Aetheria/Assets/Scripts/UI/HUD
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens b14d609cae Schematic lists revealed gear; scan progress indicators at both ends
Entity.RevealedGear and SchematicRows' enemy branch (revealed weapons then revealed gear); SchematicRow.Range is float? (null for a non-weapon claim); SchematicDisplay shows ShowGear rows for non-weapon claims and hides the range label when null; SchematicListElement.ShowGear. ActionGameManager: one progress-indicator list (lock weapons hostile-gated, scanners ungated) and the incoming indicator follows Track or Scan paints. Not Unity-compiled yet; Shared tests unaffected by the UI files.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 21:11:37 +02:00
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CompassIcon.cs Station Compass Icons 2021-05-12 13:49:04 +01:00
CompassIcon.cs.meta Station Compass Icons 2021-05-12 13:49:04 +01:00
MinimapCameraTrack.cs In Game Input Screen 2021-05-08 07:35:16 +01:00
MinimapCameraTrack.cs.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
PlaceUIElementWorldspace.cs Convert engine types through CultMath.UnityBridge 2026-09-14 17:47:33 +02:00
PlaceUIElementWorldspace.cs.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
SchematicDisplay.cs Schematic lists revealed gear; scan progress indicators at both ends 2026-10-14 21:11:37 +02:00
SchematicDisplay.cs.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
SchematicListElement.cs Schematic lists revealed gear; scan progress indicators at both ends 2026-10-14 21:11:37 +02:00
SchematicListElement.cs.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
VisibleTargetIndicator.cs Bearing markers for remembered hostile contacts, labelled with their claimed classes, and a sweep flash per ping 2026-10-14 13:54:43 +02:00
VisibleTargetIndicator.cs.meta Hostility System 2021-05-11 04:45:42 +01:00