Aetheria/Assets/Wwise/Editor/WwiseComponents/AkStateInspector.cs
Reinier Vens db8c3c7779 Initial Wwise Integration
Created wwise project
Integrated inventory UI sounds
Improved projectile weapon behavior (randomized start position, stopped them from self-destructing at target range when airburst is disabled)
2021-02-27 20:53:36 +00:00

24 lines
663 B
C#

#if UNITY_EDITOR
//////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2014 Audiokinetic Inc. / All Rights Reserved
//
//////////////////////////////////////////////////////////////////////
[UnityEditor.CanEditMultipleObjects]
[UnityEditor.CustomEditor(typeof(AkState))]
public class AkStateInspector : AkBaseInspector
{
private readonly AkUnityEventHandlerInspector m_UnityEventHandlerInspector = new AkUnityEventHandlerInspector();
private void OnEnable()
{
m_UnityEventHandlerInspector.Init(serializedObject);
}
public override void OnChildInspectorGUI()
{
m_UnityEventHandlerInspector.OnGUI();
}
}
#endif