Aetheria/Assets/Shaders/Brushes
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Reinier Vens 1284149d47 Hostility System
Implemented hostility system - entities can mark each other as friend or foe depending on changing conditions (currently only depends on local security level)
Added "friendly" target indicators in blue
2021-05-11 04:45:42 +01:00
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CellBrush.shader Initial ARPG Port 2020-11-27 22:47:33 +00:00
CellBrush.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
CubicPulseBrush.shader Initial ARPG Port 2020-11-27 22:47:33 +00:00
CubicPulseBrush.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
LinearWaveBrush.shader Initial ARPG Port 2020-11-27 22:47:33 +00:00
LinearWaveBrush.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
PowerBrush.shader Hostility System 2021-05-11 04:45:42 +01:00
PowerBrush.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
RadialWaveBrush.shader Initial ARPG Port 2020-11-27 22:47:33 +00:00
RadialWaveBrush.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
SimplexBrush.shader Weapos Rejiggered 2021-01-31 03:52:32 +00:00
SimplexBrush.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
WormholeBrush.shader Slime Stuff & DB Prep 2021-03-30 01:17:58 +01:00
WormholeBrush.shader.meta Wormholes 2021-03-05 14:31:18 +00:00