Meta Vens
2281793154
Convert engine types through CultMath.UnityBridge
...
CultMath has no implicit conversions to or from Vector*, Quaternion or
Color, so Assembly-CSharp converts explicitly with ToCultMath/ToUnity at
each engine boundary: FieldDriver, GuidedProjectile(Manager),
EntityInstance, ActionGameManager, HullCollider, GridObject, ShipInstance,
ShieldManager, ItemPickup, FieldTester, PlaceUIElementWorldspace,
MapMenuInput, MapRenderer, SectorRenderer and ZoneRenderer. CultMath math
calls that were handed Unity vectors now take converted values;
Vector3.Scale in FieldDriver becomes a float3 product, and ItemPickup's
Vector3.Dot on float3s becomes dot. packages-lock.json records the
cultmath git package at f0605367 and demotes com.unity.mathematics to a
transitive dependency.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 17:47:33 +02:00
..
Weapons
Convert engine types through CultMath.UnityBridge
2026-09-14 17:47:33 +02:00
ActionBarSlot.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ActionBarSlot.cs.meta
Action Bar (WIP)
2021-04-18 05:13:20 +01:00
ActionGameManager.cs
Convert engine types through CultMath.UnityBridge
2026-09-14 17:47:33 +02:00
ActionGameManager.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ArticulationPoint.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
ArticulationPoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
EntityInstance.cs
Convert engine types through CultMath.UnityBridge
2026-09-14 17:47:33 +02:00
EntityInstance.cs.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
FieldDriver.cs
Convert engine types through CultMath.UnityBridge
2026-09-14 17:47:33 +02:00
FieldDriver.cs.meta
Shields
2025-01-30 01:58:05 +00:00
GameSettings.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
GameSettings.cs.meta
Misc. Improvements
2021-01-27 16:14:41 +00:00
GridObject.cs
Convert engine types through CultMath.UnityBridge
2026-09-14 17:47:33 +02:00
GridObject.cs.meta
Loot
2021-04-15 04:25:22 +01:00
HullCollider.cs
Convert engine types through CultMath.UnityBridge
2026-09-14 17:47:33 +02:00
HullCollider.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ItemPickup.cs
Convert engine types through CultMath.UnityBridge
2026-09-14 17:47:33 +02:00
ItemPickup.cs.meta
Loot
2021-04-15 04:25:22 +01:00
RadiatorHardpoint.cs
Heat System v2 + Lasers
2021-01-27 00:05:30 +00:00
RadiatorHardpoint.cs.meta
Heat System v2 + Lasers
2021-01-27 00:05:30 +00:00
ShieldAnimation.cs
Loot
2021-04-15 04:25:22 +01:00
ShieldAnimation.cs.meta
Loot
2021-04-15 04:25:22 +01:00
ShieldManager.cs
Convert engine types through CultMath.UnityBridge
2026-09-14 17:47:33 +02:00
ShieldManager.cs.meta
Loot
2021-04-15 04:25:22 +01:00
ShieldTest.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
ShieldTest.cs.meta
Loot
2021-04-15 04:25:22 +01:00
ShipInstance.cs
Convert engine types through CultMath.UnityBridge
2026-09-14 17:47:33 +02:00
ShipInstance.cs.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ThrusterHardpoint.cs
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ThrusterHardpoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
TimedDestroy.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
TimedDestroy.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
TractorBeam.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
TractorBeam.cs.meta
Loot
2021-04-15 04:25:22 +01:00
WeaponHardpoint.cs
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
WeaponHardpoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Weapons.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00