Aetheria/Assets/Scripts/UI/HUD
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 4708a71a67 contact-hud: the HUD reads the player's own ContactOf and book; TargetedBy and the spotted blink go
Selection is nothing the selected ship can sense: TargetedBy, TargetedByCount, their subscriptions and the music
read of them are deleted. Indicator fills, the target panel, the compass, music and the enemy schematic rows now
read CurrentEntity's ContactOf / RevealsOf / RevealedSubjects (new, the book's keys); the schematic rows are built
by one builder from the book and rebuilt when the revealed set changes. Impact hull effect and projectile hit
effects at another ship's position draw only through ActionGameManager.DrawsAt (the player's own ship or a Tracked
contact). Builds untested in Unity at this commit; tests NothingReadsSelection and RevealedSubjectsListsTheBook.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 07:13:55 +02:00
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CompassIcon.cs Station Compass Icons 2021-05-12 13:49:04 +01:00
CompassIcon.cs.meta Station Compass Icons 2021-05-12 13:49:04 +01:00
MinimapCameraTrack.cs In Game Input Screen 2021-05-08 07:35:16 +01:00
MinimapCameraTrack.cs.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
PlaceUIElementWorldspace.cs Convert engine types through CultMath.UnityBridge 2026-09-14 17:47:33 +02:00
PlaceUIElementWorldspace.cs.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
SchematicDisplay.cs contact-hud: the HUD reads the player's own ContactOf and book; TargetedBy and the spotted blink go 2026-10-13 07:13:55 +02:00
SchematicDisplay.cs.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
SchematicListElement.cs Wire subsystem selection and reveal into player input and the HUD 2026-09-19 13:02:54 +02:00
SchematicListElement.cs.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
VisibleTargetIndicator.cs Hostility System 2021-05-11 04:45:42 +01:00
VisibleTargetIndicator.cs.meta Hostility System 2021-05-11 04:45:42 +01:00