Aetheria/Assets/Scripts/ServerShared/GameContext.cs
hyperion51 4f29bf24d0 Refactored Ghost Entities
Game Context was creating an empty OrbitalEntity for every planet; this was an ugly hack so I refactored it, as well as refactoring some object references to GUIDs as they should be
2020-05-04 00:07:36 +01:00

373 lines
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13 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using float2 = Unity.Mathematics.float2;
using Random = Unity.Mathematics.Random;
public class GameContext
{
public Random Random = new Random((uint) (DateTime.Now.Ticks%uint.MaxValue));
public List<AgentController> Agents = new List<AgentController>();
public Dictionary<Guid, Guid[]> ZonePlanets = new Dictionary<Guid, Guid[]>();
public Dictionary<Guid, Dictionary<Guid, Entity>> ZoneEntities = new Dictionary<Guid, Dictionary<Guid, Entity>>();
public Dictionary<string, GalaxyMapLayerData> MapLayers = new Dictionary<string, GalaxyMapLayerData>();
private Action<string> _logger;
private Dictionary<BlueprintStatEffect, PerformanceStat> AffectedStats =
new Dictionary<BlueprintStatEffect, PerformanceStat>();
private double _time;
private float _deltaTime;
private GlobalData _globalData;
private HashSet<Guid> _orbits = new HashSet<Guid>();
private Dictionary<Guid, float2> _orbitVelocities = new Dictionary<Guid, float2>();
private Dictionary<Guid, float2> _orbitPositions = new Dictionary<Guid, float2>();
private Dictionary<Guid, float2> _previousOrbitPositions = new Dictionary<Guid, float2>();
public GlobalData GlobalData => _globalData ?? (_globalData = Cache.GetAll<GlobalData>().FirstOrDefault());
public DatabaseCache Cache { get; }
public double Time
{
get => _time;
set
{
_deltaTime = (float) (value - _time);
_time = value;
}
}
public float2 WormholePosition(Guid zone, Guid other)
{
var zoneData = Cache.Get<ZoneData>(zone);
var direction = Cache.Get<ZoneData>(other).Position - zoneData.Position;
return normalize(direction) * zoneData.Radius * .95f;
}
// private readonly Dictionary<CraftedItemData, int> Tier = new Dictionary<CraftedItemData, int>();
public GameContext(DatabaseCache cache, Action<string> logger)
{
Cache = cache;
_logger = logger;
// var globalData = Cache.GetAll<GlobalData>().FirstOrDefault();
// if (globalData == null)
// {
// globalData = new GlobalData();
// Cache.Add(globalData);
// }
}
public void Log(string s)
{
_logger(s);
}
public IEnumerable<Entity> GetEntities(Guid zone)
{
return ZoneEntities[zone].Values;
}
public void InitializeZone(Guid zoneID)
{
var zoneData = Cache.Get<ZoneData>(zoneID);
foreach (var orbit in zoneData.Orbits) _orbits.Add(orbit);
// TODO: Associate planets with stored entities for planetary colonies
ZonePlanets[zoneID] = zoneData.Planets;
// TODO: Load stored entities
}
public void Update()
{
_previousOrbitPositions = _orbitPositions;
_orbitPositions = new Dictionary<Guid, float2>(_orbits.Count);
foreach(var orbit in _orbits)
{
_orbitPositions[orbit] = GetOrbitPosition(orbit);
_orbitVelocities[orbit] = _previousOrbitPositions.ContainsKey(orbit)
? _orbitPositions[orbit] - _previousOrbitPositions[orbit]
: float2.zero;
}
foreach (var agent in Agents)
{
agent.Update(_deltaTime);
}
foreach (var kvp in ZoneEntities)
{
foreach (var entity in kvp.Value.Values) entity.Update(_deltaTime);
}
}
public void UnloadZone(Guid zone)
{
var zoneData = Cache.Get<ZoneData>(zone);
foreach (var orbit in zoneData.Orbits) _orbits.Remove(orbit);
ZoneEntities.Remove(zone);
}
// Determine orbital position recursively, caching parent positions to avoid repeated calculations
public float2 GetOrbitPosition(Guid orbit)
{
// Root orbit is fixed at center
