Aetheria/Assets/Scripts/ServerShared/OrbitalEntity.cs
hyperion51 4f29bf24d0 Refactored Ghost Entities
Game Context was creating an empty OrbitalEntity for every planet; this was an ugly hack so I refactored it, as well as refactoring some object references to GUIDs as they should be
2020-05-04 00:07:36 +01:00

24 lines
693 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using float2 = Unity.Mathematics.float2;
public class OrbitalEntity : Entity
{
private Guid _orbitData;
public OrbitalEntity(GameContext context, Gear hull, IEnumerable<Gear> items, IEnumerable<ItemInstance> cargo, Guid orbit) : base(context, hull, items, cargo)
{
_orbitData = orbit;
}
public override void Update(float delta)
{
var newPosition = Context.GetOrbitPosition(_orbitData);
Velocity = (newPosition - Position) / delta;
Position = newPosition;
base.Update(delta);
}
}