedAssets: 0.488ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.816ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.462ms
OnDemandSchedulerStart: 0.337ms
RestoreLoadedAssetsState: 1.682ms
UpdateImportedAssetsSnapshot: 7.307ms
ReloadSourceAssets: 1.398ms
UnloadImportedAssets: 0.369ms
Hotreload: 3.934ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.324ms
UnloadStreamsBegin: 0.033ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.805ms
GetLoadedSourceAssetsSnapshot: 4.777ms
PersistCurrentRevisions: 0.302ms
UnloadStreamsEnd: 0.023ms
Untracked: 6.689ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTimeStretch.bundle using Guid(2db4cf13e2fab574094289813416c713) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a3753c3f73c7830ad3d00ef3953bcda6') in 0.015098 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.42 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 62.622ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRoomVerb.bundle using Guid(b93326077fea9c742ada931dc1f21c9d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '419ecad2ecbb7a2a9bc956fa751d79bf') in 0.015676 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 4.75 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 66.342ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRecorder.bundle using Guid(163d184472aa9634fb4ed5db746b595a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '06d378ffb273eef9e3ebdd535230807f') in 0.015205 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 4.93 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 68.991ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll using Guid(c85e6eadd92fbcd42a47664b12429029) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c7118cc71a437db64e4ec1b73de2ddac') in 0.013775 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 4.83 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1236.522ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.087ms
Scan: 6.825ms
OnSourceAssetsModified: 0.047ms
InitializeImportedAssetsSnapshot: 7.099ms
GetAllGuidsForCategorization: 1.141ms
CategorizeAssets: 7.587ms
ImportAndPostprocessOutOfDateAssets: 1193.677ms (4.037ms without children)
ImportManagerImport: 17.415ms (3.167ms without children)
ImportInProcess: 14.194ms
UpdateCategorizedAssets: 0.053ms
PostProcessAllAssets: 1158.506ms
ReloadImportedAssets: 0.368ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.077ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.530ms
OnDemandSchedulerStart: 0.479ms
RestoreLoadedAssetsState: 3.458ms
UpdateImportedAssetsSnapshot: 7.804ms
ReloadSourceAssets: 1.914ms
UnloadImportedAssets: 0.288ms
Hotreload: 5.694ms
FixTempGuids: 0.005ms
GatherAllCurrentPrimaryArtifactRevisions: 0.238ms
UnloadStreamsBegin: 0.021ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.023ms
GetLoadedSourceAssetsSnapshot: 6.301ms
PersistCurrentRevisions: 0.406ms
UnloadStreamsEnd: 0.029ms
Untracked: 3.137ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle using Guid(c0453449937eb954fbd561f79211f7e0) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f68d913e0adaa550781be25239097269') in 0.006063 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.20 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 56.948ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTremolo.bundle using Guid(f58c81189bd2ab04789a68c764333870) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7765a0640ac1ca8f998b2187a7f40e54') in 0.014890 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.22 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 64.324ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkGuitarDistortion.bundle using Guid(cdac5268899283c40b00d027a310da81) Importer(-1,00000000000000000000000000000000) -> (artifact id: '629d44cfd3b34eb3637cacdddf0151b8') in 0.014799 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.30 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 67.292ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll using Guid(9c056c13cc3398042b0d89fa899adadb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f97d4acc4a337bfc85e6a429fcf2c089') in 0.004980 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 5.50 ms, found 25 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1329.042ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.084ms
Scan: 6.319ms
OnSourceAssetsModified: 0.054ms
InitializeImportedAssetsSnapshot: 9.566ms
GetAllGuidsForCategorization: 0.928ms
CategorizeAssets: 7.474ms
ImportAndPostprocessOutOfDateAssets: 1282.050ms (3.344ms without children)
ImportManagerImport: 8.551ms (2.740ms without children)
ImportInProcess: 5.773ms
UpdateCategorizedAssets: 0.039ms
PostProcessAllAssets: 1257.477ms
ReloadImportedAssets: 0.514ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.814ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.512ms
OnDemandSchedulerStart: 0.401ms
RestoreLoadedAssetsState: 2.472ms
UpdateImportedAssetsSnapshot: 7.963ms
ReloadSourceAssets: 1.379ms
UnloadImportedAssets: 0.289ms
Hotreload: 6.239ms
FixTempGuids: 0.005ms
GatherAllCurrentPrimaryArtifactRevisions: 0.240ms
UnloadStreamsBegin: 0.031ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.529ms
GetLoadedSourceAssetsSnapshot: 5.796ms
PersistCurrentRevisions: 0.392ms
UnloadStreamsEnd: 0.026ms
Untracked: 6.640ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll using Guid(6f4530516d941a9459e12fbf9e4dfc23) Importer(-1,00000000000000000000000000000000) -> (artifact id: '269d9ddc65313b594c8abc2708c5e38a') in 0.017843 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.25 ms, found 25 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1274.434ms
InvokeBeforeRefreshCallbacks: 0.000ms
ApplyChangesToAssetFolders: 0.065ms
Scan: 8.796ms
OnSourceAssetsModified: 0.060ms
InitializeImportedAssetsSnapshot: 8.337ms
GetAllGuidsForCategorization: 1.092ms
CategorizeAssets: 8.363ms
ImportAndPostprocessOutOfDateAssets: 1228.659ms (3.690ms without children)
ImportManagerImport: 21.876ms (2.949ms without children)
ImportInProcess: 18.877ms
UpdateCategorizedAssets: 0.050ms
PostProcessAllAssets: 1190.632ms
ReloadImportedAssets: 0.576ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.850ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.450ms
OnDemandSchedulerStart: 0.339ms
RestoreLoadedAssetsState: 2.952ms
UpdateImportedAssetsSnapshot: 7.291ms
ReloadSourceAssets: 1.987ms
UnloadImportedAssets: 0.357ms
Hotreload: 3.846ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.216ms
UnloadStreamsBegin: 0.020ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.503ms
GetLoadedSourceAssetsSnapshot: 6.628ms
PersistCurrentRevisions: 0.298ms
UnloadStreamsEnd: 0.022ms
Untracked: 4.181ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll using Guid(f58d415c2a81c2843b9256ad40f403eb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '18cffc9423d85d23c57a59beee542541') in 0.016056 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.29 ms, found 25 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1178.363ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.073ms
Scan: 6.052ms
OnSourceAssetsModified: 0.051ms
InitializeImportedAssetsSnapshot: 7.042ms
GetAllGuidsForCategorization: 0.919ms
CategorizeAssets: 6.149ms
ImportAndPostprocessOutOfDateAssets: 1140.691ms (2.852ms without children)
ImportManagerImport: 18.996ms (2.467ms without children)
ImportInProcess: 16.499ms
UpdateCategorizedAssets: 0.030ms
PostProcessAllAssets: 1109.447ms
ReloadImportedAssets: 0.383ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.709ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.420ms
OnDemandSchedulerStart: 0.392ms
RestoreLoadedAssetsState: 1.563ms
UpdateImportedAssetsSnapshot: 5.925ms
ReloadSourceAssets: 1.279ms
UnloadImportedAssets: 0.258ms
Hotreload: 3.850ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.194ms
UnloadStreamsBegin: 0.027ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.112ms
GetLoadedSourceAssetsSnapshot: 3.910ms
PersistCurrentRevisions: 0.344ms
UnloadStreamsEnd: 0.027ms
Untracked: 5.380ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll using Guid(4844848e3bc31c84fac8d9dc7d72d567) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ee2824f3cf145d045584ebb58df5ec3a') in 0.017516 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.39 ms, found 25 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1282.581ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.060ms
Scan: 7.470ms
OnSourceAssetsModified: 0.060ms
InitializeImportedAssetsSnapshot: 7.923ms
GetAllGuidsForCategorization: 0.994ms
CategorizeAssets: 7.108ms
ImportAndPostprocessOutOfDateAssets: 1239.239ms (3.065ms without children)
ImportManagerImport: 20.881ms (2.597ms without children)
ImportInProcess: 18.247ms
UpdateCategorizedAssets: 0.037ms
PostProcessAllAssets: 1205.117ms
ReloadImportedAssets: 0.414ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.800ms
InitializingProgressBar: 0.002ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.421ms
OnDemandSchedulerStart: 0.310ms
RestoreLoadedAssetsState: 2.110ms
UpdateImportedAssetsSnapshot: 6.119ms
ReloadSourceAssets: 1.351ms
UnloadImportedAssets: 0.281ms
Hotreload: 4.001ms
FixTempGuids: 0.004ms
GatherAllCurrentPrimaryArtifactRevisions: 0.206ms
UnloadStreamsBegin: 0.021ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.613ms
GetLoadedSourceAssetsSnapshot: 5.216ms
PersistCurrentRevisions: 1.957ms
UnloadStreamsEnd: 0.027ms