if(orbit==Guid.Empty)
return float2.zero;
if (!_orbitPositions.ContainsKey(orbit))
{
var orbitData = Cache.Get<OrbitData>(orbit);
_orbitPositions[orbit] = GetOrbitPosition(orbitData.Parent) + (orbitData.Period < .01f ? float2.zero :
OrbitData.Evaluate((float) (Time / -orbitData.Period * GlobalData.OrbitSpeedMultiplier + orbitData.Phase)) *
orbitData.Distance);
}
var position = _orbitPositions[orbit];
if (float.IsNaN(position.x))
{
Log("Orbit position is NaN, something went very wrong!");
return float2.zero;
}
return _orbitPositions[orbit];
}
public float2 GetOrbitVelocity(Guid orbit)
{
return _orbitVelocities.ContainsKey(orbit) ? _orbitVelocities[orbit] : float2.zero;
}
// public int ItemTier(CraftedItemData itemData)
// {
// if (Tier.ContainsKey(itemData)) return Tier[itemData];
//
// Tier[itemData] = itemData.Ingredients.Keys.Max(ci => _cache.Get<ItemData>(ci) is CraftedItemData craftableIngredient ? ItemTier(craftableIngredient) : 0);
//
// return Tier[itemData];
// }
public ItemData GetData(ItemInstance item)
{
return Cache.Get<ItemData>(item.Data);
}
public SimpleCommodityData GetData(SimpleCommodity item)
{
return Cache.Get<SimpleCommodityData>(item.Data);
}
public CraftedItemData GetData(CraftedItemInstance item)
{
return Cache.Get<CraftedItemData>(item.Data);
}
public EquippableItemData GetData(Gear gear)
{
return Cache.Get<EquippableItemData>(gear.Data);
}
public float GetMass(ItemInstance item)
{
var data = GetData(item);
switch (item)
{
case CraftedItemInstance _:
return data.Mass;
case SimpleCommodity commodity:
return data.Mass * commodity.Quantity;
}
return 0;
}
public float GetHeatCapacity(ItemInstance item)
{
var data = GetData(item);
switch (item)
{
case CraftedItemInstance _:
return data.Mass * data.SpecificHeat;
case SimpleCommodity commodity:
return data.Mass * data.SpecificHeat * commodity.Quantity;
}
return 0;
}
public PerformanceStat GetAffectedStat(BlueprintData blueprint, BlueprintStatEffect effect)
{
// We've already cached this effect's stat, return it directly
if (AffectedStats.ContainsKey(effect)) return AffectedStats[effect];
// Get the data for the item the blueprint is for, return null if not found or not equippable
var blueprintItem = Cache.Get<EquippableItemData>(blueprint.Item);
if (blueprintItem == null)
{
_logger($"Attempted to get stat effect but Blueprint {blueprint.ID} is not for an equippable item!");
return AffectedStats[effect] = null;
}
// Get the first behavior of the type specified in the blueprint stat effect, return null if not found
var effectObject = effect.StatReference.Behavior == blueprintItem.Name ? (object) blueprintItem :
blueprintItem.Behaviors.FirstOrDefault(b => b.GetType().Name == effect.StatReference.Behavior);
if (effectObject == null)
{
_logger($"Attempted to get stat effect for Blueprint {blueprint.ID} but stat references missing behavior \"{effect.StatReference.Behavior}\"!");
return AffectedStats[effect] = null;
}
// Get the first field in the behavior matching the name specified in the stat effect, return null if not found
var type = effectObject.GetType();
var field = type.GetField(effect.StatReference.Stat);
if (field == null)
{
_logger($"Attempted to get stat effect for Blueprint {blueprint.ID} but object {effect.StatReference.Behavior} does not have a stat named \"{effect.StatReference.Stat}\"!");
return AffectedStats[effect] = null;
}
// Finally we've confirmed the stat effect is valid, return the affected stat
return AffectedStats[effect] = field.GetValue(effectObject) as PerformanceStat;
}
// Determine quality of either the item itself or the specific ingredient this stat depends on
public float Quality(PerformanceStat stat, Gear item)
