Aetheria/Assets/Scripts/Sector Display/CopyTransform.cs
Reinier Vens c4be204cd0 First Flight
Added MPL license headers
SectorRenderer renders entities in sector, manages particle systems for ship thrusters
Thrusters apply torque based on orientation and position relative to ship center of mass
GameManager controls the player ship's thrusters
Player can dock with station if they are near
2020-12-22 03:13:43 +00:00

51 lines
1.6 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CopyTransform : MonoBehaviour
{
public Transform Target;
public bool CopyXPosition = false;
public bool CopyYPosition = false;
public bool CopyZPosition = false;
public bool CopyRotation = false;
//public Vector3 RotationOffsetEulerAngles = Vector3.zero;
public Camera PixelSnapCamera;
public float PixelSnapIncrement = 1;
private float _snapLength;
void Update ()
{
var snap = PixelSnapCamera != null;
if(snap)
_snapLength = PixelSnapCamera.orthographicSize * PixelSnapIncrement / PixelSnapCamera.targetTexture.width;
var x = CopyXPosition ? Target.position.x : transform.position.x;
if (snap)
{
var x1 = (int) (x / _snapLength);
x = x1 * _snapLength;
}
var z = CopyZPosition ? Target.position.z : transform.position.z;
if (snap)
{
var z1 = (int) (z / _snapLength);
z = z1 * _snapLength;
}
transform.position = new Vector3(x, CopyYPosition ? Target.position.y : transform.position.y, z);
if (CopyRotation)
{
var flatForward = Target.forward;
flatForward.y = 0;
transform.rotation = Quaternion.LookRotation(Vector3.down, flatForward.normalized);
}
}
}