Untracked: 5.050ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll using Guid(da02d405c5335e3458b561da6eb7ccd8) Importer(-1,00000000000000000000000000000000) -> (artifact id: '55835515bc729bb1d14977b4f917593f') in 0.005129 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 2.95 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1240.374ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.075ms
Scan: 7.692ms
OnSourceAssetsModified: 0.054ms
InitializeImportedAssetsSnapshot: 8.954ms
GetAllGuidsForCategorization: 0.890ms
CategorizeAssets: 6.824ms
ImportAndPostprocessOutOfDateAssets: 1198.643ms (3.232ms without children)
ImportManagerImport: 8.998ms (3.052ms without children)
ImportInProcess: 5.884ms
UpdateCategorizedAssets: 0.061ms
PostProcessAllAssets: 1176.097ms
ReloadImportedAssets: 0.411ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.843ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.427ms
OnDemandSchedulerStart: 0.393ms
RestoreLoadedAssetsState: 1.657ms
UpdateImportedAssetsSnapshot: 6.582ms
ReloadSourceAssets: 1.539ms
UnloadImportedAssets: 0.332ms
Hotreload: 3.495ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.203ms
UnloadStreamsBegin: 0.019ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.499ms
GetLoadedSourceAssetsSnapshot: 4.625ms
PersistCurrentRevisions: 0.323ms
UnloadStreamsEnd: 0.022ms
Untracked: 5.182ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll using Guid(e8f648d93ea525847bcf9583757b58af) Importer(-1,00000000000000000000000000000000) -> (artifact id: '20bdc612a8765c9968428928b3b14f08') in 0.017168 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.48 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1242.022ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.059ms
Scan: 6.411ms
OnSourceAssetsModified: 0.047ms
InitializeImportedAssetsSnapshot: 7.396ms
GetAllGuidsForCategorization: 0.865ms
CategorizeAssets: 6.276ms
ImportAndPostprocessOutOfDateAssets: 1202.562ms (3.506ms without children)
ImportManagerImport: 20.109ms (2.475ms without children)
ImportInProcess: 17.599ms
UpdateCategorizedAssets: 0.035ms
PostProcessAllAssets: 1167.949ms
ReloadImportedAssets: 0.365ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.848ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.444ms
OnDemandSchedulerStart: 0.478ms
RestoreLoadedAssetsState: 1.852ms
UpdateImportedAssetsSnapshot: 7.008ms
ReloadSourceAssets: 1.435ms
UnloadImportedAssets: 0.265ms
Hotreload: 4.071ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.193ms
UnloadStreamsBegin: 0.016ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.935ms
GetLoadedSourceAssetsSnapshot: 4.770ms
PersistCurrentRevisions: 0.488ms
UnloadStreamsEnd: 0.022ms
Untracked: 5.208ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll using Guid(54756cab463cdba49b79b3415b9cf66f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '77dea15202e8bd93aa4dd88de2f8bbdc') in 0.017719 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 4.02 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1353.421ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.071ms
Scan: 8.140ms
OnSourceAssetsModified: 0.043ms
InitializeImportedAssetsSnapshot: 7.864ms
GetAllGuidsForCategorization: 1.013ms
CategorizeAssets: 7.745ms
ImportAndPostprocessOutOfDateAssets: 1308.090ms (3.459ms without children)
ImportManagerImport: 21.102ms (2.620ms without children)
ImportInProcess: 18.449ms
UpdateCategorizedAssets: 0.033ms
PostProcessAllAssets: 1270.622ms
ReloadImportedAssets: 0.474ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.865ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.610ms
OnDemandSchedulerStart: 0.469ms
RestoreLoadedAssetsState: 3.767ms
UpdateImportedAssetsSnapshot: 6.718ms
ReloadSourceAssets: 1.689ms
UnloadImportedAssets: 0.346ms
Hotreload: 4.748ms
FixTempGuids: 0.005ms
GatherAllCurrentPrimaryArtifactRevisions: 0.249ms
UnloadStreamsBegin: 0.034ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.256ms
GetLoadedSourceAssetsSnapshot: 7.195ms
PersistCurrentRevisions: 0.366ms
UnloadStreamsEnd: 0.028ms
Untracked: 3.536ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedImpact.bundle using Guid(e852ea5a977365d4d96b42e1de4a64fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cd716ee9a1a402494cd98048d0f70a49') in 0.017169 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 2.78 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 64.783ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll using Guid(4fb020aba33984842af725ca1eb43bcb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1de179b0c6cdb5a1e9ea916c9671c5e3') in 0.005623 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 2.62 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1164.390ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.061ms
Scan: 8.431ms
OnSourceAssetsModified: 0.051ms
InitializeImportedAssetsSnapshot: 8.748ms
GetAllGuidsForCategorization: 0.900ms
CategorizeAssets: 7.682ms
ImportAndPostprocessOutOfDateAssets: 1121.588ms (3.146ms without children)
ImportManagerImport: 9.839ms (3.329ms without children)
ImportInProcess: 6.455ms
UpdateCategorizedAssets: 0.055ms
PostProcessAllAssets: 1098.102ms
ReloadImportedAssets: 0.678ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.912ms
InitializingProgressBar: 0.004ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.506ms
OnDemandSchedulerStart: 0.387ms
RestoreLoadedAssetsState: 2.596ms
UpdateImportedAssetsSnapshot: 5.417ms
ReloadSourceAssets: 1.763ms
UnloadImportedAssets: 0.418ms
Hotreload: 3.160ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.200ms
UnloadStreamsBegin: 0.017ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.845ms
GetLoadedSourceAssetsSnapshot: 4.970ms
PersistCurrentRevisions: 0.323ms
UnloadStreamsEnd: 0.022ms
Untracked: 4.208ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle using Guid(4fa32636777e9014ba4014d19bc6454d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '09a44dbccf9c59e8936f74e9a9180dd9') in 0.005475 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 2.57 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 49.518ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle using Guid(a6bdde0ae9188e84ebe8573dabf5abd3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2f9fd83c89749f9e1a2d9a85002db798') in 0.004180 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 2.76 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 53.627ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkFlanger.bundle using Guid(6cdbc0b7cae15d941845225a5046b362) Importer(-1,00000000000000000000000000000000) -> (artifact id: '49aa9e1eae51ea53f1b0950a3df733c1') in 0.016365 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.92 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 62.966ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll using Guid(ba0641c2a5cc77d4a9162719267c212b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd179ebb56eb42c4c4933ba9511c3cb2b') in 0.015363 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 2.88 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1237.005ms
InvokeBeforeRefreshCallbacks: 0.000ms
ApplyChangesToAssetFolders: 0.087ms
Scan: 7.756ms
OnSourceAssetsModified: 0.050ms
InitializeImportedAssetsSnapshot: 8.809ms
GetAllGuidsForCategorization: 1.201ms
CategorizeAssets: 7.582ms
ImportAndPostprocessOutOfDateAssets: 1194.824ms (3.551ms without children)
ImportManagerImport: 18.356ms (2.518ms without children)
ImportInProcess: 15.803ms
UpdateCategorizedAssets: 0.035ms
PostProcessAllAssets: 1162.883ms
ReloadImportedAssets: 0.391ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.833ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.430ms
OnDemandSchedulerStart: 0.482ms
RestoreLoadedAssetsState: 1.740ms
UpdateImportedAssetsSnapshot: 6.155ms
ReloadSourceAssets: 1.378ms
UnloadImportedAssets: 0.281ms
Hotreload: 3.519ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.256ms
UnloadStreamsBegin: 0.023ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.465ms
GetLoadedSourceAssetsSnapshot: 5.059ms
PersistCurrentRevisions: 0.366ms
UnloadStreamsEnd: 0.023ms
Untracked: 4.322ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll using Guid(41c49fa464f6d1e45b91220cab3ad2fa) Importer(-1,00000000000000000000000000000000) -> (artifact id: '18976af4e8fb91c0512ff293b7daafb4') in 0.007266 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 2.81 ms, found 23 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1288.797ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.086ms
Scan: 6.972ms
OnSourceAssetsModified: 0.060ms
InitializeImportedAssetsSnapshot: 8.179ms
GetAllGuidsForCategorization: 0.990ms
CategorizeAssets: 7.863ms
ImportAndPostprocessOutOfDateAssets: 1246.018ms (3.408ms without children)
ImportManagerImport: 10.409ms (2.652ms without children)
ImportInProcess: 7.722ms
UpdateCategorizedAssets: 0.034ms
PostProcessAllAssets: 1220.316ms
ReloadImportedAssets: 0.411ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.821ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.452ms
OnDemandSchedulerStart: 0.534ms
RestoreLoadedAssetsState: 2.200ms
UpdateImportedAssetsSnapshot: 7.464ms
ReloadSourceAssets: 1.541ms
UnloadImportedAssets: 0.297ms
Hotreload: 3.385ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.243ms
UnloadStreamsBegin: 0.024ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.651ms
GetLoadedSourceAssetsSnapshot: 5.360ms
PersistCurrentRevisions: 0.488ms
