Aetheria/Assets/Wwise/API/Runtime/Handwritten/Common/AkVertex.cs
2021-04-30 07:09:07 +01:00

38 lines
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1.3 KiB
C#

[System.Obsolete(AkSoundEngine.Deprecation_2019_2_0)]
public class AkVertex
{
private UnityEngine.Vector3 Vector = UnityEngine.Vector3.zero;
public void Zero() { Vector.Set(0, 0, 0); }
public float X { set { Vector.x = value; } get { return Vector.x; } }
public float Y { set { Vector.y = value; } get { return Vector.y; } }
public float Z { set { Vector.z = value; } get { return Vector.z; } }
public static implicit operator UnityEngine.Vector3(AkVertex vector) { return vector.Vector; }
public AkVertex() { }
public AkVertex(float x, float y, float z) { Vector.Set(x, y, z); }
public void Clear() { Vector.Set(0, 0, 0); }
public static int GetSizeOf() { return sizeof(float) * 3; }
public void Clone(AkVertex other) { Vector = other.Vector; }
}
[System.Obsolete(AkSoundEngine.Deprecation_2019_2_0)]
/// AkVertexArray is now deprecated. Users should instead use UnityEngine.Vector3[].
public class AkVertexArray : AkBaseArray<AkVertex>
{
public AkVertexArray(int count) : base(count) {}
protected override int StructureSize { get { return AkVertex.GetSizeOf(); } }
protected override AkVertex CreateNewReferenceFromIntPtr(System.IntPtr address) { return null; }
protected override void CloneIntoReferenceFromIntPtr(System.IntPtr address, AkVertex other) {}
}