{
var blueprint = Cache.Get<BlueprintData>(item.Blueprint);
var activeEffects = blueprint.StatEffects.Where(x => GetAffectedStat(blueprint, x) == stat).ToArray();
float quality;
if (!activeEffects.Any())
quality = item.CompoundQuality();
else
{
var ingredientInstances = item.Ingredients.Select(i => Cache.Get<ItemInstance>(i)).ToArray();
var ingredients = ingredientInstances.Where(i => activeEffects.Any(e => e.Ingredient == i.Data)).ToArray();
if(ingredients.Length != activeEffects.Length)
{
_logger($"Item {item.ID} does not have the ingredients specified by the stat effects of its blueprint!");
return 0;
}
float sum = 0;
foreach (var i in ingredients)
{
if (i is CraftedItemInstance ci)
sum += ci.CompoundQuality();
else _logger($"Blueprint stat effect for item {item.ID} specifies invalid (non crafted) ingredient!");
}
quality = sum / ingredients.Length;
}
return quality;
}
// Returns stat when not equipped
public float Evaluate(PerformanceStat stat, Gear item)
{
var quality = pow(Quality(stat, item), stat.QualityExponent);
var result = lerp(stat.Min, stat.Max, quality);
if (float.IsNaN(result))
return stat.Min;
return result;
}
// Returns stat using ship temperature and modifiers
public float Evaluate(PerformanceStat stat, Gear item, Entity entity)
{
var itemData = GetData(item);
var heat = !stat.HeatDependent ? 1 : pow(itemData.Performance(entity.Temperature), Evaluate(itemData.HeatExponent,item));
var durability = !stat.DurabilityDependent ? 1 : pow(item.Durability / Evaluate(itemData.Durability, item), Evaluate(itemData.DurabilityExponent,item));
var quality = pow(Quality(stat, item), stat.QualityExponent);
var scaleModifier = stat.GetScaleModifiers(entity).Values.Aggregate(1.0f, (current, mod) => current * mod);
var constantModifier = stat.GetConstantModifiers(entity).Values.Sum();
var result = lerp(stat.Min, stat.Max, heat * durability * quality) * scaleModifier + constantModifier;
if (float.IsNaN(result))
return stat.Min;
return result;
}
public SimpleCommodity CreateInstance(Guid data, int count)
{
var item = Cache.Get<SimpleCommodityData>(data);
if (item != null)
return new SimpleCommodity
{
Data = data,
Quantity = count,
ID = Guid.NewGuid()
};
_logger("Attempted to create Simple Commodity instance using missing or incorrect item id");
return null;
}
public CraftedItemInstance CreateInstance(Guid data, float quality)
{
var item = Cache.Get<CraftedItemData>(data);
if (item == null)
{
_logger("Attempted to create crafted item instance using missing or incorrect item id!");
return null;
}
var blueprint = Cache.GetAll<BlueprintData>().FirstOrDefault(b => b.Item == data);
if (blueprint == null)
{
_logger("Attempted to create crafted item instance which has no blueprint!");
return null;
}
var ingredients = blueprint.Ingredients.SelectMany(ci =>
{
var ingredient = Cache.Get(ci.Key);
return ingredient is SimpleCommodityData
? (IEnumerable<ItemInstance>) new[] {CreateInstance(ci.Key, ci.Value)}
: Enumerable.Range(0, ci.Value).Select(i => CreateInstance(ci.Key, quality));
})
.ToList();
Cache.AddAll(ingredients);
if (item is EquippableItemData equippableItemData)
{
var newGear = new Gear
{
Context = this,
Data = data,
ID = Guid.NewGuid(),
Ingredients = ingredients.Select(i=>i.ID).ToList(),
Quality = quality,
Blueprint = blueprint.ID
};
newGear.Durability = Evaluate(equippableItemData.Durability, newGear);
Cache.Add(newGear);
return newGear;
}
var newCommodity = new CompoundCommodity
{
Context = this,
Data = data,
ID = Guid.NewGuid(),
Ingredients = ingredients.Select(i=>i.ID).ToList(),
Quality = quality,
Blueprint = blueprint.ID
};
Cache.Add(newCommodity);
return newCommodity;
}
}