UnloadStreamsEnd: 0.022ms
Untracked: 5.612ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll using Guid(d787fdf7d7e6fc8499764a9a636cd49e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a79e77658b1561ae4bee2ab84110fd07') in 0.007476 seconds
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.51 ms, found 23 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1192.014ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.089ms
Scan: 7.189ms
OnSourceAssetsModified: 0.051ms
InitializeImportedAssetsSnapshot: 7.536ms
GetAllGuidsForCategorization: 0.868ms
CategorizeAssets: 6.168ms
ImportAndPostprocessOutOfDateAssets: 1150.870ms (3.783ms without children)
ImportManagerImport: 11.050ms (3.034ms without children)
ImportInProcess: 7.972ms
UpdateCategorizedAssets: 0.044ms
PostProcessAllAssets: 1123.006ms
ReloadImportedAssets: 0.501ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.882ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.588ms
OnDemandSchedulerStart: 0.377ms
RestoreLoadedAssetsState: 2.511ms
UpdateImportedAssetsSnapshot: 8.169ms
ReloadSourceAssets: 1.636ms
UnloadImportedAssets: 0.269ms
Hotreload: 4.088ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.271ms
UnloadStreamsBegin: 0.029ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.507ms
GetLoadedSourceAssetsSnapshot: 5.532ms
PersistCurrentRevisions: 0.453ms
UnloadStreamsEnd: 0.024ms
Untracked: 4.433ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll using Guid(2008afdefaa9314478e6c3f013af568a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7dcc45ca667a2180e0f1b9d5f0d9ab5e') in 0.007310 seconds
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.60 ms, found 22 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1259.291ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.063ms
Scan: 7.522ms
OnSourceAssetsModified: 0.048ms
InitializeImportedAssetsSnapshot: 9.167ms
GetAllGuidsForCategorization: 1.012ms
CategorizeAssets: 6.655ms
ImportAndPostprocessOutOfDateAssets: 1214.682ms (3.054ms without children)
ImportManagerImport: 10.700ms (2.608ms without children)
ImportInProcess: 8.055ms
UpdateCategorizedAssets: 0.036ms
PostProcessAllAssets: 1189.848ms
ReloadImportedAssets: 0.396ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.796ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.408ms
OnDemandSchedulerStart: 0.392ms
RestoreLoadedAssetsState: 1.855ms
UpdateImportedAssetsSnapshot: 7.232ms
ReloadSourceAssets: 1.333ms
UnloadImportedAssets: 0.344ms
Hotreload: 4.477ms
FixTempGuids: 0.007ms
GatherAllCurrentPrimaryArtifactRevisions: 0.256ms
UnloadStreamsBegin: 0.024ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.857ms
GetLoadedSourceAssetsSnapshot: 4.844ms
PersistCurrentRevisions: 0.358ms
UnloadStreamsEnd: 0.025ms
Untracked: 6.616ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkConvolutionReverb.bundle using Guid(cbbe8722780d7154098af4a2a66e2797) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b473f31aa475a9f7ba5f06b93ad33526') in 0.009419 seconds
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 2.78 ms, found 22 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 57.898ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll using Guid(ae0c1e3df47eb454dbff52b1dc753c15) Importer(-1,00000000000000000000000000000000) -> (artifact id: '275acab39742c4a2d887e0c681364543') in 0.007201 seconds
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 2.62 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1268.921ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.081ms
Scan: 7.046ms
OnSourceAssetsModified: 0.051ms
InitializeImportedAssetsSnapshot: 9.168ms
GetAllGuidsForCategorization: 0.896ms
CategorizeAssets: 7.070ms
ImportAndPostprocessOutOfDateAssets: 1226.871ms (4.010ms without children)
ImportManagerImport: 11.143ms (3.163ms without children)
ImportInProcess: 7.923ms
UpdateCategorizedAssets: 0.057ms
PostProcessAllAssets: 1200.065ms
ReloadImportedAssets: 0.559ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.962ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.513ms
OnDemandSchedulerStart: 0.414ms
RestoreLoadedAssetsState: 2.403ms
UpdateImportedAssetsSnapshot: 6.798ms
ReloadSourceAssets: 1.659ms
UnloadImportedAssets: 0.305ms
Hotreload: 3.155ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.245ms
UnloadStreamsBegin: 0.025ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.773ms
GetLoadedSourceAssetsSnapshot: 5.957ms
PersistCurrentRevisions: 0.297ms
UnloadStreamsEnd: 0.024ms
Untracked: 4.294ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll using Guid(873e44f19d8f1c34e89d86146d56063b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '555827c30a0b08a548fb8ac64c8963f7') in 0.007275 seconds
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 2.60 ms, found 20 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1234.868ms
InvokeBeforeRefreshCallbacks: 0.000ms
ApplyChangesToAssetFolders: 0.063ms
Scan: 6.441ms
OnSourceAssetsModified: 0.050ms
InitializeImportedAssetsSnapshot: 8.025ms
GetAllGuidsForCategorization: 1.107ms
CategorizeAssets: 7.717ms
ImportAndPostprocessOutOfDateAssets: 1193.556ms (3.504ms without children)
ImportManagerImport: 11.028ms (3.216ms without children)
ImportInProcess: 7.760ms
UpdateCategorizedAssets: 0.053ms
PostProcessAllAssets: 1166.815ms
ReloadImportedAssets: 0.480ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.934ms
InitializingProgressBar: 0.005ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.523ms
OnDemandSchedulerStart: 0.359ms
RestoreLoadedAssetsState: 2.267ms
UpdateImportedAssetsSnapshot: 7.641ms
ReloadSourceAssets: 1.688ms
UnloadImportedAssets: 0.425ms
Hotreload: 3.154ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.198ms
UnloadStreamsBegin: 0.016ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.884ms
GetLoadedSourceAssetsSnapshot: 5.237ms
PersistCurrentRevisions: 0.300ms
UnloadStreamsEnd: 0.024ms
Untracked: 4.981ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll using Guid(08a594f4d0356684d8d225301012e5f2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6b3fded4e23b68600249d8d1c20b8c66') in 0.015785 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.00 ms, found 20 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1241.200ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.059ms
Scan: 6.424ms
OnSourceAssetsModified: 0.053ms
InitializeImportedAssetsSnapshot: 7.894ms
GetAllGuidsForCategorization: 1.078ms
CategorizeAssets: 6.847ms
ImportAndPostprocessOutOfDateAssets: 1198.500ms (3.757ms without children)
ImportManagerImport: 19.472ms (3.222ms without children)
ImportInProcess: 16.203ms
UpdateCategorizedAssets: 0.048ms
PostProcessAllAssets: 1163.694ms
ReloadImportedAssets: 0.394ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.874ms
InitializingProgressBar: 0.004ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.444ms
OnDemandSchedulerStart: 0.358ms
RestoreLoadedAssetsState: 2.295ms
UpdateImportedAssetsSnapshot: 7.207ms
ReloadSourceAssets: 1.644ms
UnloadImportedAssets: 0.338ms
Hotreload: 3.592ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.204ms
UnloadStreamsBegin: 0.021ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.711ms
GetLoadedSourceAssetsSnapshot: 5.292ms
PersistCurrentRevisions: 1.937ms
UnloadStreamsEnd: 0.023ms
Untracked: 5.579ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll using Guid(9ef7dafe986df9f49b5b5b6968e9de43) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ad32589ca067daf576b91a25fc3607a3') in 0.006108 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 2.32 ms, found 20 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1237.706ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.064ms
Scan: 7.876ms
OnSourceAssetsModified: 0.060ms
InitializeImportedAssetsSnapshot: 9.247ms
GetAllGuidsForCategorization: 1.031ms
CategorizeAssets: 7.123ms
ImportAndPostprocessOutOfDateAssets: 1195.320ms (3.275ms without children)
ImportManagerImport: 10.210ms (3.522ms without children)
ImportInProcess: 6.632ms
UpdateCategorizedAssets: 0.055ms
PostProcessAllAssets: 1171.544ms
ReloadImportedAssets: 0.642ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.924ms
InitializingProgressBar: 0.004ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.450ms
OnDemandSchedulerStart: 0.326ms
RestoreLoadedAssetsState: 1.973ms
UpdateImportedAssetsSnapshot: 5.972ms
ReloadSourceAssets: 1.611ms
UnloadImportedAssets: 0.402ms
Hotreload: 2.848ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.202ms
UnloadStreamsBegin: 0.017ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.508ms
GetLoadedSourceAssetsSnapshot: 5.039ms
PersistCurrentRevisions: 0.304ms
UnloadStreamsEnd: 0.024ms
Untracked: 5.027ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkHarmonizer.bundle using Guid(5f4adbc0dda59234aa8873325eccaab8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bb2484228b24be64bbe12ecdd5a158ec') in 0.015470 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 2.68 ms, found 20 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 57.631ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll using Guid(eddccf52eb876734db95ff13044fae41) Importer(-1,00000000000000000000000000000000) -> (artifact id: '259e312e840cf6f3065334ab36ad9e1e') in 0.009718 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.54 ms, found 19 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1168.730ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.077ms
