Meta Vens
3a5b3b0bab
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
...
Zone.WellReference owns each body's reference zero (GetHeight uses it). Gravity.cginc mirrors GravityField.Potential;
Brushes/Gravity Field draws depth = -h on layer 9 from a StructuredBuffer that GravityLowering.Lower fills from the
zone each frame; GravityLowering.CreateField makes the one quad. GravityFieldParityVerify renders it and compares every
texel with -Zone.GetHeight (max error 0.0059 u), the gradient with GetForce (0.03 degrees) and the wiring.
Deleted: the Gravity Well children of Planet, Gas Giant, Sun and PlanetOutpost prefabs, Wormhole 1's three gravity
children, their overrides in Main Menu and TestScene, five wormhole/wave materials and two brush shaders,
Planet.GravityWellDepth/Radius, BodyData keys 6-7, PlanetSettings.GravityDepth/GravityRadius (and the Settings.asset
keys). Surface Displacement culls layer 9 only. Headless build and tests not yet run at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 07:11:25 +02:00
..
Ships
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Stations
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
2026-10-15 07:11:25 +02:00
Thrusters
Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab
2026-10-08 14:04:28 +02:00
Turrets
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Weapons
Retire the Unity mine: Mine, MineManager, the Mine Launcher prefab and ShieldManager's mine branch
2026-10-07 15:01:39 +02:00
Influence.prefab
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Influence.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Lightning.prefab
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Lightning.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Mine.prefab
Mine prefab and scene wiring: WireMines built Mine.prefab and assigned ZoneRenderer.MinePrefab
2026-10-08 14:34:37 +02:00
Mine.prefab.meta
Mine prefab and scene wiring: WireMines built Mine.prefab and assigned ZoneRenderer.MinePrefab
2026-10-08 14:34:37 +02:00
PingEffect.prefab
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
PingEffect.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Shield.prefab
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Shield.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
ShipModTemplate.prefab
Ship S2: the game composes and loads mod ships
2026-09-30 06:43:52 +02:00
ShipModTemplate.prefab.meta
Ship S2: the game composes and loads mod ships
2026-09-30 06:43:52 +02:00
Ships.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Stations.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Thrusters.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Tractor Beam.prefab
Loot 3 group A: the grab is presented, not simulated
2026-10-13 18:43:15 +02:00
Tractor Beam.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Turrets.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Weapons.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00