38 lines
No EOL
1.3 KiB
C#
38 lines
No EOL
1.3 KiB
C#
[System.Obsolete(AkSoundEngine.Deprecation_2019_2_0)]
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public class AkVertex
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{
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private UnityEngine.Vector3 Vector = UnityEngine.Vector3.zero;
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public void Zero() { Vector.Set(0, 0, 0); }
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public float X { set { Vector.x = value; } get { return Vector.x; } }
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public float Y { set { Vector.y = value; } get { return Vector.y; } }
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public float Z { set { Vector.z = value; } get { return Vector.z; } }
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public static implicit operator UnityEngine.Vector3(AkVertex vector) { return vector.Vector; }
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public AkVertex() { }
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public AkVertex(float x, float y, float z) { Vector.Set(x, y, z); }
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public void Clear() { Vector.Set(0, 0, 0); }
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public static int GetSizeOf() { return sizeof(float) * 3; }
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public void Clone(AkVertex other) { Vector = other.Vector; }
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}
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[System.Obsolete(AkSoundEngine.Deprecation_2019_2_0)]
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/// AkVertexArray is now deprecated. Users should instead use UnityEngine.Vector3[].
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public class AkVertexArray : AkBaseArray<AkVertex>
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{
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public AkVertexArray(int count) : base(count) {}
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protected override int StructureSize { get { return AkVertex.GetSizeOf(); } }
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protected override AkVertex CreateNewReferenceFromIntPtr(System.IntPtr address) { return null; }
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protected override void CloneIntoReferenceFromIntPtr(System.IntPtr address, AkVertex other) {}
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} |