Scan: 6.143ms
OnSourceAssetsModified: 0.051ms
InitializeImportedAssetsSnapshot: 7.398ms
GetAllGuidsForCategorization: 0.892ms
CategorizeAssets: 7.164ms
ImportAndPostprocessOutOfDateAssets: 1129.454ms (2.963ms without children)
ImportManagerImport: 12.716ms (2.457ms without children)
ImportInProcess: 10.231ms
UpdateCategorizedAssets: 0.029ms
PostProcessAllAssets: 1104.142ms
ReloadImportedAssets: 0.380ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.951ms
InitializingProgressBar: 0.005ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.411ms
OnDemandSchedulerStart: 0.419ms
RestoreLoadedAssetsState: 1.525ms
UpdateImportedAssetsSnapshot: 5.942ms
ReloadSourceAssets: 1.306ms
UnloadImportedAssets: 0.429ms
Hotreload: 4.226ms
FixTempGuids: 0.004ms
GatherAllCurrentPrimaryArtifactRevisions: 0.231ms
UnloadStreamsBegin: 0.020ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.757ms
GetLoadedSourceAssetsSnapshot: 4.157ms
PersistCurrentRevisions: 0.303ms
UnloadStreamsEnd: 0.033ms
Untracked: 5.083ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll using Guid(f1ef1a99e7917394d9ce3fae8a3ebb89) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3f5b658c49a6b56e1fc6fa206d64d33a') in 0.017289 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 2.54 ms, found 19 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1322.441ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.091ms
Scan: 7.136ms
OnSourceAssetsModified: 0.075ms
InitializeImportedAssetsSnapshot: 8.311ms
GetAllGuidsForCategorization: 1.072ms
CategorizeAssets: 7.148ms
ImportAndPostprocessOutOfDateAssets: 1280.601ms (3.383ms without children)
ImportManagerImport: 20.991ms (3.123ms without children)
ImportInProcess: 17.824ms
UpdateCategorizedAssets: 0.044ms
PostProcessAllAssets: 1244.940ms
ReloadImportedAssets: 0.527ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.890ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.444ms
OnDemandSchedulerStart: 0.635ms
RestoreLoadedAssetsState: 2.475ms
UpdateImportedAssetsSnapshot: 6.314ms
ReloadSourceAssets: 1.433ms
UnloadImportedAssets: 0.295ms
Hotreload: 3.141ms
FixTempGuids: 0.004ms
GatherAllCurrentPrimaryArtifactRevisions: 0.258ms
UnloadStreamsBegin: 0.027ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.853ms
GetLoadedSourceAssetsSnapshot: 5.943ms
PersistCurrentRevisions: 0.305ms
UnloadStreamsEnd: 0.029ms
Untracked: 4.721ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll using Guid(15387942e05713a4e94249600c9b9165) Importer(-1,00000000000000000000000000000000) -> (artifact id: '10cff8a3e9e55fd26729b05e29582a71') in 0.007707 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 4.20 ms, found 18 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1243.946ms
InvokeBeforeRefreshCallbacks: 0.000ms
ApplyChangesToAssetFolders: 0.081ms
Scan: 6.933ms
OnSourceAssetsModified: 0.067ms
InitializeImportedAssetsSnapshot: 8.721ms
GetAllGuidsForCategorization: 0.877ms
CategorizeAssets: 7.610ms
ImportAndPostprocessOutOfDateAssets: 1199.018ms (3.139ms without children)
ImportManagerImport: 11.423ms (3.127ms without children)
ImportInProcess: 8.241ms
UpdateCategorizedAssets: 0.055ms
PostProcessAllAssets: 1174.799ms
ReloadImportedAssets: 0.512ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.828ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.527ms
OnDemandSchedulerStart: 0.311ms
RestoreLoadedAssetsState: 2.137ms
UpdateImportedAssetsSnapshot: 5.339ms
ReloadSourceAssets: 1.686ms
UnloadImportedAssets: 0.304ms
Hotreload: 4.922ms
FixTempGuids: 0.004ms
GatherAllCurrentPrimaryArtifactRevisions: 0.234ms
UnloadStreamsBegin: 0.022ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.417ms
GetLoadedSourceAssetsSnapshot: 4.744ms
PersistCurrentRevisions: 0.295ms
UnloadStreamsEnd: 0.027ms
Untracked: 6.983ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll using Guid(af804a15797216e41b2720bf0d4d4397) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd49abf0d173887866e2eacb60d4b8709') in 0.011292 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.10 ms, found 17 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1159.645ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.089ms
Scan: 8.725ms
OnSourceAssetsModified: 0.050ms
InitializeImportedAssetsSnapshot: 10.018ms
GetAllGuidsForCategorization: 0.853ms
CategorizeAssets: 8.290ms
ImportAndPostprocessOutOfDateAssets: 1112.856ms (4.438ms without children)
ImportManagerImport: 15.471ms (3.114ms without children)
ImportInProcess: 12.301ms
UpdateCategorizedAssets: 0.056ms
PostProcessAllAssets: 1079.005ms
ReloadImportedAssets: 0.494ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.823ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.453ms
OnDemandSchedulerStart: 0.393ms
RestoreLoadedAssetsState: 3.410ms
UpdateImportedAssetsSnapshot: 8.366ms
ReloadSourceAssets: 2.319ms
UnloadImportedAssets: 0.261ms
Hotreload: 3.789ms
FixTempGuids: 0.004ms
GatherAllCurrentPrimaryArtifactRevisions: 0.254ms
UnloadStreamsBegin: 0.019ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.254ms
GetLoadedSourceAssetsSnapshot: 6.658ms
PersistCurrentRevisions: 0.384ms
UnloadStreamsEnd: 0.027ms
Untracked: 2.795ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll using Guid(1a71c5a9f9f6af44980e6b76b627c5a1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '816afa4fe36c723ea9b928a98e4f0486') in 0.007004 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.12 ms, found 16 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1220.141ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.094ms
Scan: 8.353ms
OnSourceAssetsModified: 0.070ms
InitializeImportedAssetsSnapshot: 7.999ms
GetAllGuidsForCategorization: 0.977ms
CategorizeAssets: 7.360ms
ImportAndPostprocessOutOfDateAssets: 1176.526ms (3.211ms without children)
ImportManagerImport: 10.762ms (2.886ms without children)
ImportInProcess: 7.831ms
UpdateCategorizedAssets: 0.046ms
PostProcessAllAssets: 1150.123ms
ReloadImportedAssets: 0.510ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.932ms
InitializingProgressBar: 0.004ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.593ms
OnDemandSchedulerStart: 0.373ms
RestoreLoadedAssetsState: 2.095ms
UpdateImportedAssetsSnapshot: 7.921ms
ReloadSourceAssets: 1.412ms
UnloadImportedAssets: 0.444ms
Hotreload: 3.987ms
FixTempGuids: 0.009ms
GatherAllCurrentPrimaryArtifactRevisions: 0.271ms
UnloadStreamsBegin: 0.025ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.788ms
GetLoadedSourceAssetsSnapshot: 4.996ms
PersistCurrentRevisions: 0.370ms
UnloadStreamsEnd: 0.028ms
Untracked: 5.432ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll using Guid(2770be53a7891094380e78c3da8024e5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '497a4c43ea5cd11b945d527958642776') in 0.007925 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 2.80 ms, found 15 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1277.413ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.086ms
Scan: 8.378ms
OnSourceAssetsModified: 0.071ms
InitializeImportedAssetsSnapshot: 8.634ms
GetAllGuidsForCategorization: 1.123ms
CategorizeAssets: 8.279ms
ImportAndPostprocessOutOfDateAssets: 1229.914ms (3.437ms without children)
ImportManagerImport: 12.313ms (3.469ms without children)
ImportInProcess: 8.796ms
UpdateCategorizedAssets: 0.049ms
PostProcessAllAssets: 1200.880ms
ReloadImportedAssets: 0.864ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.989ms
InitializingProgressBar: 0.004ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.597ms
OnDemandSchedulerStart: 0.396ms
RestoreLoadedAssetsState: 3.015ms
UpdateImportedAssetsSnapshot: 7.419ms
ReloadSourceAssets: 1.659ms
UnloadImportedAssets: 0.396ms
Hotreload: 3.659ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.252ms
UnloadStreamsBegin: 0.029ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.054ms
GetLoadedSourceAssetsSnapshot: 6.654ms
PersistCurrentRevisions: 0.414ms
UnloadStreamsEnd: 0.022ms
Untracked: 5.786ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll using Guid(11d06bc2fa5735a4a834b13467bf57bf) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd3af74cec848dd06aaa2d16141d25f73') in 0.019042 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.55 ms, found 15 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1223.743ms
InvokeBeforeRefreshCallbacks: 0.000ms
ApplyChangesToAssetFolders: 0.063ms
Scan: 6.806ms
OnSourceAssetsModified: 0.055ms
InitializeImportedAssetsSnapshot: 9.089ms
GetAllGuidsForCategorization: 1.110ms
CategorizeAssets: 9.404ms
ImportAndPostprocessOutOfDateAssets: 1175.242ms (3.668ms without children)
ImportManagerImport: 22.603ms (2.845ms without children)
ImportInProcess: 19.698ms
UpdateCategorizedAssets: 0.061ms
PostProcessAllAssets: 1135.978ms
ReloadImportedAssets: 0.377ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.059ms
InitializingProgressBar: 0.004ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.456ms
OnDemandSchedulerStart: 0.458ms
RestoreLoadedAssetsState: 2.646ms
UpdateImportedAssetsSnapshot: 7.992ms
ReloadSourceAssets: 1.531ms
UnloadImportedAssets: 0.442ms
Hotreload: 4.846ms
FixTempGuids: 0.005ms
GatherAllCurrentPrimaryArtifactRevisions: 0.197ms
UnloadStreamsBegin: 0.018ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.041ms
GetLoadedSourceAssetsSnapshot: 5.988ms
PersistCurrentRevisions: 0.398ms
UnloadStreamsEnd: 0.031ms
