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LoadoutGenerator.FillInterior equips a targeting-system product, required: true, on any entity EquipHardpoints already gave a weapon -- Q4's "not an upgrade" ruling made structural. CombatState now selects the target's most dangerous revealed weapon item each tick through the same IsRevealed predicate and TrySelectTargetItem writer the player path uses, instead of never touching TargetItem at all. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .. | ||
| States | ||
| Tasks | ||
| Agent.cs | ||
| Agent.cs.meta | ||
| Minion.cs | ||
| Minion.cs.meta | ||
| States.meta | ||
| Tasks.meta | ||