Aetheria/Assets/Wwise/API/Runtime/Handwritten/Mac/AkSoundEngine.cs
2021-04-30 07:09:07 +01:00

14 lines
436 B
C#

public partial class AkSoundEngine
{
#if UNITY_EDITOR_OSX || (UNITY_STANDALONE_OSX && !UNITY_EDITOR)
/// <summary>
/// Converts "AkOSChar*" C-strings to C# strings.
/// </summary>
/// <param name="ptr">"AkOSChar*" memory pointer passed to C# as an IntPtr.</param>
/// <returns>Converted string.</returns>
public static string StringFromIntPtrOSString(System.IntPtr ptr)
{
return StringFromIntPtrString(ptr);
}
#endif
}