Untracked: 6.476ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll using Guid(65a87589f5377a44583bedf36b261d24) Importer(-1,00000000000000000000000000000000) -> (artifact id: '16a6aaefb80ef8e59abe7bf244c24084') in 0.006983 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.50 ms, found 14 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1249.526ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.087ms
Scan: 6.723ms
OnSourceAssetsModified: 0.058ms
InitializeImportedAssetsSnapshot: 8.413ms
GetAllGuidsForCategorization: 1.189ms
CategorizeAssets: 8.345ms
ImportAndPostprocessOutOfDateAssets: 1204.424ms (3.202ms without children)
ImportManagerImport: 11.243ms (3.766ms without children)
ImportInProcess: 7.417ms
UpdateCategorizedAssets: 0.060ms
PostProcessAllAssets: 1178.492ms
ReloadImportedAssets: 0.536ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.890ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.422ms
OnDemandSchedulerStart: 0.323ms
RestoreLoadedAssetsState: 2.010ms
UpdateImportedAssetsSnapshot: 7.300ms
ReloadSourceAssets: 1.534ms
UnloadImportedAssets: 0.340ms
Hotreload: 4.554ms
FixTempGuids: 0.005ms
GatherAllCurrentPrimaryArtifactRevisions: 0.251ms
UnloadStreamsBegin: 0.022ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.573ms
GetLoadedSourceAssetsSnapshot: 5.236ms
PersistCurrentRevisions: 0.324ms
UnloadStreamsEnd: 0.024ms
Untracked: 6.423ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll using Guid(0362c908865854748b5cc016028171d4) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ef034cbbb4099553f04337286afcea82') in 0.005393 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.07 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1262.956ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.064ms
Scan: 6.354ms
OnSourceAssetsModified: 0.051ms
InitializeImportedAssetsSnapshot: 7.209ms
GetAllGuidsForCategorization: 1.371ms
CategorizeAssets: 9.077ms
ImportAndPostprocessOutOfDateAssets: 1219.753ms (3.806ms without children)
ImportManagerImport: 8.843ms (2.731ms without children)
ImportInProcess: 6.073ms
UpdateCategorizedAssets: 0.040ms
PostProcessAllAssets: 1193.295ms
ReloadImportedAssets: 0.428ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.889ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.503ms
OnDemandSchedulerStart: 0.377ms
RestoreLoadedAssetsState: 3.411ms
UpdateImportedAssetsSnapshot: 8.197ms
ReloadSourceAssets: 1.801ms
UnloadImportedAssets: 0.290ms
Hotreload: 4.316ms
FixTempGuids: 0.009ms
GatherAllCurrentPrimaryArtifactRevisions: 0.201ms
UnloadStreamsBegin: 0.018ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.215ms
GetLoadedSourceAssetsSnapshot: 6.367ms
PersistCurrentRevisions: 0.380ms
UnloadStreamsEnd: 0.030ms
Untracked: 3.450ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAuro.bundle using Guid(e255562a52b79514288fde36261886c0) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f255f6302059b07f463ca5db252bfe1f') in 0.015803 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.20 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 68.239ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll using Guid(7812c439c49ee8b4aa8c76f56e595762) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cd8c26a26ffd09112f8c2908a58dfa89') in 0.014243 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 2.80 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1177.607ms
InvokeBeforeRefreshCallbacks: 0.000ms
ApplyChangesToAssetFolders: 0.086ms
Scan: 6.859ms
OnSourceAssetsModified: 0.050ms
InitializeImportedAssetsSnapshot: 7.996ms
GetAllGuidsForCategorization: 1.230ms
CategorizeAssets: 9.854ms
ImportAndPostprocessOutOfDateAssets: 1132.255ms (3.536ms without children)
ImportManagerImport: 17.229ms (2.478ms without children)
ImportInProcess: 14.720ms
UpdateCategorizedAssets: 0.030ms
PostProcessAllAssets: 1100.435ms
ReloadImportedAssets: 0.375ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.128ms
InitializingProgressBar: 0.005ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.450ms
OnDemandSchedulerStart: 0.469ms
RestoreLoadedAssetsState: 2.171ms
UpdateImportedAssetsSnapshot: 6.457ms
ReloadSourceAssets: 1.311ms
UnloadImportedAssets: 0.493ms
Hotreload: 3.780ms
FixTempGuids: 0.004ms
GatherAllCurrentPrimaryArtifactRevisions: 0.239ms
UnloadStreamsBegin: 0.018ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.052ms
GetLoadedSourceAssetsSnapshot: 5.466ms
PersistCurrentRevisions: 0.391ms
UnloadStreamsEnd: 0.028ms
Untracked: 5.493ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll using Guid(03df01d47c2c02141b6772ab148e3f2d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'deca7c714bd6c2a74c06d8d0e980a0dc') in 0.007844 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 2.73 ms, found 12 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1238.396ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.062ms
Scan: 6.197ms
OnSourceAssetsModified: 0.060ms
InitializeImportedAssetsSnapshot: 7.865ms
GetAllGuidsForCategorization: 0.987ms
CategorizeAssets: 7.943ms
ImportAndPostprocessOutOfDateAssets: 1195.336ms (3.337ms without children)
ImportManagerImport: 10.879ms (2.605ms without children)
ImportInProcess: 8.241ms
UpdateCategorizedAssets: 0.032ms
PostProcessAllAssets: 1168.803ms
ReloadImportedAssets: 0.422ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.937ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.504ms
OnDemandSchedulerStart: 0.417ms
RestoreLoadedAssetsState: 2.415ms
UpdateImportedAssetsSnapshot: 7.619ms
ReloadSourceAssets: 1.457ms
UnloadImportedAssets: 0.401ms
Hotreload: 4.055ms
FixTempGuids: 0.011ms
GatherAllCurrentPrimaryArtifactRevisions: 0.211ms
UnloadStreamsBegin: 0.019ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.043ms
GetLoadedSourceAssetsSnapshot: 5.611ms
PersistCurrentRevisions: 0.364ms
UnloadStreamsEnd: 0.030ms
Untracked: 5.744ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll using Guid(7ad2254056a3796499560116508f770c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '110eb07eab0c272301e47dd5db63cc8d') in 0.007049 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 2.00 ms, found 11 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1239.335ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.078ms
Scan: 7.621ms
OnSourceAssetsModified: 0.103ms
InitializeImportedAssetsSnapshot: 8.624ms
GetAllGuidsForCategorization: 1.264ms
CategorizeAssets: 8.363ms
ImportAndPostprocessOutOfDateAssets: 1192.827ms (3.287ms without children)
ImportManagerImport: 10.992ms (3.348ms without children)
ImportInProcess: 7.483ms
UpdateCategorizedAssets: 0.161ms
PostProcessAllAssets: 1168.338ms
ReloadImportedAssets: 0.414ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.991ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.444ms
OnDemandSchedulerStart: 0.503ms
RestoreLoadedAssetsState: 2.163ms
UpdateImportedAssetsSnapshot: 5.691ms
ReloadSourceAssets: 1.420ms
UnloadImportedAssets: 0.382ms
Hotreload: 2.798ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.251ms
UnloadStreamsBegin: 0.030ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.761ms
GetLoadedSourceAssetsSnapshot: 5.333ms
PersistCurrentRevisions: 2.380ms
UnloadStreamsEnd: 0.022ms
Untracked: 6.074ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedAir.bundle using Guid(29f3060c7d32e0d458f434862990c819) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a4120ea3af1f4ec3efad5cc9bec6d299') in 0.013614 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 2.08 ms, found 11 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 57.311ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll using Guid(08d2b91d84ce2654c89f312215a0c83b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '01c29d84e723c32dd82e223c8169b0b9') in 0.010366 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 2.01 ms, found 11 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1164.255ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.080ms
Scan: 6.712ms
OnSourceAssetsModified: 0.048ms
InitializeImportedAssetsSnapshot: 6.617ms
GetAllGuidsForCategorization: 0.909ms
CategorizeAssets: 6.280ms
ImportAndPostprocessOutOfDateAssets: 1126.034ms (2.765ms without children)
ImportManagerImport: 13.833ms (2.970ms without children)
ImportInProcess: 10.824ms
UpdateCategorizedAssets: 0.039ms
PostProcessAllAssets: 1098.452ms
ReloadImportedAssets: 0.506ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.761ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.403ms
OnDemandSchedulerStart: 0.347ms
RestoreLoadedAssetsState: 1.553ms
UpdateImportedAssetsSnapshot: 7.411ms
ReloadSourceAssets: 1.372ms
UnloadImportedAssets: 0.283ms
Hotreload: 3.011ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.255ms
UnloadStreamsBegin: 0.027ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.541ms
GetLoadedSourceAssetsSnapshot: 4.035ms
PersistCurrentRevisions: 0.323ms
UnloadStreamsEnd: 0.022ms
Untracked: 6.700ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll using Guid(735dabfcc890381408f5f4cc80e33200) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'db5b79581fe255f8f5640a06be0bd2c4') in 0.006741 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 2.16 ms, found 10 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1251.638ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.059ms
Scan: 7.329ms
OnSourceAssetsModified: 0.046ms
InitializeImportedAssetsSnapshot: 7.936ms
GetAllGuidsForCategorization: 0.993ms
CategorizeAssets: 7.557ms
ImportAndPostprocessOutOfDateAssets: 1208.116ms (3.404ms without children)
