Aetheria/Assets/Scripts/UI/BackgroundRenderer.cs
Reinier Vens c4be204cd0 First Flight
Added MPL license headers
SectorRenderer renders entities in sector, manages particle systems for ship thrusters
Thrusters apply torque based on orientation and position relative to ship center of mass
GameManager controls the player ship's thrusters
Player can dock with station if they are near
2020-12-22 03:13:43 +00:00

42 lines
1.5 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BackgroundRenderer : MonoBehaviour
{
public Transform Background;
public Transform Background2;
// public float RotationSpeed1 = 1;
// public float RotationSpeed2 = 1;
private Camera _camera;
private float _ratio;
private Material _material;
private Material _material2;
private float _depth;
private float _depth2;
private void Start()
{
_camera = GetComponent<Camera>();
_depth = Background.position.z;
_depth2 = Background2.position.z;
_material = Background.GetComponent<MeshRenderer>().material;
_material2 = Background2.GetComponent<MeshRenderer>().material;
}
private void OnPreRender()
{
_material.SetVector("ParallaxDirection", transform.position);
_material2.SetVector("ParallaxDirection", transform.position);
_ratio = (float) Screen.width / Screen.height;
Background.position = new Vector3(transform.position.x, transform.position.y, _depth);
Background2.position = new Vector3(transform.position.x, transform.position.y, _depth2);
var size = _camera.orthographicSize;
Background2.localScale = Background.localScale = new Vector3(size * 2 * _ratio, size * 2, 1);
}
}