Aetheria/Assets/Content/Prefabs
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 3a5b3b0bab Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
Zone.WellReference owns each body's reference zero (GetHeight uses it). Gravity.cginc mirrors GravityField.Potential;
Brushes/Gravity Field draws depth = -h on layer 9 from a StructuredBuffer that GravityLowering.Lower fills from the
zone each frame; GravityLowering.CreateField makes the one quad. GravityFieldParityVerify renders it and compares every
texel with -Zone.GetHeight (max error 0.0059 u), the gradient with GetForce (0.03 degrees) and the wiring.

Deleted: the Gravity Well children of Planet, Gas Giant, Sun and PlanetOutpost prefabs, Wormhole 1's three gravity
children, their overrides in Main Menu and TestScene, five wormhole/wave materials and two brush shaders,
Planet.GravityWellDepth/Radius, BodyData keys 6-7, PlanetSettings.GravityDepth/GravityRadius (and the Settings.asset
keys). Surface Displacement culls layer 9 only. Headless build and tests not yet run at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 07:11:25 +02:00
..
Ships Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Stations Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted 2026-10-15 07:11:25 +02:00
Thrusters Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab 2026-10-08 14:04:28 +02:00
Turrets Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Weapons Retire the Unity mine: Mine, MineManager, the Mine Launcher prefab and ShieldManager's mine branch 2026-10-07 15:01:39 +02:00
Influence.prefab Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Influence.prefab.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Lightning.prefab Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Lightning.prefab.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Mine.prefab Mine prefab and scene wiring: WireMines built Mine.prefab and assigned ZoneRenderer.MinePrefab 2026-10-08 14:34:37 +02:00
Mine.prefab.meta Mine prefab and scene wiring: WireMines built Mine.prefab and assigned ZoneRenderer.MinePrefab 2026-10-08 14:34:37 +02:00
PingEffect.prefab Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
PingEffect.prefab.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Shield.prefab Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Shield.prefab.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
ShipModTemplate.prefab Ship S2: the game composes and loads mod ships 2026-09-30 06:43:52 +02:00
ShipModTemplate.prefab.meta Ship S2: the game composes and loads mod ships 2026-09-30 06:43:52 +02:00
Ships.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Stations.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Thrusters.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Tractor Beam.prefab Loot 3 group A: the grab is presented, not simulated 2026-10-13 18:43:15 +02:00
Tractor Beam.prefab.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Turrets.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Weapons.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00