ImportManagerImport: 10.319ms (3.056ms without children)
ImportInProcess: 7.218ms
UpdateCategorizedAssets: 0.045ms
PostProcessAllAssets: 1182.574ms
ReloadImportedAssets: 0.520ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.015ms
InitializingProgressBar: 0.007ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.441ms
OnDemandSchedulerStart: 0.388ms
RestoreLoadedAssetsState: 2.240ms
UpdateImportedAssetsSnapshot: 7.208ms
ReloadSourceAssets: 1.575ms
UnloadImportedAssets: 0.665ms
Hotreload: 3.151ms
FixTempGuids: 0.006ms
GatherAllCurrentPrimaryArtifactRevisions: 0.197ms
UnloadStreamsBegin: 0.018ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.929ms
GetLoadedSourceAssetsSnapshot: 4.904ms
PersistCurrentRevisions: 0.396ms
UnloadStreamsEnd: 0.027ms
Untracked: 6.734ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSynthOne.bundle using Guid(88868cb8798f2cb4388a485f6e676ec5) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ebd773e13a0943ee3893438737d5aff2') in 0.018954 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 2.64 ms, found 10 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 74.947ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkReflect.bundle using Guid(2a86103927aba8741a19354e6a7a835d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '418ae085e3017c79fcd12f59c5f26cb3') in 0.010530 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 2.04 ms, found 10 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 63.298ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll using Guid(caf2a29a27908b446a6204b7302ad48c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '88fa6a7150702ccb2e2b71970c4c9805') in 0.005553 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 2.89 ms, found 9 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1315.090ms
InvokeBeforeRefreshCallbacks: 0.000ms
ApplyChangesToAssetFolders: 0.067ms
Scan: 7.439ms
OnSourceAssetsModified: 0.059ms
InitializeImportedAssetsSnapshot: 8.793ms
GetAllGuidsForCategorization: 0.999ms
CategorizeAssets: 7.733ms
ImportAndPostprocessOutOfDateAssets: 1270.615ms (3.455ms without children)
ImportManagerImport: 9.109ms (3.033ms without children)
ImportInProcess: 6.021ms
UpdateCategorizedAssets: 0.055ms
PostProcessAllAssets: 1245.283ms
ReloadImportedAssets: 0.410ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.962ms
InitializingProgressBar: 0.004ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.499ms
OnDemandSchedulerStart: 0.599ms
RestoreLoadedAssetsState: 2.169ms
UpdateImportedAssetsSnapshot: 8.125ms
ReloadSourceAssets: 1.703ms
UnloadImportedAssets: 0.408ms
Hotreload: 4.012ms
FixTempGuids: 0.004ms
GatherAllCurrentPrimaryArtifactRevisions: 0.217ms
UnloadStreamsBegin: 0.028ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.228ms
GetLoadedSourceAssetsSnapshot: 5.072ms
PersistCurrentRevisions: 0.363ms
UnloadStreamsEnd: 0.025ms
Untracked: 5.325ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll using Guid(16aaecc35b7f97e4f82fdc9fc6e8f15e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'febbc09e77b000a1cf00a6b724c0fb6d') in 0.006515 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.05 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1171.433ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.085ms
Scan: 6.441ms
OnSourceAssetsModified: 0.047ms
InitializeImportedAssetsSnapshot: 7.261ms
GetAllGuidsForCategorization: 1.048ms
CategorizeAssets: 8.071ms
ImportAndPostprocessOutOfDateAssets: 1130.494ms (3.452ms without children)
ImportManagerImport: 9.945ms (2.665ms without children)
ImportInProcess: 7.247ms
UpdateCategorizedAssets: 0.034ms
PostProcessAllAssets: 1105.560ms
ReloadImportedAssets: 0.477ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.829ms
InitializingProgressBar: 0.002ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.686ms
OnDemandSchedulerStart: 0.476ms
RestoreLoadedAssetsState: 3.278ms
UpdateImportedAssetsSnapshot: 5.788ms
ReloadSourceAssets: 1.690ms
UnloadImportedAssets: 0.268ms
Hotreload: 4.195ms
FixTempGuids: 0.005ms
GatherAllCurrentPrimaryArtifactRevisions: 0.243ms
UnloadStreamsBegin: 0.027ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.791ms
GetLoadedSourceAssetsSnapshot: 6.020ms
PersistCurrentRevisions: 0.456ms
UnloadStreamsEnd: 0.027ms
Untracked: 3.264ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll using Guid(2199df7a80be7954aaea0ea14a427157) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b2d8c0ae7848bc4fb9d53027a8cc4252') in 0.006933 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]
Refreshing native plugins compatible for Editor in 3.17 ms, found 7 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1227.708ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.076ms
Scan: 6.403ms
OnSourceAssetsModified: 0.058ms
InitializeImportedAssetsSnapshot: 8.615ms
GetAllGuidsForCategorization: 1.034ms
CategorizeAssets: 8.513ms
ImportAndPostprocessOutOfDateAssets: 1182.712ms (3.508ms without children)
ImportManagerImport: 9.851ms (2.470ms without children)
ImportInProcess: 7.352ms
UpdateCategorizedAssets: 0.029ms
PostProcessAllAssets: 1158.615ms
ReloadImportedAssets: 0.372ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.886ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.514ms
OnDemandSchedulerStart: 0.346ms
RestoreLoadedAssetsState: 2.427ms
UpdateImportedAssetsSnapshot: 6.190ms
ReloadSourceAssets: 1.682ms
UnloadImportedAssets: 0.373ms
Hotreload: 4.093ms
FixTempGuids: 0.004ms
GatherAllCurrentPrimaryArtifactRevisions: 0.219ms
UnloadStreamsBegin: 0.024ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.579ms
GetLoadedSourceAssetsSnapshot: 5.574ms
PersistCurrentRevisions: 0.320ms
UnloadStreamsEnd: 0.024ms
Untracked: 6.406ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll using Guid(338772f06d9e3654e9a6502eb2a173a8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd7ddc3c6c013f21be108b39fe45a9993') in 0.007286 seconds
Refreshing native plugins compatible for Editor in 2.60 ms, found 7 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1283.187ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.060ms
Scan: 7.485ms
OnSourceAssetsModified: 0.052ms
InitializeImportedAssetsSnapshot: 7.256ms
GetAllGuidsForCategorization: 1.132ms
CategorizeAssets: 8.225ms
ImportAndPostprocessOutOfDateAssets: 1239.567ms (3.604ms without children)
ImportManagerImport: 11.686ms (3.533ms without children)
ImportInProcess: 8.099ms
UpdateCategorizedAssets: 0.054ms
PostProcessAllAssets: 1212.974ms
ReloadImportedAssets: 0.604ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.015ms
InitializingProgressBar: 0.004ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.514ms
OnDemandSchedulerStart: 0.390ms
RestoreLoadedAssetsState: 2.729ms
UpdateImportedAssetsSnapshot: 6.048ms
ReloadSourceAssets: 1.708ms
UnloadImportedAssets: 0.426ms
Hotreload: 3.737ms
FixTempGuids: 0.005ms
GatherAllCurrentPrimaryArtifactRevisions: 0.201ms
UnloadStreamsBegin: 0.018ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.491ms
GetLoadedSourceAssetsSnapshot: 5.919ms
PersistCurrentRevisions: 0.411ms
UnloadStreamsEnd: 0.027ms
Untracked: 5.466ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll using Guid(7797bdd90594bda499481600ba98f9cd) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3cd4981c85fa6b3b03d147230b7ff99a') in 0.007070 seconds
Refreshing native plugins compatible for Editor in 2.82 ms, found 6 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1164.083ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.096ms
Scan: 7.720ms
OnSourceAssetsModified: 0.110ms
InitializeImportedAssetsSnapshot: 8.383ms
GetAllGuidsForCategorization: 1.097ms
CategorizeAssets: 8.415ms
ImportAndPostprocessOutOfDateAssets: 1119.000ms (3.892ms without children)
ImportManagerImport: 11.431ms (3.535ms without children)
ImportInProcess: 7.838ms
UpdateCategorizedAssets: 0.058ms
PostProcessAllAssets: 1088.813ms
ReloadImportedAssets: 0.501ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.065ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.460ms
OnDemandSchedulerStart: 0.397ms
RestoreLoadedAssetsState: 2.776ms
UpdateImportedAssetsSnapshot: 9.663ms
ReloadSourceAssets: 1.754ms
UnloadImportedAssets: 0.382ms
Hotreload: 3.962ms
FixTempGuids: 0.006ms
GatherAllCurrentPrimaryArtifactRevisions: 0.277ms
UnloadStreamsBegin: 0.034ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.324ms
GetLoadedSourceAssetsSnapshot: 6.244ms
PersistCurrentRevisions: 0.449ms
UnloadStreamsEnd: 0.029ms
Untracked: 3.802ms
Start importing Assets/Wwise/ScriptableObjects using Guid(3cc06455bb6b29d46b015f8e9d508218) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a83e6bfc33dee6e299b0cea7bb1c5dea') in 0.010271 seconds
Refreshing native plugins compatible for Editor in 1.87 ms, found 6 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 60.325ms
Start importing Assets/Wwise/ScriptableObjects/AkWwiseInitializationSettings.asset using Guid(ca1886ece3dfc5e49902e78defccd355) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd7a76a36087847a71e5e24ab2c9b74b8') in 0.003276 seconds
Refreshing native plugins compatible for Editor in 2.40 ms, found 6 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 54.221ms
Start importing Assets/Wwise/ScriptableObjects/Mac.asset using Guid(d3145d0fdeb93df40b15edabf13afdaf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '39b56dae9ace0c8fe77ebfe2ea5c7739') in 0.003966 seconds
