Applies rulings habitat-trophic-dag and voronoi-primitive and the operator's correction that CultMath owns shader/C# parity. The target's Placement law becomes a layered, donor-controlled DAG (environment, the Skein, producers, grazers, predators and ambushers) with pointwise and stencil operators only, nodes in CultMath and compositions in Aetheria; invariants trophic-dag-acyclic, -pointwise, trophic-nodes-in-cultmath and skein-gate-continuous are added. The map gains r4 body facts B28-B36 (CultMath's node and parity surface, the tape, the probe), decisions, two questions and the r4 cut sequence. The probe renders filament candidates and trophic layers on the orbiting B20 zone and measures popping and turnover. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
8 lines
379 B
Python
8 lines
379 B
Python
import sys; sys.argv=['x','64']
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import trophic_probe as T
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cands=T.cand_list(16.0)
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for win,boost in ((2,1.6),(3,1.6),(2,0.6)):
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T.WIN, T.BOOST = win, boost
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for name in ("lattice","skein-web"):
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w,b,n=T.pop_probe(T.CANDS[name],cands,100.0,1500)
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print(f"WIN {win} BOOST {boost} {name}: presence step max {w:.4f}, {b} steps > .1 of {n} candidates", flush=True)
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