Aetheria/Assets/Scripts/ServerShared/Behaviors
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens c4a57a8df0 Add targeting subsystem, reveal rule and selection slot (fire control Cut 2)
TargetingSystem is required interior Tool gear: Accuracy/Resolution/
Precision/Tracking are PerformanceStats reached through the usual
Evaluate path, so lot quality, wear, heat and PowerSupply all apply
(a starved system rolls worse, never switches off). FireControl.Accuracy/
Resolution/Precision fall back to GameplaySettings.UnaidedAccuracy (new,
authored low per Q4) whenever an entity has no targeting system or its
own is destroyed/disabled.

FireControl.IsRevealed derives R5's reveal rule from EntityInfoGathered:
non-hull equipment ranks hardpoint-mounted first, then by size, and
reveals between TargetArmorInfoThreshold and TargetGearInfoThreshold --
the first code to read either setting. Entity.TargetItem/
TrySelectTargetItem/ResolvedTargetItem give both the player and AI one
shared, revoke-on-decay aim-point slot with a single writer.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 13:02:20 +02:00
..
AetherDrive.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
AetherDrive.cs.meta Aetheric Drive 2021-04-14 03:29:14 +01:00
AutoWeapon.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
AutoWeapon.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Behaviors.cs Add targeting subsystem, reveal rule and selection slot (fire control Cut 2) 2026-09-19 13:02:20 +02:00
Behaviors.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Capacitor.cs Cut 3: PowerBus replaces TryConsumeEnergy/CanConsumeEnergy 2026-09-18 21:39:38 +02:00
Capacitor.cs.meta Energy & Heat 2020-12-27 22:18:22 +00:00
ChargedWeapon.cs Cut 4: input capacitors close the last direct capacitor spend 2026-09-18 22:52:15 +02:00
ChargedWeapon.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Cockpit.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Cockpit.cs.meta Energy & Heat 2020-12-27 22:18:22 +00:00
ConstantWeapon.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
ConstantWeapon.cs.meta GUNS GUNS GUNS 2021-01-05 02:56:17 +00:00
Cooldown.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Cooldown.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
EnergyDraw.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
EnergyDraw.cs.meta Mega Placement 2020-05-21 01:53:06 +01:00
Heat.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Heat.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
HeatStorage.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
HeatStorage.cs.meta Wormholes 2021-03-05 14:31:18 +00:00
InputCapacitor.cs Cut 4: input capacitors close the last direct capacitor spend 2026-09-18 22:52:15 +02:00
InputCapacitor.cs.meta Cut 4: input capacitors close the last direct capacitor spend 2026-09-18 22:52:15 +02:00
InstantWeapon.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
InstantWeapon.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
ItemUsage.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
ItemUsage.cs.meta Behavior Canceling & Grouping 2020-05-11 01:17:10 +01:00
Launcher.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Launcher.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
LockWeapon.cs Gate weapon fire on the shooter's own stance, shared by player and AI 2026-09-17 14:00:59 +02:00
LockWeapon.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
MiningTool.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
MiningTool.cs.meta Mining 2020-05-28 04:50:40 +01:00
Radiator.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
Radiator.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Reactor.cs Cut 5: priority tiers replace PowerBus's single shared GrantRatio 2026-09-19 02:58:38 +02:00
Reactor.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Reflector.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Reflector.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
ResourceScanner.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
ResourceScanner.cs.meta Mega Placement 2020-05-21 01:53:06 +01:00
Sensor.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
Sensor.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Shield.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
Shield.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
StatModifier.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
StatModifier.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
Switch.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Switch.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
TargetingSystem.cs Add targeting subsystem, reveal rule and selection slot (fire control Cut 2) 2026-09-19 13:02:20 +02:00
TargetingSystem.cs.meta Add targeting subsystem, reveal rule and selection slot (fire control Cut 2) 2026-09-19 13:02:20 +02:00
Thermotoggle.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Thermotoggle.cs.meta Entity Properties & Thermal Regulation 2020-05-26 01:12:06 +01:00
Thruster.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
Thruster.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Trigger.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Trigger.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
TurretController.cs Delete HardpointTransforms; mount direction and arc become sim data 2026-09-19 07:37:52 +02:00
TurretController.cs.meta Murder Satellites 2021-01-06 14:56:39 +00:00
VelocityConversion.cs Delete AetheriaMath in favour of CultMath 2026-09-14 18:02:41 +02:00
VelocityConversion.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
VelocityLimit.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
VelocityLimit.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Visibility.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Visibility.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
Weapon.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
Weapon.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Wear.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Wear.cs.meta Heat Performance Curves + Wear & Tear 2021-03-04 03:58:46 +00:00