Refreshing native plugins compatible for Editor in 1.84 ms, found 6 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 74.578ms
Start importing Assets/Wwise/ScriptableObjects/Windows.asset using Guid(3818a38871f099c4ab0aaa601c10dd5a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b21e62e6cf42bbc56dffd933522d34ab') in 0.003166 seconds
Refreshing native plugins compatible for Editor in 2.66 ms, found 6 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 54.164ms
Start importing Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset using Guid(4472244a158ca074f8826e27f7301387) Importer(-1,00000000000000000000000000000000) -> (artifact id: '74995003c11b6b0ef66d8892a7bc545c') in 0.002964 seconds
Start importing Assets/Wwise/ScriptableObjects/AkWwiseInitializationSettings.asset using Guid(ca1886ece3dfc5e49902e78defccd355) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c8f4723080b7318e9f179cca7aeacb45') in 0.002801 seconds
Start importing ProjectSettings/AudioManager.asset using Guid(00000000000000006000000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4c414ceb363c043e78fa935b147dc4fe') in 0.002899 seconds
Refreshing native plugins compatible for Editor in 1.87 ms, found 6 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 60.624ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle using Guid(38fdccb83a2f6434793444988076921d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c5445cc428355bc08aeb83f73d79cd63') in 0.017464 seconds
Refreshing native plugins compatible for Editor in 2.03 ms, found 6 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 87.987ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll using Guid(35d08331e94539b4ea78bf60a251d521) Importer(-1,00000000000000000000000000000000) -> (artifact id: '618f6aca96309baa980e1b86a0035a1c') in 0.017393 seconds
Refreshing native plugins compatible for Editor in 1.72 ms, found 7 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1263.887ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.080ms
Scan: 7.758ms
OnSourceAssetsModified: 0.052ms
InitializeImportedAssetsSnapshot: 7.469ms
GetAllGuidsForCategorization: 0.971ms
CategorizeAssets: 8.037ms
ImportAndPostprocessOutOfDateAssets: 1221.880ms (3.011ms without children)
ImportManagerImport: 20.883ms (2.823ms without children)
ImportInProcess: 18.029ms
UpdateCategorizedAssets: 0.031ms
PostProcessAllAssets: 1185.561ms
ReloadImportedAssets: 0.502ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.975ms
InitializingProgressBar: 0.004ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.427ms
OnDemandSchedulerStart: 0.323ms
RestoreLoadedAssetsState: 2.428ms
UpdateImportedAssetsSnapshot: 7.767ms
ReloadSourceAssets: 1.384ms
UnloadImportedAssets: 0.497ms
Hotreload: 2.111ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.201ms
UnloadStreamsBegin: 0.020ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.482ms
GetLoadedSourceAssetsSnapshot: 5.256ms
PersistCurrentRevisions: 0.304ms
UnloadStreamsEnd: 0.023ms
Untracked: 6.358ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle using Guid(409fa304e610bf34d8f70d88124b18bf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6d1d9cc49877dd7bb962df290f8958cf') in 0.017193 seconds
Refreshing native plugins compatible for Editor in 2.37 ms, found 7 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 83.227ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle using Guid(c0453449937eb954fbd561f79211f7e0) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd4cbd916bb317797cd9137caa7a15e21') in 0.004711 seconds
Refreshing native plugins compatible for Editor in 2.45 ms, found 7 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 75.545ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll using Guid(4fb020aba33984842af725ca1eb43bcb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f8ca72de69a7a915d457555cf2b6f6c0') in 0.015686 seconds
Refreshing native plugins compatible for Editor in 2.69 ms, found 7 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1181.159ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.086ms
Scan: 7.221ms
OnSourceAssetsModified: 0.046ms
InitializeImportedAssetsSnapshot: 6.927ms
GetAllGuidsForCategorization: 1.160ms
CategorizeAssets: 6.750ms
ImportAndPostprocessOutOfDateAssets: 1141.046ms (2.831ms without children)
ImportManagerImport: 18.801ms (2.387ms without children)
ImportInProcess: 16.384ms
UpdateCategorizedAssets: 0.030ms
PostProcessAllAssets: 1109.421ms
ReloadImportedAssets: 0.459ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.700ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.430ms
OnDemandSchedulerStart: 0.469ms
RestoreLoadedAssetsState: 1.478ms
UpdateImportedAssetsSnapshot: 6.453ms
ReloadSourceAssets: 1.407ms
UnloadImportedAssets: 0.302ms
Hotreload: 3.237ms
FixTempGuids: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.243ms
UnloadStreamsBegin: 0.022ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.826ms
GetLoadedSourceAssetsSnapshot: 4.856ms
PersistCurrentRevisions: 0.405ms
UnloadStreamsEnd: 0.022ms
Untracked: 5.598ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle using Guid(4fa32636777e9014ba4014d19bc6454d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '35884b3edd80c962c61158c48afe8c5b') in 0.006263 seconds
Refreshing native plugins compatible for Editor in 2.45 ms, found 7 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 74.806ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll using Guid(9ef7dafe986df9f49b5b5b6968e9de43) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ee40112a4dd8f4c3cfd2a762aa3e6b4e') in 0.015161 seconds
Refreshing native plugins compatible for Editor in 2.05 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1304.548ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.083ms
Scan: 6.915ms
OnSourceAssetsModified: 0.058ms
InitializeImportedAssetsSnapshot: 7.817ms
GetAllGuidsForCategorization: 1.051ms
CategorizeAssets: 6.736ms
ImportAndPostprocessOutOfDateAssets: 1264.546ms (3.616ms without children)
ImportManagerImport: 18.151ms (2.548ms without children)
ImportInProcess: 15.566ms
UpdateCategorizedAssets: 0.037ms
PostProcessAllAssets: 1230.414ms
ReloadImportedAssets: 0.377ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.778ms
InitializingProgressBar: 0.002ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.541ms
OnDemandSchedulerStart: 0.319ms
RestoreLoadedAssetsState: 3.304ms
UpdateImportedAssetsSnapshot: 7.043ms
ReloadSourceAssets: 1.850ms
UnloadImportedAssets: 0.247ms
Hotreload: 2.444ms
FixTempGuids: 0.004ms
GatherAllCurrentPrimaryArtifactRevisions: 0.241ms
UnloadStreamsBegin: 0.021ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.638ms
GetLoadedSourceAssetsSnapshot: 6.313ms
PersistCurrentRevisions: 0.305ms
UnloadStreamsEnd: 0.025ms
Untracked: 4.254ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll using Guid(08d2b91d84ce2654c89f312215a0c83b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bffb212fb61c03a38c146a6914c106bf') in 0.018353 seconds
Refreshing native plugins compatible for Editor in 2.35 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1264.111ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.078ms
Scan: 7.004ms
OnSourceAssetsModified: 0.063ms
InitializeImportedAssetsSnapshot: 8.022ms
GetAllGuidsForCategorization: 0.948ms
CategorizeAssets: 8.961ms
ImportAndPostprocessOutOfDateAssets: 1220.302ms (2.820ms without children)
ImportManagerImport: 21.912ms (2.804ms without children)
ImportInProcess: 19.067ms
UpdateCategorizedAssets: 0.041ms
PostProcessAllAssets: 1184.233ms
ReloadImportedAssets: 0.472ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.868ms
InitializingProgressBar: 0.004ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.530ms
OnDemandSchedulerStart: 0.396ms
RestoreLoadedAssetsState: 1.815ms
UpdateImportedAssetsSnapshot: 7.253ms
ReloadSourceAssets: 1.107ms
UnloadImportedAssets: 0.390ms
Hotreload: 2.840ms
FixTempGuids: 0.004ms
GatherAllCurrentPrimaryArtifactRevisions: 0.250ms
UnloadStreamsBegin: 0.030ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 1.592ms
GetLoadedSourceAssetsSnapshot: 4.858ms
PersistCurrentRevisions: 0.397ms
UnloadStreamsEnd: 0.036ms
Untracked: 7.231ms
WwiseUnity: Plugins successfully activated for Profile in Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:560)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:513)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)
(Filename: Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs Line: 560)
WwiseUnity: Refreshing asset database.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:34)
(Filename: Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 34)
Start importing Assets/StreamingAssets/Audio using Guid(c457b87776989534592b4efac4cf99ed) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c81fd3fd9d1f40af30b904d2fad938a0') in 0.007525 seconds
Start importing Assets/StreamingAssets/Audio/GeneratedSoundBanks using Guid(6322012e1a2a10a458fe1202b9f00a29) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f964f5df99486e771e08f529bde6397f') in 0.007465 seconds
Refreshing native plugins compatible for Editor in 1.72 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Refresh completed in 0.080308 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 80.284ms
WwiseUnity: End of setup, exiting Unity.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:38)
(Filename: Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 38)
Batchmode quit successfully invoked - shutting down!
