Fixed: unable to undock with an aetheric drive (game requires locomotion) Entities have a chance of dropping any item on board when killed Mine behavior generalized to grid objects, used in dropped loot Added tractor beam (not itemized yet) which pulls in nearby loot (and mines!) Items are added to player inventory when they collide with the ship (and mines explode!) Added console command to spawn turret
19 lines
No EOL
312 B
C#
19 lines
No EOL
312 B
C#
using System;
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using UnityEngine;
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public class TimedDestroy : MonoBehaviour
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{
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public float Duration;
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private float _startTime;
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private void Start()
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{
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_startTime = Time.time;
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}
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public void Update()
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{
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if(Time.time - _startTime > Duration) Destroy(gameObject);
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}
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} |