[Performance] WinEditorMain : 1 samples, Peak. 3.06 s (1.0x), Avg. 3.06 s, Total. 3.063 s (1.7%)
[Performance] WinEditorMain.ConfigureCrashHandler : 1 samples, Peak. 41.0 us (1.0x), Avg. 41.0 us, Total. 41.00 us (0.0%)
[Performance] WinEditorMain.CurlRequestInitialize : 1 samples, Peak. 12.9 ms (1.0x), Avg. 12.9 ms, Total. 12.87 ms (0.0%)
[Performance] WinEditorMain.SetupLogFile : 1 samples, Peak. 337 us (1.0x), Avg. 337 us, Total. 336.6 us (0.0%)
[Performance] WinEditorMain.RunNativeTestsIfRequiredAndExit : 1 samples, Peak. 5.30 us (1.0x), Avg. 5.30 us, Total. 5.300 us (0.0%)
[Performance] WinEditorMain.Licensing : 1 samples, Peak. 3.03 s (1.0x), Avg. 3.03 s, Total. 3.033 s (1.7%)
[Performance] WinEditorMain.InitializeCrashHandler : 1 samples, Peak. 15.7 ms (1.0x), Avg. 15.7 ms, Total. 15.72 ms (0.0%)
[Performance] WinEditorMain.CreateApplication : 1 samples, Peak. 326 us (1.0x), Avg. 326 us, Total. 326.1 us (0.0%)
[Performance] Application.InitializeProject : 1 samples, Peak. 105 s (1.0x), Avg. 105 s, Total. 105.3 s (58.0%)
[Performance] Application.PackageManager.StartServer : 1 samples, Peak. 2.85 ms (1.0x), Avg. 2.85 ms, Total. 2.851 ms (0.0%)
[Performance] Application.AcquireProjectLock : 1 samples, Peak. 9.11 ms (1.0x), Avg. 9.11 ms, Total. 9.108 ms (0.0%)
[Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 579 ms (1.0x), Avg. 579 ms, Total. 579.4 ms (0.3%)
[Performance] Application.PackageManager.Initialize : 1 samples, Peak. 959 ms (1.0x), Avg. 959 ms, Total. 958.7 ms (0.5%)
[Performance] CurlRequestCheck : 16 samples, Peak. 35.8 us (4.3x), Avg. 8.37 us, Total. 134.0 us (0.0%)
[Performance] PackageManager::RunRequestSynchronously : 25 samples, Peak. 49.4 us (6.1x), Avg. 8.16 us, Total. 204.0 us (0.0%)
[Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 1.41 s (1.0x), Avg. 1.41 s, Total. 1.409 s (0.8%)
[Performance] Application.GI.Initialize : 1 samples, Peak. 23.6 ms (1.0x), Avg. 23.6 ms, Total. 23.60 ms (0.0%)
[Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 2.17 ms (1.0x), Avg. 2.17 ms, Total. 2.175 ms (0.0%)
[Performance] Application.LoadMonoAssemblies : 1 samples, Peak. 1.91 s (1.0x), Avg. 1.91 s, Total. 1.909 s (1.1%)
[Performance] RestoreManagedReferences : 2 samples, Peak. 96.1 ms (2.0x), Avg. 48.1 ms, Total. 96.12 ms (0.1%)
[Performance] ProcessService.EditorAfterLoadAllAssemblies : 2 samples, Peak. 41.6 ms (1.3x), Avg. 32.4 ms, Total. 64.81 ms (0.0%)
[Performance] Application.ReadLicenseInfo : 1 samples, Peak. 11.8 ms (1.0x), Avg. 11.8 ms, Total. 11.80 ms (0.0%)
[Performance] Application.InitialScriptRefresh : 1 samples, Peak. 91.0 s (1.0x), Avg. 91.0 s, Total. 91.04 s (50.1%)
[Performance] PresetManagerPostProcessor.OnPreprocessAsset : 608 samples, Peak. 1.97 ms (48.8x), Avg. 40.3 us, Total. 24.53 ms (0.0%)
[Performance] CancelSplashScreenOnAssetChange.OnPreprocessAsset : 608 samples, Peak. 223 us (41.5x), Avg. 5.38 us, Total. 3.272 ms (0.0%)
[Performance] Compiling Scripts : 1 samples, Peak. 8.70 s (1.0x), Avg. 8.70 s, Total. 8.697 s (4.8%)
[Performance] AssetDatabase.ImportAsset : 102 samples, Peak. 1.38 s (2.0x), Avg. 706 ms, Total. 71.99 s (39.6%)
[Performance] SubstancePostProcessor.OnPreprocessAsset : 171 samples, Peak. 271 us (22.8x), Avg. 11.9 us, Total. 2.038 ms (0.0%)
[Performance] AssetDatabase.ImportAssets : 95 samples, Peak. 60.8 ms (94.9x), Avg. 641 us, Total. 60.88 ms (0.0%)
[Performance] SubstancePostProcessor.OnPostprocessAllAssets : 93 samples, Peak. 10.7 ms (52.8x), Avg. 202 us, Total. 18.79 ms (0.0%)
[Performance] CubeLutAssetImporter.OnPostprocessAllAssets : 93 samples, Peak. 7.73 ms (56.8x), Avg. 136 us, Total. 12.66 ms (0.0%)
[Performance] SpriteEditorTexturePostprocessor.OnPostprocessAllAssets : 93 samples, Peak. 821 us (19.7x), Avg. 41.7 us, Total. 3.876 ms (0.0%)
[Performance] FontAssetPostProcessor.OnPostprocessAllAssets : 93 samples, Peak. 2.30 ms (43.7x), Avg. 52.6 us, Total. 4.893 ms (0.0%)
[Performance] AssetProcessor.OnPostprocessAllAssets : 279 samples, Peak. 1.35 ms (93.0x), Avg. 14.5 us, Total. 4.044 ms (0.0%)
[Performance] Postprocessor.OnPostprocessAllAssets : 93 samples, Peak. 85.1 ms (90.4x), Avg. 941 us, Total. 87.56 ms (0.0%)
[Performance] RetainedMode.OnPostprocessAllAssets : 93 samples, Peak. 19.4 ms (58.7x), Avg. 330 us, Total. 30.68 ms (0.0%)
[Performance] EditorAtlasMonitorInjector.OnPostprocessAllAssets : 93 samples, Peak. 2.51 ms (54.5x), Avg. 46.1 us, Total. 4.287 ms (0.0%)
[Performance] AudioMixerPostprocessor.OnPostprocessAllAssets : 93 samples, Peak. 502 us (48.9x), Avg. 10.3 us, Total. 955.5 us (0.0%)
[Performance] AssetEvents.OnPostprocessAllAssets : 186 samples, Peak. 458 us (59.6x), Avg. 7.69 us, Total. 1.431 ms (0.0%)
[Performance] ModelImporterPostProcessor.OnPostprocessAllAssets : 93 samples, Peak. 62.2 ms (69.0x), Avg. 901 us, Total. 83.84 ms (0.0%)
[Performance] StyleCatalogPostProcessor.OnPostprocessAllAssets : 93 samples, Peak. 87.9 ms (91.7x), Avg. 959 us, Total. 89.20 ms (0.0%)
[Performance] BuildCatalog : 1 samples, Peak. 86.0 ms (1.0x), Avg. 86.0 ms, Total. 86.00 ms (0.0%)
[Performance] Application.AssetDatabase.Refresh : 1 samples, Peak. 2.92 s (1.0x), Avg. 2.92 s, Total. 2.917 s (1.6%)
[Performance] AssetDatabase.Refresh : 2 samples, Peak. 2.92 s (1.9x), Avg. 1.50 s, Total. 2.997 s (1.7%)
[Performance] TextureImporter.Import : 27 samples, Peak. 5.43 ms (6.2x), Avg. 881 us, Total. 23.78 ms (0.0%)
[Performance] EditorAtlasMonitorInjector.OnPostprocessTexture : 27 samples, Peak. 281 us (12.5x), Avg. 22.6 us, Total. 609.5 us (0.0%)
[Performance] TMPro_TexturePostProcessor.OnPostprocessTexture : 27 samples, Peak. 201 us (7.4x), Avg. 27.3 us, Total. 736.1 us (0.0%)
[Performance] Application.ImportAssetsWithMismatchingAssetImporterVersion : 1 samples, Peak. 262 ms (1.0x), Avg. 262 ms, Total. 262.1 ms (0.1%)
[Performance] Application.SyncCurrentColorSpace : 1 samples, Peak. 61.6 ms (1.0x), Avg. 61.6 ms, Total. 61.65 ms (0.0%)
[Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 10.6 ms (1.0x), Avg. 10.6 ms, Total. 10.56 ms (0.0%)
[Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 400 ns (1.0x), Avg. 400 ns, Total. 400.0 ns (0.0%)
[Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 2.58 ms (1.0x), Avg. 2.58 ms, Total. 2.577 ms (0.0%)
[Performance] Application.InitializeManagedCompilationPipeline : 1 samples, Peak. 241 ms (1.0x), Avg. 241 ms, Total. 241.1 ms (0.1%)
[Performance] Application.ExecuteStartups : 1 samples, Peak. 75.3 ms (1.0x), Avg. 75.3 ms, Total. 75.29 ms (0.0%)
[Performance] Application.InitializeMenu : 1 samples, Peak. 169 ms (1.0x), Avg. 169 ms, Total. 168.5 ms (0.1%)
[Performance] UpdateAllMenus : 1 samples, Peak. 164 ms (1.0x), Avg. 164 ms, Total. 163.8 ms (0.1%)
[Performance] Application.editorInitializingProject : 1 samples, Peak. 30.9 us (1.0x), Avg. 30.9 us, Total. 30.90 us (0.0%)
[Performance] GUIView.RepaintAll.PlayerLoopController : 2 samples, Peak. 1.40 us (1.2x), Avg. 1.20 us, Total. 2.400 us (0.0%)
[Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 51.1 ms (1.0x), Avg. 51.1 ms, Total. 51.08 ms (0.0%)
[Performance] ProcessService.OnProjectLoaded : 1 samples, Peak. 37.1 ms (1.0x), Avg. 37.1 ms, Total. 37.06 ms (0.0%)
[Performance] Inspector.InitOrRebuild : 1 samples, Peak. 17.0 ms (1.0x), Avg. 17.0 ms, Total. 17.01 ms (0.0%)
Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: '20e362c8f9d3f5220b14aeb78c15298a') in 0.005280 seconds
Refreshing native plugins compatible for Editor in 1.75 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 53.234ms
AcceleratorClientConnectionCallback - disconnected - :0
Cleanup mono
Waiting on threads to park on joinable thread list timed out.
Exiting batchmode successfully now!
Exiting without the bug reporter. Application will terminate with return code 0